A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of Bubbles

Kazuki Yanai, Mitsunori Makino. A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of Bubbles. In International Conference on Cyberworlds, CW 2015, Visby, Sweden, October 7-9, 2015. pages 375-378, IEEE, 2015. [doi]

@inproceedings{YanaiM15,
  title = {A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of Bubbles},
  author = {Kazuki Yanai and Mitsunori Makino},
  year = {2015},
  doi = {10.1109/CW.2015.62},
  url = {http://dx.doi.org/10.1109/CW.2015.62},
  researchr = {https://researchr.org/publication/YanaiM15},
  cites = {0},
  citedby = {0},
  pages = {375-378},
  booktitle = {International Conference on Cyberworlds, CW 2015, Visby, Sweden, October 7-9, 2015},
  publisher = {IEEE},
  isbn = {978-1-4673-9403-1},
}