Abstract is missing.
- Ten Unsolved Problems with the Internet of ThingsRae A. Earnshaw, M. De Silva, Peter S. Excell. 1-7 [doi]
- Neosentient Architecture GeneratorBill Seaman. 8-13 [doi]
- A Case Study of Component Configuration Information Management in Manufacturing Using a Position Information Formula and the Processing Map of the Cellular Data SystemToshio Kodama, Tosiyasu L. Kunii, Yoichi Seki. 14-21 [doi]
- Semantic Annotation of Patient-Specific 3D Anatomical ModelsImon Banerjee, Asan Agibetov, Chiara Eva Catalano, Giuseppe Patanè, Michela Spagnuolo. 22-29 [doi]
- An Interactive Risk Visualization of Snow Sliding from Roof with a Particle-Based Real-Time CGAkari Saito, Mitsunori Makino. 30-33 [doi]
- Schematization of Node-Link Diagrams and Drawing Techniques for Geo-referenced NetworksAlberto Debiasi, Bruno Simões, Raffaele de Amicis. 34-41 [doi]
- Open Framework Facilitating Automatic Generation of CG Animation from Web SiteMasaki Hayashi, Steven Bachelder, Masayuki Nakajima. 42-45 [doi]
- Hybrid City Lighting - Improving Pedestrians' Safety through Proactive Street LightingAndreas Sieß, Kathleen Hübel, Daniel Hepperle, Andreas Dronov, Christian Hufnagel, Julia Aktun, Matthias Wölfel. 46-49 [doi]
- Acceleration of Dynamic Spatial Augmented Reality System with a Depth CameraRyo Koizumi, Daisuke Kobayashi, Naoki Hashimoto. 50-53 [doi]
- A Microsoft Kinect-Based Virtual Rehabilitation System to Train Balance Ability for Stroke PatientsChung-Liang Lai, Ya-Ling Huang, Tzu-Kuan Liao, Chien-Ming Tseng, Yung-fu Chen, D. Erdenetsogt. 54-60 [doi]
- Augmented Reality Visualization for Sailboats (ARVS)Eduard Wisernig, Tanmana Sadhu, Catlin Zilinski, Brian Wyvill, Alexandra Branzan Albu, Maia Hoeberechts. 61-68 [doi]
- A User-Perspective View for Mobile AR Systems Using Discrete Depth SegmentationVictor Kyriazakos, Konstantinos Moustakas. 69-72 [doi]
- Application for Real-Time Generation of Virtual 3D Worlds Based on L-SystemMikael Fridenfalk. 73-78 [doi]
- Parameterized Shape Grammar for n-fold Generating Islamic Geometric MotifsZahra Sayed, Hassan Ugail, Ian J. Palmer, Jon Purdy, Carlton Reeve. 79-85 [doi]
- Modelling and Simulation of Weft Knitted Fabric Based on Ball B-Spline Curves and Hooke's LawKe Guo, Xingce Wang, Zhongke Wu, Ting Zhang, Mingquan Zhou. 86-89 [doi]
- Writing Chinese Calligraphy on Arbitrary SurfacesQian Fu, Zhongke Wu, Xiang Ying, Mengdi Wang, Xia Zheng, Mingquan Zhou. 90-97 [doi]
- 3D Maquetter: Sketch-Based 3D Content Modeling for Digital EarthKaveh Ketabchi, Adam Runions, Faramarz F. Samavati. 98-106 [doi]
- Bat Algorithm for Curve Parameterization in Data Fitting with Polynomial Bézier CurvesAndrés Iglesias, Akemi Gálvez, Marta Collantes. 107-114 [doi]
- Graph Cut Based Mesh Segmentation Using Feature Points and Geodesic DistanceLei Liu, Yun Sheng, Guixu Zhang, Hassan Ugail. 115-120 [doi]
- Dynamic Image Adjustment Method and Evaluation for Glassless 3D Viewing SystemsIsao Nishihara, Takayuki Nakata. 121-124 [doi]
- Foreground Object Extraction Using Variation of Blurs Based on Camera FocusingNatsuki Takayama, Hiroki Takahashi. 125-132 [doi]
- Depth Map Super-Resolution for Cost-Effective RGB-D CameraRyotaro Takaoka, Naoki Hashimoto. 133-136 [doi]
- Relevance Feedback Based Retrieval of Cloth Image with Focus on Collar DesignKazumi Shimizu, Wei Yang, Masahiro Toyoura, Xiaoyang Mao. 137-144 [doi]
- Does the Perceived Identity of Non-player Characters Change How We Interact with Them?Christopher James Headleand, James Jackson, Lee Priday, William John Teahan, Llyr ap Cenydd. 145-152 [doi]
- CogniMeter: EEG-based Emotion, Mental Workload and Stress Visual MonitoringXiyuan Hou, Yisi Liu, Olga Sourina, Wolfgang Mueller-Wittig. 153-160 [doi]
- Prediction of Human Cognitive Abilities Based on EEG MeasurementsYisi Liu, Wei Lun Lim, Xiyuan Hou, Olga Sourina, Lipo Wang. 161-164 [doi]
- A New Stimulation for Steady-State Visually Evoked Potentials Based Brain-Computer Interface Using Semi-transmissive Patterns with SmartglassesKoji Tsuru, Harunari Miura, Daisuke Matsui. 165-168 [doi]
- MIND - An EEG Neurofeedback Multitasking GameWei Lun Lim, Olga Sourina, Lipo Wang. 169-172 [doi]
- Haptic Interaction with Video Streams Containing Depth DataShahzad Rasool, Alexei Sourin. 173-180 [doi]
- Increasing Stability of Mark Projections on Real World with Precise Observation of Angular VelocityKyota Aoki, Naoki Aoyagi. 181-188 [doi]
- SeeGroove: Supporting Groove Learning through VisualizationIssei Fujishiro, Naoki Haga, Masanori Nakayama. 189-192 [doi]
- A GUI for Urban Wind Flow CFD Analysis of Small Scale Wind ApplicationsAnders Goude, Bahri Uzunoglu, Gabriele Giovannini, Javier Magdalena, Antonio Fernandez. 193-199 [doi]
- Automatic Composition by Body-Part Motion Synthesis for Supporting Dance CreationYuho Yazaki, Asako Soga, Bin Umino, Motoko Hirayama. 200-203 [doi]
- Homotopy Type Theory for Big DataTosiyasu L. Kunii, Masaki Hilaga. 204-209 [doi]
- Crowd Simulation by Applying Individual Human Model with VisionNobuhiko Mukai, Kensuke Tanaka, Youngha Chang. 210-215 [doi]
- Social Engineering Attack Detection Model: SEADMv2Francois Mouton, Louise Leenen, H. S. Venter. 216-223 [doi]
- Association Rules for Clustering Algorithms for Data Mining of Temporal Power Ramp BalanceNurseda Yildirim, Bahri Uzunoglu. 224-228 [doi]
- Using Locomotion Models for Estimating Walking Targets in Immersive Virtual EnvironmentsMarkus Zank, Andreas M. Kunz. 229-236 [doi]
- LiTu - A Human-Computer Interface Based on Frustrated Internal Reflection of LightMarc R. Edwards, Nigel W. John. 237-239 [doi]
- ARS METAPLASTICA: A Cyber Metadiscipline of Creativity and Innovation between Science-Art-DesignGianluca Mura. 240-246 [doi]
- Azimuth to Cypher: The Transformation of a Tiny (Virtual) CosmogonyElif E. Ayiter. 247-250 [doi]
- To Be There, or Not to Be There, that is the QuestionMatthias Wölfel, Ulrich Gehmann. 251-258 [doi]
- Art Behind the Mind: Exploring New Art Forms by Implementation of the ElectroencephalographyAlena Mesarosova, Manuel Ferrer Hernandez. 259-266 [doi]
- Garment Design System Based on Body ModelMasaki Oshita, Syouma Yamanaka. 267-270 [doi]
- Multi-disciplinary Creativity and Collaboration: Utilizing Crowd-Accelerated Innovation and the InternetS. Cunningham, D. Berry, Rae A. Earnshaw, Peter S. Excell, E. Thompson. 271-277 [doi]
- Created Beings: From Commonplace Motifs to Robot Myths and SimulacraGeoffrey Drake-Brockman. 278-285 [doi]
- Bubble Play: An Interactive Learning Medium for Young ChildrenRojin S. Vishkaie, Richard M. Levy. 286-293 [doi]
- Installation Using Arduino with Interlock Sensors: Introduction to Illumination and Sound ModulesAbdullah Al-Khatib, Mutaz Arif, Kazuo Sasaki. 294-297 [doi]
- Responsive Type - Introducing Self-Adjusting Graphic CharactersMatthias Wölfel, Angelo Stitz. 298-305 [doi]
- Modeling Curly Hair Based on Static Super-HelicesFei Shao, Xingce Wang, Qianqian Jiang, Zhongke Wu, Mingquan Zhou. 306-313 [doi]
- The Design of a Visual Tool for the Quick Customization of Virtual Characters in OSSLYungang Wei, Xiaoran Qin, Xiaoye Tan, Xiaohang Yu, Bo Sun, Xiaoming Zhu. 314-320 [doi]
- On Accuracy of Classification-Based Keystroke Dynamics for Continuous User AuthenticationAlaa Darabseh, Akbar Siami Namin. 321-324 [doi]
- Instant Messenger with Personalized 3D AvatarYuangang Lu, Yun Sheng, Guixu Zhang. 325-331 [doi]
- Bitcoin Message: Data Insertion on a Proof-of-Work Cryptocurrency SystemMatthew D. Sleiman, Adrian P. Lauf, Roman Yampolskiy. 332-336 [doi]
- A Novel Index-Based Rank Fusion Method for Occluded Ear RecognitionMadeena Sultana, Padma Polash Paul, Marina L. Gavrilova. 337-344 [doi]
- Fingerprint Quality Assessment with Multiple SegmentationZhigang Yao, Jean-Marie Le Bars, Christophe Charrier, Christophe Rosenberger. 345-350 [doi]
- Gaze Estimation Using Human Joint Rotation AngelTakashi Otani, Hironari Matsuda, Hideaki Touyama, Takayuki Nakata. 351-354 [doi]
- An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch GesturesMarios Bikos, Yuta Itoh, Gudrun Klinker, Konstantinos Moustakas. 355-358 [doi]
- A Method of Touching and Moving Virtual Shadows with Real ShadowsHiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno. 359-360 [doi]
- StarWatch: Radio Astronomical Monitoring in Virtual EnvironmentStanislav V. Klimenko, Valery Malofeev, Igor N. Nikitin. 361-364 [doi]
- Cyber Tai Chi - CG-based Video Materials for Tai Chi Chuan Self-StudyTakahiro Iwaanaguchi, Mikio Shinya, Satoshi Nakajima, Michio Shiraishi. 365-368 [doi]
- Simple Coordinate Transformation Method for 3D Interaction SystemsIsao Nishihara. 369-372 [doi]
- Creating 3DCG Objects like Toy Blocks from a Picture on a SketchbookShinji Mizuno, Nanako Kondo. 373-374 [doi]
- A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of BubblesKazuki Yanai, Mitsunori Makino. 375-378 [doi]
- Towards Crowd-Sourced Parameter Optimisation for Procedural AnimationGareth I. Henshall, Christopher James Headleand, William John Teahan, Llyr ap Cenydd. 379-381 [doi]
- A Visual Novel of Horror Simulation Satirized of Social IssuesAyano Miyazaki, Ayumi Miyamoto, Yoshio Nishio, Shinya Miyazaki. 382-383 [doi]
- Particle SystemRoberto Zanata. 384-386 [doi]