A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of Bubbles

Kazuki Yanai, Mitsunori Makino. A Particle-Based Real-Time CG Rendering of Carbonated Water with Automatic Release of Bubbles. In International Conference on Cyberworlds, CW 2015, Visby, Sweden, October 7-9, 2015. pages 375-378, IEEE, 2015. [doi]

Abstract

Abstract is missing.