Yang Yang, Yousra Asaad, Yogesh Dwivedi. Examining the impact of gamification on intention of engagement and brand attitude in the marketing context. Computers in Human Behavior, 73:459-469, 2017. [doi]
@article{YangAD17, title = {Examining the impact of gamification on intention of engagement and brand attitude in the marketing context}, author = {Yang Yang and Yousra Asaad and Yogesh Dwivedi}, year = {2017}, doi = {10.1016/j.chb.2017.03.066}, url = {https://doi.org/10.1016/j.chb.2017.03.066}, researchr = {https://researchr.org/publication/YangAD17}, cites = {0}, citedby = {0}, journal = {Computers in Human Behavior}, volume = {73}, pages = {459-469}, }