Gamification in education: a mixed-methods study of gender on computer science students' academic performance and identity development

Leila Zahedi, Jasmine Batten, Monique Ross, Geoff Potvin, Stephanie Damas, Peter J. Clarke, Debra Davis. Gamification in education: a mixed-methods study of gender on computer science students' academic performance and identity development. J. Computing in Higher Education, 33(2):441-474, 2021. [doi]

@article{ZahediBRPDCD21,
  title = {Gamification in education: a mixed-methods study of gender on computer science students' academic performance and identity development},
  author = {Leila Zahedi and Jasmine Batten and Monique Ross and Geoff Potvin and Stephanie Damas and Peter J. Clarke and Debra Davis},
  year = {2021},
  doi = {10.1007/s12528-021-09271-5},
  url = {https://doi.org/10.1007/s12528-021-09271-5},
  researchr = {https://researchr.org/publication/ZahediBRPDCD21},
  cites = {0},
  citedby = {0},
  journal = {J. Computing in Higher Education},
  volume = {33},
  number = {2},
  pages = {441-474},
}