A game loop architecture for the GPU used as a math coprocessor in real-time applications

Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó. A game loop architecture for the GPU used as a math coprocessor in real-time applications. Computers in Entertainment, 6(3), 2008. [doi]

@article{ZamithCCMLPVF08,
  title = {A game loop architecture for the GPU used as a math coprocessor in real-time applications},
  author = {Marcelo Panaro de Moraes Zamith and Esteban Walter Gonzalez Clua and Aura Conci and Anselmo Antunes Montenegro and Regina Leal-Toledo and Paulo A. Pagliosa and Luis Valente and Bruno Feijó},
  year = {2008},
  doi = {10.1145/1394021.1394035},
  url = {http://doi.acm.org/10.1145/1394021.1394035},
  tags = {architecture},
  researchr = {https://researchr.org/publication/ZamithCCMLPVF08},
  cites = {0},
  citedby = {0},
  journal = {Computers in Entertainment},
  volume = {6},
  number = {3},
}