Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction

Zhenliang Zhang, Yue Li, Dongdong Weng, Vue Liu, Yongtian Wang. Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction. In Kiyoshi Kiyokawa, Frank Steinicke, Bruce H. Thomas, Greg Welch, editors, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018. pages 737-738, IEEE Computer Society, 2018. [doi]

@inproceedings{ZhangLWLW18,
  title = {Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active Correction},
  author = {Zhenliang Zhang and Yue Li and Dongdong Weng and Vue Liu and Yongtian Wang},
  year = {2018},
  doi = {10.1109/VR.2018.8446291},
  url = {http://doi.ieeecomputersociety.org/10.1109/VR.2018.8446291},
  researchr = {https://researchr.org/publication/ZhangLWLW18},
  cites = {0},
  citedby = {0},
  pages = {737-738},
  booktitle = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018},
  editor = {Kiyoshi Kiyokawa and Frank Steinicke and Bruce H. Thomas and Greg Welch},
  publisher = {IEEE Computer Society},
  isbn = {978-1-5386-3365-6},
}