A wavelet based all-frequency environment lighting rendering method

Fengquan Zhang, Jianfei Wan, Huibai Wang. A wavelet based all-frequency environment lighting rendering method. In Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang, Stephen N. Spencer, editors, Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2015, Kobe, Japan, October 30 - November 1, 2015. pages 27-33, ACM, 2015. [doi]

Abstract

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