Abstract is missing.
- Adsorptive SPH for directable bleeding simulationKazuhide Ueda, Issei Fujishiro. 9-16 [doi]
- Particle-based ice freezing simulationYunbin Miao, Shuangjiu Xiao. 17-22 [doi]
- Fluid absorption and diffusion in and between porous materialsXin Shi, Shuangjiu Xiao. 23-26 [doi]
- A wavelet based all-frequency environment lighting rendering methodFengquan Zhang, Jianfei Wan, Huibai Wang. 27-33 [doi]
- Controllable region via texture projection for stylized shadingMuhammad Arief, Kunio Kondo, Koji Mikami, Hideki Todo, Yasushi Yamaguchi. 35-38 [doi]
- Real-time human vision rendering using blur distribution functionNing Tang, Shuangjiu Xiao. 39-42 [doi]
- WebVis_BIM: real time web3D visualization of big BIM dataXiaojun Liu, Ning Xie, Jinyuan Jia. 43-50 [doi]
- A sketch-based system for cloud volume retrieval from simulated dataset for realistic image synthesisKei Suzuki, Yoshinori Dobashi, Tsuyoshi Yamamoto. 51-54 [doi]
- CHASE: character animation scripting environmentChristos Mousas, Christos-Nikolaos Anagnostopoulos. 55-62 [doi]
- Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skillsHui Liang, Jian Chang, Shujie Deng, Can Chen, Ruofeng Tong, Jianjun Zhang. 63-72 [doi]
- Key pose deformations in changing the 3D character motion styleIsmahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar. 73-76 [doi]
- Automatic face caricatures synthesis and exaggerationWenli Zhang, Shuangjiu Xiao, Yinglin Li, Xin Huang. 77-84 [doi]
- Efficient color-to-gray conversion for digital images in gradient domainXiuyu Zheng, Jie Feng, Bingfeng Zhou. 85-88 [doi]
- Line-based single view 3D reconstruction in Manhattan world for augmented realitySungheon Park, Hyeopwoo Lee, Suwon Lee, Hyun Seung Yang. 89-92 [doi]
- Real traffic data-driven animation simulationXin Yang, Wanchao Su, Jian Deng, Zhigeng Pan. 93-99 [doi]
- The study of real-time animation of forest scene in wind projectionJiaqi Fan, Shuangjiu Xiao. 101-104 [doi]