Abstract is missing.
- Towards a likeability framework that meets child-computer interaction & communication sciencesBieke Zaman, Vero Vanden Abeele. 1-8 [doi]
- A comparison of usability evaluation methods for child participants in a school settingHelen Edwards, Rachel Benedyk. 9-16 [doi]
- Comparing early design methods for childrenWouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen. 17-24 [doi]
- Designing and testing a tangible interface prototypeDiana Yifan Xu, Janet C. Read, Emanuela Mazzone, Martin Brown. 25-28 [doi]
- Investigating the educational effectiveness of multiplayer online games for childrenFranca Garzotto. 29-36 [doi]
- Adventure Author: a learning environment to support creative designJudy Robertson, Keiron Nicholson. 37-44 [doi]
- A learner-centred design approach to developing a visual language for interactive storytellingKatherine Howland, Judith Good, Judy Robertson. 45-52 [doi]
- aMAZEd: designing an affective social game for childrenAbdullah Al Mahmud, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, LeeChin Yeo, Panos Markopoulos, Jean-Bernard Martens. 53-56 [doi]
- StorySurfer: a playful book browsing installation for children s librariesEva Eriksson, Andreas Lykke-Olesen. 57-64 [doi]
- Mediated education in a creative arts context: research and practice at Whittier Elementary SchoolAaron Cuthbertson, Sarah Hatton, Gary Minyard, Harper Piver, Christopher Todd, David Birchfield. 65-72 [doi]
- Using an emergent system concept in designing interactive games for autistic childrenEmilia I. Barakova, Gilles van Wanrooij, Ruben van Limpt, Marnick Menting. 73-76 [doi]
- Children designers in the museum: applying participatory design for the development of an art education programMaria Roussou, Elina Kavalieratou, Michael Doulgeridis. 77-80 [doi]
- ProBoNO: transferring knowledge of virtual environments to real world situationsTimo Göttel. 81-88 [doi]
- Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction systemHayes Raffle, Hiroshi Ishii, Laura Yip. 89-96 [doi]
- PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young childrenJim Budd, Krystina Madej, Jenna Stephens-Wells, Janice de Jong, Ehren Katzur, Laura Mulligan. 97-100 [doi]
- Agency, tangible technology and young childrenPeta Wyeth. 101-104 [doi]
- The Fire and The Mountain : tangible and social interaction in a museum exhibition for childrenFrancesca Rizzo, Franca Garzotto. 105-108 [doi]
- Does mouse size affect study and evaluation results?: a study comparing preschool children s performance with small and regular-sized miceJuan Pablo Hourcade, Michael Crowther, Lisa Hunt. 109-116 [doi]
- Stepstone: an interactive floor application for hearing impaired children with a cochlear implantOle Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard. 117-124 [doi]
- Sprock-it: a physically interactive play systemWinslow Burleson, Camilla Nørgaard Jensen, Trine Raaschou, Stefan Frohold. 125-128 [doi]
- Designing spoken instructions with preschool childrenHanna Niemi, Saila Ovaska. 133-136 [doi]
- Jabberstamp: embedding sound and voice in traditional drawingsHayes Raffle, Cati Vaucelle, Ruibing Wang, Hiroshi Ishii. 137-144 [doi]
- bibPhone: adding sound to the children s libraryAndreas Lykke-Olesen, Jesper Nielsen. 145-148 [doi]
- How preschool children used a behaviour-based programming toolMikael Kindborg, Per Sökjer. 149-152 [doi]
- SketchCam: creative photography for childrenJean-Baptiste Labrune, Wendy E. Mackay. 153-156 [doi]
- Pixel Materiali: a system for creating and understanding pixel animationsTal Drori, Michal Rinott. 157-160 [doi]
- Kids story writers : POGO, Tell-Tale, SpriteEdith Ackermann, Françoise Decortis. 161-162 [doi]
- Stimulating children s physical play through interactive games: two exploratory case studiesMathilde Bekker, Elise van den Hoven, Peter Peters, Bart klein Hemmink. 163-164 [doi]
- Evaluating interactive TV applications for and with pre-literate childrenAna Vitoria Joly. 165-166 [doi]
- ScratchR: sharing user-generated programmable mediaAndrés Monroy-Hernández. 167-168 [doi]
- Emerging interactions as a resource for designing learning environmentsLinda Napoletano, Filippo Fanò. 169-170 [doi]
- GATELOCK: a game authoring tool for childrenMaizatul H. M. Yatim, Maic Masuch. 173-174 [doi]
- Video-Wikis and media fluencyErik Blankinship, Bakhtiar Mikhak. 175-176 [doi]
- The preliminary study of animation dictionary for onomatopoeic learningMiki Namatame, Fusako Kusunoki. 177-178 [doi]
- FacilitorialsJay S. Silver. 179-180 [doi]
- Mobile collaboration for young childrenJerry Alan Fails. 181-184 [doi]
- Design and evaluation of interactive cross-platform applications for pre-literate childrenAna Vitoria Joly. 185-188 [doi]
- Scaffolding cooperative multi-device activities in an informal learning environmentLeilah Lyons. 189-192 [doi]
- My world(s) : a tabletop environment to support fantasy play for kindergarten childrenEvi Indriasari Mansor. 193-196 [doi]
- Requirements gathering in designing technology for childrenEmanuela Mazzone. 197-200 [doi]
- How to optimize early design methods with children?R. J. W. Sluis-Thiescheffer. 201-204 [doi]
- HUGs: head-up gamesIris Soute. 205-208 [doi]
- Design and evaluation of tangible interfaces for primary school childrenDiana Yifan Xu. 209-212 [doi]