Abstract is missing.
- Reempowering powerful ideas: designers' mission in the age of ubiquitous technologyPaulo Blikstein. 1-4 [doi]
- The relations between play and learning in digital environments: the significance of motives and demandsMarilyn Fleer. 5-6 [doi]
- Interpreting data from within: supporting humandata interaction in museum exhibits through perspective takingJessica Roberts, Leilah Lyons, Francesco Cafaro, Rebecca Eydt. 7-16 [doi]
- Designing and evaluating touchless playful interaction for ASD childrenLaura Bartoli, Franca Garzotto, Mirko Gelsomini, Luigi Oliveto, Matteo Valoriani. 17-26 [doi]
- "Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscaleJoan Mora Guiard, Narcís Parés. 27-36 [doi]
- Emergent dialogue: eliciting values during children's collaboration with a tabletop game for changeAlissa Nicole Antle, Jillian L. Warren, Aaron May, Min Fan, Alyssa Friend Wise. 37-46 [doi]
- Designing digital peer support for children: design patterns for social interactionSusanne Lindberg, Pontus Wärnestål, Jens Nygren, Petra Svedberg. 47-56 [doi]
- Investigating interaction with tabletops in kindergarten environmentsDietrich Kammer, René Dang, Juliane Steinhauf, Rainer Groh. 57-66 [doi]
- Exploring physical and digital identity with a teenage cohortLia Emanuel, Danaë Stanton Fraser. 67-76 [doi]
- Sparkles of brilliance: incorporating cultural and social context in codesign of digital artworksFoad Hamidi, Karla Saenz, Melanie Baljko. 77-84 [doi]
- Participatory design strategies to enhance the creative contribution of children with special needsLaura Malinverni, Joan Mora Guiard, Vanesa Padillo, MariaAngeles Mairena, Amaia Hervás, Narcís Parés. 85-94 [doi]
- Play it our way: customization of game rules in children's interactive outdoor gamesTetske Avontuur, Rian de Jong, Eveline Brink, Yves Florack, Iris Soute, Panos Markopoulos. 95-104 [doi]
- Giving ideas an equal chance: inclusion and representation in participatory design with childrenJanet C. Read, Daniel Fitton, Matthew Horton. 105-114 [doi]
- Incorporating peephole interactions into children's second language learning activities on mobile devicesBrenna McNally, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, Leah Findlater. 115-124 [doi]
- Search result visualization with characters for childrenTatiana Gossen, René Müller, Sebastian Stober, Andreas Nürnberger. 125-134 [doi]
- A diary study of children's user experience with EBooks using flow theory as frameworkLuca Colombo, Monica Landoni. 135-144 [doi]
- Waiting for learning: designing interactive education materials for patient waiting areasZeina Atrash Leong, Michael S. Horn. 145-153 [doi]
- "It helped me do my science.": a case of designing social media technologies for children in science learningJason C. Yip, June Ahn, Tamara L. Clegg, Elizabeth M. Bonsignore, Daniel Pauw, Michael Gubbels. 155-164 [doi]
- Fiabot!: design and evaluation of a mobile storytelling application for schoolsElisa Rubegni, Monica Landoni. 165-174 [doi]
- Shake up the schoolyard: iterative design research for public playful installationsRob Tieben, Linda De Valk, Pepijn Rijnbout, Tilde Bekker, Ben A. M. Schouten. 175-183 [doi]
- CamQuest: design and evaluation of a tablet application for educational use in preschoolsJennie Berggren, Catherine Hedler. 185-188 [doi]
- Connecting children to nature with technology: sowing the seeds for proenvironmental behaviourBronwyn J. Cumbo, Jeni Paay, Jesper Kjeldskov, Brent C. Jacobs. 189-192 [doi]
- Connected messages: a maker approach to interactive community murals with youthOrkan Telhan, Yasmin B. Kafai, Richard Lee Davis, K-Fai Steele, Barrie M. Adleberg. 193-196 [doi]
- Design and evaluation of interactive musical fruitCumhur Erkut, Stefania Serafin, Jonas Fehr, Henrique M. R. Fernandes Figueira, Theis B. Hansen, Nicholas J. Kirwan, Mariam R. Zakarian. 197-200 [doi]
- Understanding childdefined gestures and children's mental models for touchscreen tabletop interactionKaren Rust, Meethu Malu, Lisa Anthony, Leah Findlater. 201-204 [doi]
- Jigsaw together: a distributed collaborative game for players with diverse skills and preferencesDimitris Grammenos, Antonis Chatziantoniou. 205-208 [doi]
- ChiroBot: modularrobotic manipulation via spatial hand gesturesJasjeet Singh Seehra, Ansh Verma, Karthik Ramani. 209-212 [doi]
- Affective communication aid using wearable devices based on biosignalsYuji Takano, Kenji Suzuki. 213-216 [doi]
- Screen time for childrenSteven LeMay, Terry Costantino, Sheilah O'Connor, Eda ContePitcher. 217-220 [doi]
- Power puppet: science and technology education through puppet buildingFiraz Peer, Michael Nitsche, Lauren Schaffer. 221-224 [doi]
- Motivating children's initiations with novelty and surprise: initial design recommendations for autismAlyssa M. Alcorn, Helen Pain, Judith Good. 225-228 [doi]
- MakeScape lite: a prototype learning environment for making and designBrian A. Danielak, Adam Mechtley, Matthew Berland, Leilah Lyons, Rebecca Eydt. 229-232 [doi]
- StampOn in a museum: helping children's scientific inquiryKeita Muratsu, Ayako Ishiyama, Fusako Kusunoki, Shigenori Inagaki, Takao Terano. 233-236 [doi]
- Children as coresearchers: more than just a roleplayFenne van Doorn, Mathieu Gielen, Pieter Jan Stappers. 237-240 [doi]
- Considering visual programming environments for documenting physical computing artifactsEva-Sophie Katterfeldt, Heidi Schelhowe. 241-244 [doi]
- A study of auti: a socially assistive robotic toyHelen E. Andreae, Peter M. Andreae, Jason Low, Deidre Brown. 245-248 [doi]
- Design with the deaf: do deaf children need their own approach when designing technology?Leigh Ellen Potter, Jessica Korte, Sue Nielsen. 249-252 [doi]
- Applying the CHECk tool to participatory design sessions with childrenMaarten Van Mechelen, Gavin Sim, Bieke Zaman, Peggy Gregory, Karin Slegers, Matthew Horton. 253-256 [doi]
- Lowfidelity prototyping tablet applications for childrenEtienne Bertou, Suleman Shahid. 257-260 [doi]
- An OWL in the classroom: development of an interactive storytelling application for preschoolersIris Soute, Henk Nijmeijer. 261-264 [doi]
- KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonologyTakahiro Nakadai, Tomoki Taguchi, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi. 265-268 [doi]
- Exploring challenging group dynamics in participatory design with childrenMaarten Van Mechelen, Mathieu Gielen, Vero Vanden Abeele, Ann Laenen, Bieke Zaman. 269-272 [doi]
- Detecting handwriting errors with visual feedback in early childhood for Chinese charactersWill W. W. Tang, Hong Va Leong, Grace Ngai, Stephen C. F. Chan. 273-276 [doi]
- Adapting design probes to explore health management practices in pediatric type 1 diabetesDamyanka Tsvyatkova, Cristiano Storni. 277-280 [doi]
- Design guidelines for more engaging electronic books: insights from a cooperative inquiry studyLuca Colombo, Monica Landoni, Elisa Rubegni. 281-284 [doi]
- Do interactions speak louder than words?: Dialogic Reading of an Interactive Tabletbased Ebook with Children between 16 Months and Three Years of AgeHendrik Knoche, Niklas Ammitzbøll Rasmussen, Kasper Boldreel, Joachim Lykke Østergaard Olesen, Anders Etzerodt Salling Pedersen. 285-288 [doi]
- Building an internet of school things ecosystem: a national collaborative experienceChris Joyce, Han Pham, Danae Stanton Fraser, Stephen Payne, David Crellin, Sean McDougall. 289-292 [doi]
- TangiPlan: designing an assistive technology to enhance executive functioning among children with adhdOrad Weisberg, Ayelet Gal-Oz, Ruth Berkowitz, Noa Weiss, Oran Peretz, Shlomi Azoulai, Daphne KoplemanRubin, Oren Zuckerman. 293-296 [doi]
- ExciteTray: developing an assistive technology to promote selffeeding among young childrenAyelet Gal-Oz, Orad Weisberg, Tal KerenCapelovitch, Yair Uziel, Ronit Slyper, Patrice L. (Tamar) Weiss, Oren Zuckerman. 297-300 [doi]
- Understanding and fostering children's storytelling during game narrative designLaura Benton, Asimina Vasalou, Daniel Gooch, Rilla Khaled. 301-304 [doi]
- Interactive and live performance design with childrenKaren Rust, Elizabeth Foss, Elizabeth M. Bonsignore, Brenna McNally, Chelsea Hordatt, Meethu Malu, Mei Bie, Hubert Kofi Gumbs. 305-308 [doi]
- Designing digital media for creative mathematical learningChronis Kynigos, Foteini Moustaki. 309-312 [doi]
- Craft, click and play: crafted videogames, a new approach for physicaldigital entertainmentJesús Ibáñez-Martínez. 313-316 [doi]
- Head mounted displays and deaf children: Facilitating Sign Language in Challenging Learning EnvironmentsMichael Jones, M. Jeannette Lawler, Eric Hintz, Nathan Bench, Fred Mangrubang, Mallory Trullender. 317-320 [doi]
- 3D printed tactile picture books for children with visual impairments: a design probeAbigale Stangl, Jeeeun Kim, Tom Yeh. 321-324 [doi]
- Metadesigning interactive outdoor games for children: a case studySusanne Lagerström, Iris Soute, Yves Florack, Panos Markopoulos. 325-328 [doi]
- The effects of visual contextual structures on children's imagination in story authoring interfacesSharon Lynn Chu, Francis K. H. Quek. 329-332 [doi]
- Towards a constructively aligned approach to teaching interaction design & childrenEva Eriksson, Olof Torgersson. 333-336 [doi]
- Using digital game as clinical screening test to detect color deficiency in young childrenLinh Chi Nguyen, Weiquan Lu, Ellen Yi-Luen Do, Audrey Chia, Yuan Wang. 337-340 [doi]
- SmartHolder: sensing and raising families' awareness of tooth brushing habitsAna Karina Caraban, Maria José Ferreira, Vítor Belim, Olga Lyra, Evangelos Karapanos. 341-344 [doi]
- Action!: codesigning interactive technology with immigrant teensKaren E. Fisher, Ann Peterson Bishop, Lassana Magassa, Philip Fawcett. 345-348 [doi]
- RaBit EscAPE: a board game for computational thinkingPanagiotis Apostolellis, Michael Stewart, Chris Frisina, Dennis G. Kafura. 349-352 [doi]
- FabCode: visual programming environment for digital fabricationHarshit Agrawal, Rishika Jain, Prabhat Kumar, Pradeep Yammiyavar. 353-356 [doi]
- Frog pond: a codefirst learning environment on evolution and natural selectionMichael S. Horn, Corey Brady, Arthur Hjorth, Aditi Wagh, Uri Wilensky. 357-360 [doi]
- How can interaction with digital creative tools support child development?: (closing panel)Allison Druin, Paulo Blikstein, Marilyn Fleer, Janet C. Read, Bo Stjerne Thomsen, Brian David Johnson, Mitchel Resnick. 361 [doi]