Abstract is missing.
- Rehabilitation of Post-COVID Patients: A Virtual Reality Home-Based Intervention Including Cardio-Respiratory Fitness TrainingVera Colombo, Marta Mondellini, Giovanni Tauro, Giovanna Palumbo, Mauro Rossini, Emilia Biffi, Roberta Nossa, Alessia Fumagalli, Emilia Ambrosini, Alessandra Pedrocchi, Franco Molteni, Daniele Colombo, Gianluigi Reni, Marco Sacco, Sara Arlati. 3-17 [doi]
- Comparison of the Effect of Exposing Users for Height While Being Active Versus Passive in a Virtual Environment - A Pilot StudyGünter Alce, Felicia Hanserup, Kornelia Palm. 18-36 [doi]
- A Proposal for a Computational Framework Architecture and Design for Massive Virtual World Generation and SimulationZintis Erics, Arnis Cirulis. 37-47 [doi]
- Evaluating Forms of User Interaction with a Virtual Exhibition of Household AppliancesMikolaj Maik, Pawel Sobocinski 0002, Krzysztof Walczak 0001, Tomasz Jenek. 48-62 [doi]
- TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment SimulationGilda Manfredi, Nicola Capece, Ugo Erra, Gabriele Gilio, Vincenzo Baldi, Simone Gerardo Di Domenico. 63-76 [doi]
- Automatic Generation of 3D Animations from Text and ImagesAlberto Cannavò, Valentina Gatteschi, Luca Macis, Fabrizio Lamberti. 77-91 [doi]
- Design Process of a Ceramic Modeling Application for Virtual Reality Art TherapyCarola Gatto, Kim Martinez, Lucio Tommaso De Paolis. 92-103 [doi]
- Computer Simulation of a Spectrum Analyzer Based on the Unity Game EngineYevgenia A. Daineko, A. Z. Aitmagambetov, Dana Tsoy, A. E. Kulakayeva, Madina T. Ipalakova. 104-112 [doi]
- The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games EnvironmentsAneta Wisniewska, Jedrzej Kolecki, Adam Wojciechowski, Rafal Szrajber. 113-120 [doi]
- Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge CranesDavid Checa, Ines Miguel-Alonso, Henar Guillen-Sanz, Andrés Bustillo. 121-129 [doi]
- A VR Multiplayer Application for Fire Fighting Training SimulationsIrene Capasso, Chiara Bassano, Fabrizio Bracco, Fabio Solari, Eros Viola, Manuela Chessa. 130-138 [doi]
- Effects of Head Rotation and Depth Enhancement in Virtual Reality User-Scene InteractionSalvatore Livatino, Alessandro Zocco, Y. Iqbal, P. Gainley, G. Morana, Giovanni Maria Farinella. 139-146 [doi]
- Are We Ready for Take-Off ? Learning Cockpit Actions with VR HeadsetsSalvatore Livatino, M. Mohamed, G. Morana, P. Gainley, Y. Iqbal, T.-H. Nguyen, K. Williams, A. Zocco. 147-153 [doi]
- Virtual Reality as a Collaborative Tool for Digitalised Crime Scene ExaminationVincenzo Rinaldi, Lucina Hackman, Niamh Nic Daéid. 154-161 [doi]
- A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES ProjectCarola Gatto, Giovanni D'Errico, Fabiana Nuccetelli, Benito Luigi Nuzzo, Maria Cristina Barba, Giovanna Ilenia Paladini, Lucio Tommaso De Paolis. 162-173 [doi]
- Efficient and Secure Transmission of Digital Data in the 5G EraBruno Carpentieri, Francesco Palmieri 0002. 174-182 [doi]
- Hand Interaction Toolset for Augmented Reality EnvironmentsIlias Logothetis, Konstantinos Karampidis, Nikolas Vidakis, Giorgos Papadourakis. 185-199 [doi]
- Assessing Visual Cues for Improving Awareness in Collaborative Augmented RealityFrancesco Strada, Edoardo Battegazzorre, Enrico Ameglio, Simone Turello, Andrea Bottino. 200-218 [doi]
- Human Augmentation: An Enactive PerspectiveAgnese Augello, Giuseppe Caggianese, Luigi Gallo. 219-228 [doi]
- XRShip: Augmented Reality for Ship FamiliarizationsYogi Udjaja, Muhamad Fajar, Karen Etania Saputra, Samsul Arifin. 229-238 [doi]
- Coupling Mobile AR with a Virtual Agent for End-User EngagementTina Katika, Ioannis Karaseitanidis, Angelos Amditis. 239-248 [doi]
- 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural GuideMichalis Tsepapadakis, Damianos Gavalas, Panayiotis Koutsabasis. 249-260 [doi]
- Regulating the Metaverse, a Blueprint for the FutureLouis B. Rosenberg. 263-272 [doi]
- Do Presence Questionnaires Actually Measure Presence? A Content Analysis of Presence Measurement ScalesOlivier Nannipieri. 273-295 [doi]
- Self Assessment Tool to Bridge the Gap Between XR Technology, SMEs, and HEIsAhmet Köse, Aleksei Tepljakov, Saleh Alsaleh, Eduard Petlenkov. 296-311 [doi]
- An Overview on Technologies for the Distribution and Participation in Live EventsVito Del Vecchio, Mariangela Lazoi, Marianna Lezzi. 312-323 [doi]
- How to Improve Vehicle Lateral Control: The Effect of Visual Feedback LuminanceRiccardo Rossi, Giulia De Cet, Federico Orsini. 324-334 [doi]
- Extended Reality Technologies and Social Inclusion: The Role of Virtual Reality in Includiamoci ProjectCarola Gatto, Silvia Liaci, Laura Corchia, Sofia Chiarello, Federica Faggiano, Giada Sumerano, Lucio Tommaso De Paolis. 335-346 [doi]