Abstract is missing.
- Google Earth in VR, for Students with Special NeedsMaria Concetta Carruba, Alessandra Calcagno, Mario Covarrubias. 3-14 [doi]
- A Systematic Literature Review of Mixed Reality Learning ApproachesBenedikt Hensen. 15-34 [doi]
- Multi-label Generalized Zero-Shot Learning Using Identifiable Variational AutoencodersMuqaddas Gull, Omar Arif. 35-50 [doi]
- A VR-Based "Time-Space" Interactive Map Teaching System for Modern Chinese HistoryYanXiang Zhang 0001, Wenbin Hu, QiXian Ling, Chenxiao Zhao, Yi Song. 51-68 [doi]
- Evaluating Virtual Reality as Immersive Medium for Enhancing Music SkillsNejc Hirci, Ziga Lesar, Matija Marolt, Matevz Pesek. 69-78 [doi]
- MetaLibrary: Towards Social Immersive Environments for ReadersFederico De Lorenzis, Alessandro Visconti, Alberto Cannavò, Fabrizio Lamberti. 79-87 [doi]
- Bringing Back Lost Heritage into Life by 3D Reconstruction in Metaverse and Virtual Environments: The Case Study of Palmyra, SyriaYara Jamil Alkhatib, Anna Forte, Gabriele Bitelli, Roberto Pierdicca, Eva Savina Malinverni. 91-106 [doi]
- HerMeS: HERitage sMart Social mEdia aSsistantAlberto Bucciero, Donatella Capaldi, Alessandra Chirivi, M. Codella, M. A. Jaziri, L. Leopardi, Saverio Giulio Malatesta, I. Muci, Andrea Orlandini, Augusto Palombini, Andrea Pandurino, Emanuele Panizzi, Alessandro Umbrico. 107-126 [doi]
- The Depth Estimation of 2D Content: A New Life for PaintingsAleksandra Pauls, Roberto Pierdicca, Adriano Mancini, Primo Zingaretti. 127-145 [doi]
- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna Dell'Itri Church in NocigliaCarola Gatto, Sofia Chiarello, Federica Faggiano, Benito Luigi Nuzzo, Ileana Riera Panaro, Giada Sumerano, Lucio Tommaso De Paolis. 146-159 [doi]
- A Conceptual Framework to Support a New Collaborative Design Process for Immersive Technology Integration in Museum ExhibitionsElena Spadoni, Marina Carulli, Monica Bordegoni. 160-178 [doi]
- Augmented Reality-Based Application to Explore Street Art: Development and ImplementationJuan Garzón, Sebastián Ceballos, Esteban Ocampo, Maryam Correa. 179-193 [doi]
- Cultural Heritage Applications Based on Augmented Reality: A Literature ReviewAnna Chatsiopoulou, Panagiotis D. Michailidis. 194-209 [doi]
- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery ModelingNicola Capece, Carola Gatto, Gilda Manfredi, Gabriele Gilio, Benito Luigi Nuzzo, Lucio Tommaso De Paolis, Ugo Erra. 210-226 [doi]
- Embracing Cultural Heritage Through Virtual Reality: Development, Usability and Enjoyment Evaluation of a VR Environment for the Church of Panagia AggeloktistiLouis Nisiotis, Markos Souropetsis, Eleni A. Kyza. 227-246 [doi]
- An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace ProjectEva Pietroni, Alessandra Chirivi, Bruno Fanini, Alberto Bucciero. 247-267 [doi]
- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-Made Paper CultureYanXiang Zhang 0001, Chenxiao Zhao, Shixian Ding, Wenbin Hu, Shukun Tang. 268-286 [doi]
- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice UsersBruno Rodriguez-Garcia, Mario Alaguero. 287-301 [doi]
- The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression AnalysisMaurizio Mauri, Stefano Triberti, Daniela Villani. 302-312 [doi]
- Integrating Fragmented Historical Sites VR Based on Time-Space Clues for Modern History EducationYanxiang Zhang, Yidan Wang, Yi Song. 313-321 [doi]
- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education Under the Multimodal Learning TheoryYanxiang Zhang, Ke Wang. 322-338 [doi]
- CaldanAugmenty - Augmented Reality and Serious Game App for Urban Cultural Heritage LearningIrene Capecchi, Iacopo Bernetti, Tommaso Borghini, Alessio Caporali. 339-349 [doi]
- Cycling in Immersive VR: Motivation and Affects in Post-COVID PatientsMarta Mondellini, Sebastian Rutkowski, Vera Colombo. 353-366 [doi]
- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality PrototypesAntonellamaria Rita Mendicino, E. Bani, M. Caretto, Fabrizio Cutolo, Tommaso Simoncini, Vincenzo Ferrari. 367-378 [doi]
- Augmented Reality in Orthognathic Surgery: A Multi-Modality Tracking Approach to Assess the Temporomandibular Joint MotionLaura Cercenelli, Nicolas Emiliani, Chiara Gulotta, Mirko Bevini, Giovanni Badiali, Emanuela Marcelli. 379-394 [doi]
- Enhancing Visualization of Surgical Tool Through Integrated Motion Tracking SystemA. Kavitha, S. Pravin Kumar, G. Darsana, G. Sudhir. 395-404 [doi]
- Realter: An Immersive Simulator to Support Low-Vision RehabilitationMattia Barbieri, Giulia A. Albanese, Elisabetta Capris, Andrea Canessa, Silvio P. Sabatini, Giulio Sandini. 405-416 [doi]
- Emotions and "Sense of Presence" in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the MetaverseIlaria Durosini, Milija Strika, Silvia Francesca Maria Pizzoli, Gabriella Pravettoni. 417-426 [doi]
- Detection of Stress Stimuli in Learning Contexts of iVR EnvironmentsJosé Miguel Ramírez-Sanz, Helia Marina Peña-Alonso, Ana Serrano Mamolar, Álvar Arnaiz-González, Andrés Bustillo. 427-440 [doi]
- Virtual Reality-Based Rehabilitation for Patients with Stroke: Preliminary Results on User ExperienceSara Arlati, Marta Mondellini, Eleonora Guanziroli, Mauro Rossini, Isabella Martinelli, Franco Molteni. 441-453 [doi]
- Game Over, Trauma! Empowering Trauma Healing Through GamingGiulio Ammannato, Francesca Chiesi. 454-465 [doi]
- Angioplasty Surgery Simulator Development: Kazakhstani ExperienceYevgenia A. Daineko, Bakhyt Alipova, Madina T. Ipalakova, Zhiger Bolatov, Dana Tsoy. 466-473 [doi]
- Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained EnvironmentGuillaume Klein, Jean-Rémy Chardonnet, Jérémy Plouzeau, Frédéric Mérienne. 477-490 [doi]
- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 EmployeesAdam Galazkiewicz, Mikolaj Maik, Krzysztof Walczak 0001, Cyryl Leszczynski, Julia Glowaczewska. 491-504 [doi]
- Extended Reality Product Configuration for Flexible Production Systems: A Case StudyIlaria Di Blasio, Julius Emig, Elias Niederwieser, Dietmar Siegele, Dominik T. Matt. 505-516 [doi]
- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, Oriented to Industrial Automation TrainingLuigi O. Freire, Edwin P. Pruna, Ivón Escobar, Byron P. Corrales. 517-530 [doi]