Abstract is missing.
- Developing a User-Centered VR Platform for Applying Robotic FurnitureJuan David Salazar Rodriguez, Chung-Wei Feng. 3-21 [doi]
- DigiWeather: Synthetic Rain, Snow and Fog Dataset AugmentationIvan A. Nikolov. 22-41 [doi]
- Large-Area Spatially Aligned AnchorsJoni Vanherck, Brent Zoomers, Lode Jorissen, Isjtar Vandebroeck, Eric Joris, Nick Michiels. 42-60 [doi]
- Practices to MoCap Real-Time Streaming to VRNicolas Canale Romeiro, André Salomão, Letícia Maria Fraporti Zanini, Milton Luiz Horn Vieira. 61-73 [doi]
- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source DesignFlorian Richter 0005, Bernhard Jung 0001. 74-93 [doi]
- A Flexible Framework For Using NLP In XRAndrew Miller, Stavros Kalafatis. 94-113 [doi]
- Proof-of-Work Explained in VR: A Case StudyThomas Keller 0006, Michael Gämperli, Elke Brucker-Kley. 114-129 [doi]
- 6DOF Mobile AR for 3D Content Prototyping - Desktop Software Comparison with a Generation Z FocusAntonia Pérez Gómez, Eduardo Saldaña Navedo, Alberto Saldaña Navedo. 130-149 [doi]
- Style Transfer of Computer-Generated Orthophoto Landscape Images Into a Realistic LookNejc Krajsek, Ciril Bohak. 150-161 [doi]
- A Cross-Platform-Multi-user Virtual Training Environment for WaterproofingTero Kaarlela, Tomi Pitkäaho, Sami Salo. 162-171 [doi]
- Phygital Paper Crafting - A Physical Interactive System to Support Paper Crafting in a Virtual EnvironmentHanzhe Bao, Tian Tian Sky Lo. 172-180 [doi]
- Temporal Augmented Reality Based on Gesture Interaction for History and Science EducationYanXiang Zhang 0001, Qiyuan Chen. 181-189 [doi]
- Measuring the Limit of Perception of Bond Stiffness of Interactive Molecules in VR via a Gamified Psychophysics ExperimentRhoslyn Roebuck Williams, Jonathan Barnoud, Luis Toledo, Till Holzapfel, David R. Glowacki. 190-198 [doi]
- Quality Attributes in Virtual Reality System Design: A User PerspectiveAnanth N. Ramaseri Chandra, Hassan Reza. 199-209 [doi]
- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster GeneralizabilityMarkus Dresel, Oleg Docenko, Tim Schrills, Nicole Jochems. 210-220 [doi]
- Integrating Terrain Data into Virtual Reality Systems for Outer Space ExplorationGiuseppe Lorenzo Catalano, Eugenio Topa, Agata Marta Soccini. 221-229 [doi]
- Enhancing Quran Comprehension: A VR ApproachFatmah Alahmadi, Maram Meccawy, Salma Elhag. 230-239 [doi]
- Engineering a BIM-Based Mixed Reality Application for the Life-Cycle Management of BuildingsChristos Stentoumis, Minas Katsiokalis, Panagiotis Bikiris, Nikos Karantakis. 240-248 [doi]
- Indicators Specification for Maturity Evaluation of BIM-Based VR/AR Systems Using ISO/IEC 15939 StandardZiad Monla, Djaoued Beladjine, Ahlem Assila, Mourad Zghal. 249-258 [doi]
- Designing Complex Gesture-Based Scenarios for Semantic VR Training SystemMichal Sliwicki. 259-266 [doi]
- Development of an Object Management System in Virtual RealitySanzhar Otkilbayev, Madina T. Ipalakova, Dana Tsoy, Yevgenia A. Daineko. 267-275 [doi]
- TRACENET - A VR Framework to Support Online Collaborative Training ActivitiesSimone Rigon, Giulio Perda, Elisa Mariarosaria Farella, Roberto Battisti, Fabio Remondino, Vitor Reis, Silvia Marchesi, Paolo Vaccari, David Wran-Schumer. 276-284 [doi]
- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play ExperiencesKatriina Heljakka, Mattia Thibault. 285-292 [doi]
- Factors Influencing the Quality of Augmented Reality Applications: a Conceptual FrameworkMohammad Abdallah, Gana Sawalhi, Ahmad A. Mazhar, Mustafa Alrifaee. 293-301 [doi]
- X-NR: Towards An Extended Reality-Driven Human Evaluation Framework for Neural-RenderingLorenzo Stacchio, Emanuele Balloni, Lucrezia Gorgoglione, Marina Paolanti, Emanuele Frontoni, Roberto Pierdicca. 305-324 [doi]
- A Task-Interaction Framework to Monitor Mobile Learning Activities Based on Artificial Intelligence and Augmented RealityMarco Arrigo, Mariella Farella, Giovanni Fulantelli, Daniele Schicchi, Davide Taibi 0002. 325-333 [doi]
- Collaborative Intelligence and Hyperscanning: Exploring AI Application to Human-Robot Collaboration Through a Neuroscientific ApproachFlavia Ciminaghi, Laura Angioletti, Katia Rovelli, Michela Balconi. 334-341 [doi]
- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. ApplicationIacopo Bernetti, Tommaso Borghini, Irene Capecchi. 342-350 [doi]
- ARFood: Pioneering Nutrition Education for Generation Alpha Through Augmented Reality and AI-Driven Serious GamingIrene Capecchi, Tommaso Borghini, Iacopo Bernetti. 351-359 [doi]
- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and InterviewsMeisam Taheri, Kevin Tan. 360-366 [doi]
- Genetic Algorithm and VR for Assessing the Level of Expertise of Maintenance OperatorAxel Foltyn, Christophe Guillet, Florence Danglade, Frédéric Mérienne. 367-375 [doi]
- Personalising the Training Process with Adaptive Virtual Reality: A Proposed Framework, Challenges, and OpportunitiesGadea Lucas-Pérez, José Miguel Ramírez-Sanz, Ana Serrano Mamolar, Álvar Arnaiz-González, Andrés Bustillo. 376-384 [doi]
- XR-Based Digital Twin for Industry 5.0: A Usability and User Experience EvaluationGiovanni Grego, Federica Nenna, Luciano Gamberini. 387-403 [doi]
- Digital Twins: Innovation in Automated Systems Control EducationJessica S. Ortiz, Michael X. Armendáriz, Fanny P. Toalombo, Víctor H. Andaluz. 404-416 [doi]
- Towards Concepts for Digital Twins in Higher EducationYevgeniya Daineko, Aigerim Seitnur, Dana Tsoy, Madina T. Ipalakova, Akkyz Mustafina, Miras Uali. 417-424 [doi]
- An Evaluation Method for Digital Twin Development PlatformsJosé Monteiro 0002, João Barata. 425-434 [doi]