Abstract is missing.
- Instrumenting Interaction for Inspiration and ImaginationKumiyo Nakakoji. 1 [doi]
- Sharing the Housebound Experience through Visual StorytellingJenny Waycott, Hilary Davis. 2-14 [doi]
- The Willful Marionette: Exploring Responses to Embodied InteractionKazjon Grace, Stephanie Grace, Mary Lou Maher, Mohammad Javad Mahzoon, Lina Lee, Lilla LoCurto, Bill Outcault. 15-27 [doi]
- The Temporal Window: Explicit Representation of Future Actions in Improvisational PerformancesAlex Mitchell, Jude Yew, Prashanth Thattai, Benjamin Loh, Dennis Ang, Lonce Wyse. 28-38 [doi]
- Designing for Socially Interactive SystemsDuri Long, Mikhail Jacob, Nicholas M. Davis, Brian Magerko. 39-50 [doi]
- Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop GamesSrinjita Bhaduri, Jesús G. Ortiz Tovar, Shaun K. Kane. 51-62 [doi]
- Joinery: Parametric Joint Generation for Laser Cut AssembliesClement Zheng, Ellen Yi-Luen Do, Jim Budd. 63-74 [doi]
- Toward Creative Engagement of Soft Haptic Toys with Children with Autism Spectrum DisorderJinsil Hwaryoung Seo, Pavithra Aravindan, Annie Sungkajun. 75-79 [doi]
- Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online CommunityPatrick A. Crain, Brian P. Bailey. 80-92 [doi]
- Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative IdeationJoel Chan, Pao Siangliulue, Denisa Qori McDonald, Ruixue Liu, Reza Moradinezhad, Safa Aman, Erin Treacy Solovey, Krzysztof Z. Gajos, Steven P. Dow. 93-105 [doi]
- Crowdboard: Augmenting In-Person Idea Generation with Real-Time CrowdsSalvatore Andolina, Hendrik Schneider, Joel Chan, Khalil Klouche, Giulio Jacucci, Steven Dow. 106-118 [doi]
- BlueSky: Crowd-Powered Uniform Sampling of Idea SpacesGaoping Huang, Alexander J. Quinn. 119-130 [doi]
- Bringing the Wisdom of the Crowd to an Individual by Having the Individual Assume Different RolesJaime Teevan, Lisa Yu. 131-135 [doi]
- Material Experience Research: Evidentiary Encounters with CreativityElizabeth F. Churchill. 136 [doi]
- Bitter Sweet or Sweet Bitter?: How Valence Order and Source Identity Influence Feedback AcceptanceY. Wayne Wu, Brian P. Bailey. 137-147 [doi]
- Creativity and Emotion: Enhancing Creative Thinking by the Manipulation of Computational Feedback to Determine Emotional IntensityAlwin de Rooij, Philip J. Corr, Sara Jones. 148-157 [doi]
- Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative DesignYu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey. 158-170 [doi]
- Beyond Level Blueprints: Visualizing the Progression of Emotion and Narrative Driven GamesHuaxin Wei, Betty Durango. 171-183 [doi]
- Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological ExplorationAndrew Quitmeyer. 184-196 [doi]
- The First Hiking Hacks: Exploring Mobile Making for Digital NaturalismAndrew Quitmeyer. 197-208 [doi]
- Culturally-Grounded Analysis of Everyday Creativity in Social Media: A Case Study in Qatari ContextD. Fox Harrell, Sarah Vieweg, Haewoon Kwak, Chong-U Lim, Sercan Sengün, Ali Jahanian, Pablo Ortiz. 209-221 [doi]
- Establishing Digital Creativity Support in Non-Creative Work EnvironmentsNeil A. M. Maiden, Konstantinos Zachos, James Lockerbie, Kasia Camargo, Shaun Hoddy. 222-231 [doi]
- The Creative Proteus Effect: How Self-Similarity, Embodiment, and Priming of Creative Stereotypes with Avatars Influences Creative IdeationAlwin de Rooij, Sarah van der Land, Shelly van Erp. 232-236 [doi]
- Storytelling as a Creative Activity in the ClassroomAlejandro Catalá, Mariët Theune, Hannie Gijlers, Dirk Heylen. 237-242 [doi]
- 3D Shadow Art Sculpture Based On Real ItemsYanxiang Zhang, Dong Dong, Yanlong Guo. 243-246 [doi]
- Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon GoAung Pyae, Mika Luimula, Jouni Smed. 247-251 [doi]
- Structural Coupling on Creative InterfacesWallace Santos Lages, Pablo Gobira, Francisco Marinho. 252-256 [doi]
- Technology Demo of using Real-time Biofeedback of Heart Rate Variability Measures to Track and Help Improve Levels of Attention and RelaxationGareth Loudon, Dimitrios Zampelis. 257-259 [doi]
- Twittener: Listen to your Twitter FeedYohan Fernandopulle, Rianne W. Meurzec, Ng Hong Quan, Fairul Akmaruddin, Owen Noel Newton Fernando. 260-262 [doi]
- Tangible Air: An Interactive Installation for Visualising Audience EngagementThomas Röggla, Chen Wang, Lilia Perez Romero, Jack Jansen, Pablo César. 263-265 [doi]
- Tainted: Smell the Virtual GhostNimesha Ranasinghe, Raymond Koon Chuan Koh, Daniel Chua, Barry Chew, Liangkun Yan, Thi Ngoc Tram Nguyen, Kala Shamaiah, Siew Geuk Choo, David Tolley, Shienny Karwita, Ellen Yi-Luen Do. 266-268 [doi]
- Lunhui: Upcycled CreationsMengyu Cao. 269-271 [doi]
- Technology Demonstration: Augmented Design IdeationBenjamin C. Stopher, Oliver J. Smith. 272-274 [doi]
- Supporting Non-Musicians? Creative Engagement with Musical InterfacesYongmeng Wu, Nick Bryan-Kinns. 275-286 [doi]
- Felt Sense through Auditory Display: A Design Case Study into Sound for Somatic Awareness while WalkingFrank Feltham, Lian Loke. 287-298 [doi]
- Networked Pixels: Strategies for Building Visual and Auditory Images with Distributed Independent DevicesSam Ferguson, Anthony Rowe, Oliver Bown, Liam Birtles, Chris Bennewith. 299-308 [doi]
- Qualities of FocusEli Blevis. 309-322 [doi]
- Long Live the Sensor! Designing with Energy HarvestingZhide Loh, Jung-Joo Lee, Kee Hong Song. 323-335 [doi]
- The Play Is a Hit: But How Can You Tell?Chen Wang, Pablo César. 336-347 [doi]
- Using Real-time Biofeedback of Heart Rate Variability Measures to Track and Help Improve Levels of Attention and RelaxationGareth Loudon, Dimitrios Zampelis, Gina Deininger. 348-355 [doi]
- Creative Sense-Making: Quantifying Interaction Dynamics in Co-CreationNicholas M. Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Brenda Lin, Brian Magerko. 356-366 [doi]
- Dimensional Reasoning and Research Design SpacesStephen MacNeil, Johanna Okerlund, Celine Latulipe. 367-379 [doi]
- Strategies of Free-Form Web Curation: Processes of Creative Engagement with Prior WorkAndruid Kerne, Nic Lupfer, Rhema Linder, Yin Qu, Alyssa Valdez, Ajit Jain, Kade Keith, Matthew Carrasco, Jorge Vanegas, Andrew Billingsley. 380-392 [doi]
- A Typology of Design IdeasNanna Inie, Peter Dalsgaard. 393-406 [doi]
- Creative Information Use Among Young Adults: Challenges for Learning and Opportunities for Media (Re)DesignYong Ming Kow, Yunan Chen, Waikuen Cheng, Shun Hei Nit. 407-420 [doi]
- The Art of Kenny Who?Sonny Liew. 421 [doi]
- Emotion HeroRuben van de Ven. 422-423 [doi]
- Learn to FailIsabelle Desjeux. 424-425 [doi]
- Beyond Visualization: Plotting Multivariate Data as Video, Music, and FoodThomas Kai Levine. 426-427 [doi]
- Let Them Eat cake!Audrey Samson, Francisco Gallardo, Fraud. 428-429 [doi]
- Let's Make Love: A One-on-one Performance InstallationJennifer Jamieson. 430-431 [doi]
- Study for a Camera on a Plot of Land in the DesertGottfried Haider. 432-433 [doi]
- Do Silhouettes Dream?Yannis Kalantidis, Cheng Xu, Clayton Mellina. 434-435 [doi]
- Posthuman ResearchDarina Alster. 436-437 [doi]
- Digital StorytellingTiffany Sánchez, Jinsil Hwaryoung Seo. 438-439 [doi]
- Yarncraft and Cognition: An Art InstallationKathleen Quitmeyer, Andrew Quitmeyer. 440-441 [doi]
- Three Exercises for the Visual SensoriumDiana Lindbjerg. 442-443 [doi]
- No Such LuckHans Tan. 444-445 [doi]
- A Tangible Interface for Contemporary Wayang KulitMiguel Escobar Varela, Daniel Sim Yong En. 446-447 [doi]
- Aquatocene / Subaquatic Quest for SerenityRobertina Sebjanic. 448-449 [doi]
- What is the Human?: Imagining the Self as Post-humanAnatol Bologan, Jinsil Hwaryoung Seo. 450-452 [doi]
- Better HandsWallace Santos Lages, Pablo Gobira, Francisco Marinho. 453-455 [doi]
- Child In The WildJohn McCormick, Adam Nash. 456-457 [doi]
- "In Running"Leyna Marika Papach. 458 [doi]
- ( 2, 2 ) 0Nazare Soares, Øystein Kjørstad Fjeldbo, Amalia Fonfara. 459-461 [doi]
- Music for Various Groups of Performers (After Lucier): An Improvised Electroencephalographic Group PerformanceRichie Cyngler. 462-465 [doi]
- Food PhreakingZack Denfeld. 466-468 [doi]
- An Autonomous Writing MachineBill Hart, Svenja Kratz, Aaron Horsley. 469-470 [doi]
- Increasing Feedback Receptivity by Moderating Negative ValenceY. Wayne Wu. 471-476 [doi]
- SketchTivity: Improving Creativity by Learning Sketching with an Intelligent Tutoring SystemBlake Williford. 477-483 [doi]
- To Decompose Is to Create: Supporting Creativity by Incorporating Nature in DesignSzu-Yu (Cyn) Liu. 484-489 [doi]
- Measuring Creativity: Multi-Scale Visual and Conceptual Design AnalysisAjit Jain. 490-495 [doi]
- Evaluating Play ExperiencesJohanna Okerlund. 496-501 [doi]
- Towards Lifelong Interactive Learning For Open-ended Embodied Narrative ImprovisationMikhail Jacob. 502-507 [doi]
- Using 3D Modeling and Prediction as a Lens into Student Design ProcessesSrinjita Bhaduri. 508-512 [doi]
- Enhancing the Usage of Crowd Feedback for Iterative DesignYu-Chun (Grace) Yen. 513-517 [doi]
- Notational Communication with Co-creative Systems: Studying Improvements to Musical CoordinationPrashanth Thattai Ravikumar. 518-523 [doi]
- DrumBall: Design and Implementation of a Digital Orality Hypermedia SystemPierre Tchetgen. 524-531 [doi]
- Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming GameEdward F. Melcer. 532-538 [doi]
- Designers' Experience on the CloudJulija Naskova. 539-543 [doi]
- Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player ExperienceDennis Ang. 544-550 [doi]
- Creative Coding for the Raspberry Pi using the HappyBrackets PlatformSam Ferguson, Oliver Bown. 551-553 [doi]
- How can Computers Support, Enrich, and Transform Collaborative Creativity?Peter Dalsgaard, Nanna Inie, Nicolai Brodersen Hansen. 554-560 [doi]
- Creative Artefacts and Digital Technology: Enriching Urban Societies through Interactive ExperiencesCynthia C. S. Liem, Andrew Quitmeyer. 561-563 [doi]