Abstract is missing.
- Does Not Compute! Does Not Compute! The Hows and Whys of Giving AIs a Sense of HumourTony Veale. 1  [doi]
- Art in the Age of Immersion: Sensing, Bodies and the Responsive EnvironmentChristopher Lloyd Salter. 2  [doi]
- Our Data HeritageSheelagh Carpendale. 3-4  [doi]
- Cracking the code: Co-coding with AI in creative programming educationMartin Jonsson, Jakob Tholander. 5-14  [doi]
- Initial Images: Using Image Prompts to Improve Subject Representation in Multimodal AI Generated ArtHan Qiao, Vivian Liu, Lydia B. Chilton. 15-28  [doi]
- Cognitive Strategy Prompts: Creativity Triggers for Human Centered AI Opportunity DetectionJohannes Schleith, Milda Norkute, Mary Mikhail, Daniella Tsar. 29-37  [doi]
- Understanding User Perceptions, Collaborative Experience and User Engagement in Different Human-AI Interaction Designs for Co-Creative SystemsJeba Rezwana, Mary Lou Maher. 38-48  [doi]
- Sand Playground: Designing Human-AI physical Interface for Co-creation in MotionDina EL-Zanfaly, Yiwei Huang, Yanwen Dong. 49-55  [doi]
- Drawing Conversations Mediated by AIPaulina Yurman, Anuradha Venugopal Reddy. 56-70  [doi]
- Conversations with Myself: Sketching Workshop Experiences in Design EpistemologyMafalda Gamboa. 71-82  [doi]
- How Researchers Manage IdeasNanna Inie, Jonas Frich, Peter Dalsgaard. 83-96  [doi]
- Identifying Cognitive and Creative Support Needs for Remote Scientific Collaboration using VR: Practices, Affordances, and Design ImplicationsMonsurat Olaosebikan, Claudia Aranda Barrios, Blessing Kolawole, Lenore Cowen, Orit Shaer. 97-110  [doi]
- Explorations of Interactive Research Artifacts in Use: Applying Research through Design to Understand Ways Scholars Leverage Interactivity in their Research PracticesAmanda Nicole Curtis. 111-117  [doi]
- Zooming in on the Effect of Sociometric Signals on Different Stages of the Design ProcessSteffi Kohl, Kay Schröder, Mark P. Graus, Emir Efendic, Jos G. A. M. Lemmink. 118-124  [doi]
- Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitorsPetros Ioannidis, Anders Sundnes Løvlie. 125-134  [doi]
- Exploring Bodily Heirlooms: Material Ways to Prolong Closeness Beyond DeathJanne Mascha Beuthel, Verena Fuchsberger. 135-145  [doi]
- Watch Me Write: Exploring the Effects of Revealing Creative Writing Process through Writing ReplayDashiel Carrera, Sang-Won Lee. 146-160  [doi]
- Designing for self-awareness: supporting students' reflexive interactions based on photosMarije ten Brink, Tamara Witschge, Bert Bredeweg, Ben A. M. Schouten. 161-170  [doi]
- Do Humans Dream of Digital Devices? Subconscious User Experiences and NarrativesMiriam Sturdee, Makayla Lewis, John Miers. 171-183  [doi]
- Objectifying the gazeLiat Lavi, Roy Amit, sharon Israel. 184-195  [doi]
- Visualizing Isadora Duncan's movements qualitiesManon Vialle, Sarah Fdili Alaoui, Mélina Skouras, Vennila Vilvanathan, Elisabeth Schwartz, Rémi Ronfard. 196-207  [doi]
- Shedding Ageist Perceptions of Making: Creativity in Older Adult Maker CommunitiesIndia Anderson, Dhaval Vyas. 208-219  [doi]
- Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the MakerspaceSophie Landwehr Sydow, Martin Jonsson, Jakob Tholander. 220-233  [doi]
- Motion-centric Tools to Reflect on Digital Creative Experiences and Created OutputsYen-Ting Cho, Yen-ling Kuo, Yen-Ting Yeh, Huai-Hsuan Liang, Yu-Ting Li. 234-246  [doi]
- Movement interaction with a loudspeaker: an index of possibilitiesGeorgios Marentakis. 247-261  [doi]
- Tapis Magique: Machine-knitted Electronic Textile Carpet for Interactive Choreomusical Performance and Immersive EnvironmentsIrmandy Wicaksono, Don Derek Haddad, Joseph A. Paradiso. 262-274  [doi]
- Escape!Bot: Social Robots as Creative Problem-Solving PartnersSafinah Ali, Nisha Elizabeth Devasia, Cynthia Breazeal. 275-283  [doi]
- Co-gnito: a Participatory Physicalization Game for Urban Mental MappingGeorgia Panagiotidou, Sinem Görücü, Eslam Nofal, Müge Akkar Ercan, Andrew Vande Moere. 284-297  [doi]
- Readymades & Repertoires: Artifact-Mediated Improvisation in Tabletop Role-Playing GamesPhilip Tchernavskij, Andrew M. Webb, Hayden Gemeinhardt, Wendy E. Mackay. 298-311  [doi]
- Build Your Own Arcade Machine with TinycadePeter Gyory, Perry Owens, Matthew Bethancourt, Amy Banic, Clement Zheng, Ellen Yi-Luen Do. 312-322  [doi]
- Creative and Motivational Strategies Used by Expert Creative PractitionersMolly Jane Nicholas, Sarah Sterman, Eric Paulos. 323-335  [doi]
- Exploring Kolam As An Ecofeminist Computational Art PracticeGopinaath Kannabiran, Anuradha Venugopal Reddy. 336-349  [doi]
- Portraying What is in Front of You: Virtual Tours and Online Whiteboards to Facilitate Art Practice during the COVID-19 PandemicMakayla Lewis, Mauro Toselli, Ruth Baker, Julia Rédei, Claire Elisabeth Ohlenschlager. 350-363  [doi]
- Goldwork Embroidery: Interviews with Practitioners on Working with Metal Threads and Opportunities for E-textile Hybrid CraftsLee Jones, Sara Nabil. 364-379  [doi]
- Curating Interactive Art for Online Conferences: Artist, Curator and Technologist Experiences in Gather.TownCeline Latulipe, Deborah Turnbull Tillman. 380-391  [doi]
- Blue Ceramics: Co-designing Morphing Ceramics for Seagrass Meadow RestorationRachel Ann Arredondo, Ofri Dar, Kylon Chiang, Arielle Blonder, Lining Yao. 392-405  [doi]
- Visualizing Crocheting OverlaySookyung Cho, Lillian Lu Nguyen, Yinyin Wen, Yoshino Goto, Seungcheol Austin Lee. 406-419  [doi]
- MIDISpace: Finding Linear Directions in Latent Space for Music GenerationMeliksah Turker, Alara Dirik, Pinar Yanardag. 420-427  [doi]
- Flow with the Beat! Human-Centered Design of Virtual Environments for Musical Creativity Support in VRRuben Schlagowski, Fabian Wildgrube, Silvan Mertes, Ceenu George, Elisabeth André. 428-442  [doi]
- Identifying Engagement in Children's Interaction whilst Composing Digital Music at HomeCorey Ford, Nick Bryan-Kinns. 443-456  [doi]
- Venetian Drawing ConversationsPaulina Yurman, Marie Louise Juul Søndergaard, James Pierce, Nadia Campo Woytuk, Anuradha Venugopal Reddy, Matt Malpass. 457-461  [doi]
- Augmenting Personal Creativity with Artificial Intelligence: Workshop proposal for Creativity and Cognition 2022Angus Main, Mick Grierson, Dylan Yamada-Rice, Joshua Murr. 462-465  [doi]
- Virtual and in-person co-design workshops: from alternative to complementary approachesSimone Mora, Monica Divitini, Albrecht Kurze, Arne Berger, Martina Mazzarello, Dries De Roeck. 466-469  [doi]
- LEADING TEAMS TO VICTORY: Where Creative Theory Meets Practice: Where Creative Theory Meets PracticeWendy Swart Grossman, Jeannette Guillemin, Sebastian Hofreiter, Min Tang. 470-475  [doi]
- Designing Morphing Artifacts for Creative STEM ExplorationsHarshika Jain, Melinda Chen, Alisha Collins, Lining Yao. 476-480  [doi]
- Here and There, Now and Then: Creativity, Design and Instruction for Hybrid EnvironmentsDaragh Byrne, Dina EL-Zanfaly, Daphne Peters, Peter Scupelli, Daniel Rosenberg Munoz. 481-487  [doi]
- Making AI: Advancing creative approaches to the design of AI systems through the craft of making themMargaret Rose McGrath, Nancy Salem, Laurel Boxall. 488-493  [doi]
- A Workshop on Brainstorming Workshops Successful brainstorming with diverse creators in a hybrid work environmentBrooke White, Katie Quehl, Jingjing Wang-Costello. 494-497  [doi]
- Supporting Designers in the Sharing Economy Through a Generative Design Cards ToolkitAnton Fedosov, Özge Subasi, Lisa Ochsenbein, Elaine M. Huang. 498-504  [doi]
- Interactive Cartoon Animation through Collaborative Storytelling: A Field StudySang-Na Lin, Meng-Yang Chen, Na Chen, Min-Zhi Shao. 505-509  [doi]
- Instrumenting Virtual Reality for Priming Cultural Differences in Design CreativityZhengya Gong, Mengru Wang, Vijayakumar Nanjappan, Georgi V. Georgiev. 510-514  [doi]
- Supporting Fast Design: The Potential of Hackathons for Co-Creative SystemsJeanette Falk, Faith Young. 515-519  [doi]
- The Non-myth of the Noble Red: Exploring Brechtian Principles of Storytelling and Performance in the Authoring of a Tangible NarrativeDaniel Echeverri. 520-525  [doi]
- Creating Stories of Learning, for Learning: Exploring the Potential of Self-Narrative in Education with 'Our Journey'Tim Coughlan, Kate Lister. 526-531  [doi]
- Shmoodle: Communication through Collaborative Drawing with an Emotionally Controlled Color PaletteAriel Sagie, Michal Rinott. 532-535  [doi]
- Improve User Experience by Adjusting Draft Design through Retouching System for Paper-cutting ProductionTakafumi Higashi. 536-540  [doi]
- Morphing Matter for Girls: Designing interdisciplinary learning experiences to broaden teenage girls' participation in STEMHarshika Jain, Alisha Collins, Melinda Chen, Lining Yao. 541-547  [doi]
- Analysis of team-based cognitive-affective states in STEAM educationAna Isabel Montero Izquierdo, Margarida Romero. 548-552  [doi]
- Exploring the creative process in a brainstorming session to develop a web-based system for idea selectionAna Rodrigues 0010, David Honório, Diogo Cabral, Pedro F. Campos. 553-557  [doi]
- Challenging the Vision-Driven Culture in Immersive Meditation Experience: Designing Taoisonic ZoneXiaohan Liao. 558-563  [doi]
- Exploring the Narrative Construction of Situated Co-Speculation through Fiction CollagesYi-Ning Chen, Wenn-Chieh Tsai. 564-569  [doi]
- Khong Khro: Visual biofeedback for focus meditations: Visual biofeedback for focus meditationsMatthew Mosher. 570-574  [doi]
- Quantum Mechanics, Ambiguity and Design: Towards a FrameworkBas Verstegen, Elif Özcan, Stefano Delle Monache. 575-582  [doi]
- Stories of Herbs: A multimodal Virtual Reality experience using olfactionEshbal Hezroni, Shachar Geiger, Michal Rinott. 583-586  [doi]
- How Different Artifacts Elicit Different Caregiver-Child Interactions: An Examination of Book Sharing and Puzzle PlayAndrew Mertens, Eliana Colunga. 587-592  [doi]
- Demonstrating DIY Methods for Actuating Morphing Matter: Hands-on methods with off-the-shelf materials to actuate flexible substratesHarshika Jain, Melinda Chen, Alisha Collins, Lining Yao, Sunniva Liu, Riya Bobde, Cindy Liu. 593-596  [doi]
- Tekniverse: A world that connects signals, data, and peopleSibel Deren Guler. 597-600  [doi]
- A multi-technique tool for supporting creative thinking by sports coachesKonstantinos Zachos, James Lockerbie, Amanda Brown, Stephanie Terwindt, Sam Steele, Aimee Kyffin, Bassam Jabry, Clarence Ng, Alex Wolf, Pete Goodman, Neil A. M. Maiden. 601-607  [doi]
- Calliope: A Co-creative Interface for Multi-Track Music GenerationRenaud Bougueng Tchemeube, Jeffrey John Ens, Philippe Pasquier. 608-611  [doi]
- A creative intelligence tool for journalistsNeil A. M. Maiden, Konstantinos Zachos. 612-618  [doi]
- Google Home, Listen: Building Helper Intelligences for Non-Verbal SoundZhenfang Chen, Daragh Byrne, Dina EL-Zanfaly. 619-622  [doi]
- The Idea Machine: LLM-based Expansion, Rewriting, Combination, and Suggestion of IdeasGiulia Di Fede, Davide Rocchesso, Steven P. Dow, Salvatore Andolina. 623-627  [doi]
- Emergent. A pandemic/post-pandemic museum (gallery): A pandemic/post-pandemic museum (gallery)Roberta Buiani, Lorella Di Cintio, Ilze Briede. 628-633  [doi]
- POSTcard Landscapes from LanzaroteVarvara Guljajeva, Mar Canet Sola. 634-636  [doi]
- Fragile Perspectives: A Multi-Sensory and Multi-Media Installation Reflecting on News LandscapesAntoni Petrov Rayzhekov, Claudia Schnugg, Neil A. M. Maiden, Konstantinos Zachos. 637-642  [doi]
- Looking at Future Venice(s) through Coffee GroundsAhmet Börütecene, Jonas Löwgren. 643-645  [doi]
- Water MirrorJennifer Seevinck. 646-648  [doi]
- Seeds, Brains, and Bridges: Allegory of Venice, Arts, and Science for a Vision of the FutureMaria Mannone. 649-651  [doi]
- ArchipelagoDaniel Emerson Evans. 652-654  [doi]
- Digital-Tropical: Venice of the EastHanif Baharin, Mohd Shahrudin Abd Manan, Afdallyna Fathiyah Harun, Nasir Baharuddin, Muhammad Hafiz Bin Mastro, Nazrita Ibrahim, Puteri Nor Ellyza binti Nohuddin, Shureen Faris Abdul Shukor. 655-659  [doi]
- Sonic CoexistenceAnders Eskildsen, Anca-Simona Horvath. 660-662  [doi]
- Pelican Stairs: A Wapping Great Pandemic MemoirCaitlin McDonald. 663-665  [doi]
- Lure of Slowness, Hydrological RhythmsElly Vadseth, Boris Kourtoukov. 666-668  [doi]
- A computer that sketches along with youAlexandra W. D. Bremers. 669-673  [doi]
- Towards a Deeper Understanding of Data and MaterialityS. Sandra Bae. 674-678  [doi]
- Redefining Access to Large Audiovisual Archives through Embodied Experiences in Immersive Environments: Creativity & Cognition 2022 - Graduate Student SymposiumGiacomo Alliata. 679-683  [doi]
- Glitch Serendipity: Alternative Information Seeking that Leads to DiscoveryAaron Juarez. 684-687  [doi]
- Creative Virtual Collaboration Through the Lens of Design Science ResearchPia Gebbing. 688-693  [doi]
- Fashion and Sustainable Practices: Fashionable Companion RobotsZaiqiao Ye. 694-697  [doi]
- The Technical Dilemmas of Creative Design and Rapid Prototyping for Immersive StorytellingAssem Kroma. 698-703  [doi]
- Artificial Creative Societies: Adaption, Intention, and EvaluationMax Peeperkorn. 704-707  [doi]
- Creating Platforms to Support Craft and Creativity in Game Controller DesignPeter Gyory. 708-710  [doi]