Abstract is missing.
- Play as InterfaceLindsay Grace. 1 [doi]
- A conversation with Rhianna Pratchett on Storytelling for GamesRhianna Pratchett. 2 [doi]
- Walt Disney Imagineering: Decades of Innovation and PlayCasey Ging. 3 [doi]
- Gaming the Iron Curtain: Making, Playing, and Copying Computer Games in Communist CzechoslovakiaJaroslav Svelch. 4 [doi]
- I will stand by you: Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D gamePatrick Brandstätter, Sarah Hagmann, Daniela Krückl, Martina Maurer, Michael Lankes. 5-9 [doi]
- How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with inputIngeborg Goll Rossau, Rasmus Bugge Skammelsen, Jedrzej Jacek Czapla, Bastian Ilsø Hougaard, Hendrik Knoche, Mads Jochumsen. 10-16 [doi]
- Wander: A breath-control Audio Game to Support Sound SleepJinghe Cai, Bohan Chen, Chen Wang, Jia Jia. 17-23 [doi]
- The Impact of Social Proof on Moral Decision-Making in Video GamesVedant Sansare, Jake Rovere, Mitchell McEwan, Malcolm Ryan. 24-29 [doi]
- Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus StudyRobbe Kimpen, Robin De Croon, Vero Vanden Abeele, Katrien Verbert. 30-36 [doi]
- Conceptualizing Embodied Pedagogical Mediation (EPM): The Plávana Project, A Choreographer's ToolkitBrian Curlee, Taylor Newman, Kaustavi Sarkar, Julio César Bahamón. 37-42 [doi]
- The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure GameMartin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes. 43-48 [doi]
- Utilizing Virtual Play to Help Adopted Children with TraumaColeen Sallot. 49-54 [doi]
- Not Very Effective: Validity Issues of the Effectance in Games ScaleNick Ballou, Heiko Breitsohl, Dominic Kao, Kathrin Gerling, Sebastian Deterding. 55-60 [doi]
- Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team SportsFarah Ditha Farizi, Thuong N. Hoang, Shaun Bangay, Stefan Greuter. 61-66 [doi]
- A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational ContentVinson Luo, Lawrence J. Klinkert, Paul Foster, Ching-Yu Tseng, Elizabeth Adams, Leanne Ketterlin-Geller, Eric C. Larson, Corey Clark. 67-73 [doi]
- SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spidersTheresa F. Wechsler, Martin Brockelmann, Konstantin Kulik, Felicitas M. Kopf, Martin Kocur, Michael Lankes, Andreas Mühlberger, Christian Wolff 0001. 74-79 [doi]
- Sally&Molly: A Children's Book with Real-Time Multiplayer Mobile Augmented RealityGabriel De Ioannes Becker, Eva Hornecker. 80-86 [doi]
- Noneliness: : A Gamified Mobile App to Reduce Loneliness Among University StudentsRogério Augusto Bordini, Oliver Korn. 87-93 [doi]
- Enhancing Children Spatial Skills with Augmented Reality Serious GamesSandra Câmara Olim, Valentina Nisi, Teresa Romão. 94-100 [doi]
- Identifying Optimization Potential in the Field of Learning and Game Design by Using the Example of a Pre-Alpha Prototype of "Arctic Economy"Ruben Till Wittrin, Volker Tolkmitt, Ephraim Linke, Carolin Isabel Steiner, Maximilian Eibl, Marc Ritter. 101-104 [doi]
- Virtual Materiality: Realistic Clay Sculpting in VRJoss Kingdom Moo-Young, Andrew Hogue, Veronika Szkudlarek. 105-110 [doi]
- The Design of Co-Robotic Games for Computer Science EducationRoss Higashi, Erik Harpstead, Jaemarie Solyst, Jonaya Kemper, Judith Odili Uchidiuno, Jessica Hammer. 111-116 [doi]
- Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science PrinciplesQianou Ma, Erik Harpstead. 117-121 [doi]
- PathOS+: A New Realm in Expert EvaluationAtiya N. Nova, Stevie Cheryl Francesca Sansalone, Pejman Mirza-Babaei. 122-127 [doi]
- A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with NatureMorva Saaty, Derek Haqq, Devin B. Toms, Ibrahim Eltahir, D. Scott McCrickard. 128-132 [doi]
- Square peg, round hole: A case study on using Visual Question & Answering in GamesPaulo Bala, Valentina Nisi, Mara Dionisio, Nuno Jardim Nunes, Stuart James. 133-139 [doi]
- The Spheres of Player Motivation: Towards a New Typology for Player Motivation in Digital GamesCorey Thomas Martin, James Baumeister, Andrew Cunningham, G. Stewart Von Itzstein. 140-145 [doi]
- Investigating Player Experience in Virtual Reality Games via Remote ExperimentationIvan Ip, Penny Sweetser. 146-151 [doi]
- Tokenfication - The potential of non-fungible tokens (NFT) for game developmentAllan Fowler, Johanna Pirker. 152-157 [doi]
- Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQDominik Kayser, Sebastian Andrea Caesar Perrig, Florian Brühlmann. 158-162 [doi]
- Understanding Player Retention Strategies in Animal Crossing: New HorizonsMichelle Hsieh, Noor Hammad, Erik Harpstead, Jessica Hammer. 163-167 [doi]
- Jessy: A Conversational Assistant for Tutoring Digital Board GamesMahdieh Allameh, Loutfouz Zaman. 168-173 [doi]
- Better Frame Rates or Better Visuals? An Early Report of Esports Player Practice in Dota 2Arjun Madhusudan, Benjamin Watson. 174-178 [doi]
- Exploring the Potential of Vertical Jump Training in Virtual RealitySebastian Cmentowski, Jens H. Krueger. 179-185 [doi]
- Placemaking for Urban Sustainability: Designing a Gamified App for Long-term, Pro-environmental ParticipationIrina Paraschivoiu, Thomas Layer-Wagner. 186-191 [doi]
- Modeling Serious Games Design towards Engaging Children with Special Needs in TherapyAndré Antunes 0002, Rui Neves Madeira, Ilona Toth, Carolina Bernardo. 192-197 [doi]
- Screening Bot: a Playground for Critical Algorithmic Literacy Engagement with YouthEzequiel Aleman, Larysa Nadolny, Alejandro Ferreira, Bruno Gabetti, Guillermo Ortíz, Martín Zanoniani. 198-202 [doi]
- Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design ResearcherJudith Odili Uchidiuno, Jaemarie Solyst, Jonaya Kemper, Erik Harpstead, Ross Higashi, Jessica Hammer. 203-208 [doi]
- Viruscape: A Microscopic Adventure Game to Guide Conceptual Learning of SARS-CoV-2 MechanismsTiange Wang, I-Yang Huang. 209-215 [doi]
- Supporting the Design of Flexible Game SystemsDavid Thue. 216-221 [doi]
- Toward a Design Theory of Game-Mediated Social Experiences - A Study of Among UsDerek Haqq, Morva Saaty, Jonathan Thomas Rukaj, Saylee Marulkar, Justin Israel, Emily Newton, Rudra Patel, Stephen Tan, D. Scott McCrickard. 222-227 [doi]
- Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle StimulationRakesh Patibanda, Xiang Li, Yuzheng Chen, Aryan Saini, Christian N. Hill, Elise van den Hoven, Florian 'Floyd' Mueller. 228-235 [doi]
- Horizon: Resilience - Design of a Serious Game for Ecological Momentary Intervention for DepressionÁgueda Gómez Cambronero, Sven Casteleyn, Adriana Mira Pastor. 236-241 [doi]
- OGrES Welcome! Toward a Systematic Theory for Serious Game DesignNancy N. Blackburn, Rogelio E. Cardona-Rivera. 242-248 [doi]
- Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical ActivitiesRongqi Bei, Yixuan Li, Xin Tong. 249-255 [doi]
- Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory ExperimentsPassant El Agroudy, Pedram Khoshdani, Tilman Dingler, Geoffrey Ward, Pawel W. Wozniak, Albrecht Schmidt 0001. 256-261 [doi]
- Observing Multiplayer Boardgame Play at a DistanceMelissa J. Rogerson, Joshua Newn, Ronal Singh, Emma Baillie, Michael Papasimeon, Lyndon Benke, Tim Miller 0001. 262-267 [doi]
- Telepathic Play: Towards Playful Experiences Based on Brain-to-brain InterfacingXiao Fang, Nathan Arthur Semertzidis, Michaela Scary, Xinyi Wang, Josh Andres, Florian 'Floyd' Mueller, Fabio Zambetta. 268-273 [doi]
- Explainability via Interactivity? Supporting Nonexperts' Sensemaking of pre-trained CNN by Interacting with Their Daily SurroundingsChao Wang 0055, Pengcheng An. 274-279 [doi]
- AI Coach for Battle Royale GamesNina Zhou, Matt Doerner, Lisa Ryan, Christopher Pierse. 280-286 [doi]
- Perspectives in Play: Printable Board Games that Teach about Foreign PolicyFabian Hemmert, Kaspar Meyer, Torben Brandies, Luisa Ebeling, Max Fiebig, Jana Horst, Alexandra Katsnelson, Lisa Kupferschmidt, Danny Ludwig, Camilo Martins, So-Jeong Park, Justus Röhl, Timo Rohden, Carl Siepen. 287-293 [doi]
- Through the Zoom Glass: Drawing Design Inspiration from Mediated Playful Interactions with Food and Child PersonasYoram Chisik, Marie-Monique Schaper, Ferran Altarriba Bertran, Ruxandra Lupu, Laetitia Barbu, Laia Turmo Vidal, Erik Nilsen, Saumya Gupta, Cristina Valero. 294-300 [doi]
- Potentials of a web-based gamification guidance for knowledge transfer between research and industryMareike Gabele, Virve Tuulia Fischer, Marie Steinbrügge, Denise Thiemke, Steffi Hußlein, Christian Hansen 0001. 301-307 [doi]
- Cognitive Shadowing for Learning Opponents in a Strategy Game Experiment: Using Machine Learning to Counter Players' StrategiesLéandre Lavoie-Hudon, Daniel Lafond, Katherine Labonté, Sébastien Tremblay. 308-313 [doi]
- Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-SportsBarbara Göbl, Suzana Jovicic, Natalie Denk, Simone Kriglstein. 314-319 [doi]
- Escape the Fake: Development and Evaluation of an Augmented Reality Escape Room Game for Fighting Fake NewsIrina Paraschivoiu, Josef Buchner, Robert Praxmarer, Thomas Layer-Wagner. 320-325 [doi]
- RelicVR: A Virtual Reality Game for Active Exploration of Archaeological RelicsYilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang. 326-332 [doi]
- Myopic Bike and Say Hi: Games for Empathizing with The MyopicXiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Floyd Mueller, Hai-Ning Liang. 333-338 [doi]
- Breaking the Magic Circle: Using a Persuasive Game to Build Empathy For Nursing Staff and Increase Citizen Responsibility During a PandemicEmma L. Holliday. 339-344 [doi]
- "Anyway, ": Two-player Defense Game via Voice ConversationMinki Hong, YoungJun Choi, Sihun Cha. 345-349 [doi]
- AXO: A Video Game That Encourages Recycling to PreteensYohanna Ishoj-Paris, Ariane Gravel-Villeneuve, Francis Vermette-David, Lissa Dixon-Sequeira, Maxime Dicaire, Maxime Morin-Grandmont, Naomi Jomphe, Nathaelle Fournier, Ophelie Champeau-Fournier, Cassandra Paré, Lee-Anne Savoie, Emma Tremblay, Benny Le, Dany El-Riachi, Nicolás Medina, Alexandra Negru, Nathan Viens, Anton Zhelyeznyy, Yannick Francillette, François-Xavier Dupas, Pierre Tousignant, Guillaume Côté. 350-355 [doi]
- Harmonionz, Rescue The Planet: A Voice Visualizing Game that Match Pitch with ColorHajun Kim, Eunjin Choi, Byeoli Choi. 356-360 [doi]
- Percussion Hero: A Chest Physical Therapy Game for People with Cystic Fibrosis and their CaregiversBook Sadprasid, Ethan Eddy, Aaron Tabor, Erik J. Scheme, Scott Bateman. 361-367 [doi]
- Menti's JourneyChristian Feichtinger, Elias Duda, Florian Buger, Jakob Johann Franz Indra, Anna Maschek, Florian Neugebauer. 368-370 [doi]
- Shopping in a Pandemic: A Persuasive Game for COVID-19Yuchen Zhao, Terra Mae Gasque, Ryan J. Winstead, Kevin Tang, Drew J. Busch, Marian Dominguez-Mirazo, Janet Murray. 371-375 [doi]
- The Game of Video Game Objects: A Minimal Theory of when we see Pixels as Objects rather than PicturesJesper Juul. 376-381 [doi]
- Rrrring & Play: Using a Rotary Dial Telephone as Game ControllerBarakura Thierry Tuyishime, Simone Kriglstein. 382-385 [doi]
- Characterising Gameplay Experience in Abstract Board GamesMalay Dhamelia. 386-387 [doi]
- Adaptive Play: Examining Game-Based Coping Behaviour as an Individualized Stress ResponseTiernan J. Cahill. 388-390 [doi]
- The role of fun in learningGabriella Tisza. 391-393 [doi]
- Location Based Games and the People Who Play ThemJohn Dunham. 394-396 [doi]
- A human centered approach to logic puzzlesAlice M. Lynch. 397-398 [doi]
- Investigating the Role of Technology in Supporting Exploration of Gender Identity Through Games and PlayLeya George. 399-400 [doi]
- A Serious Game to Battle DepressionÁgueda Gómez Cambronero. 401-402 [doi]
- Measuring Stress Appraisal Through Game Based Digital BiomarkersNishtha Phutela. 403-404 [doi]
- Videogame Rewards and Prosocial BehaviourBlake Kammermann. 405-406 [doi]
- Understanding Immigrant/Expatriate Game DevelopersSolip Park. 407-408 [doi]
- Play, Children, & Being Digital: Exploring Children's Autotelic Play in Digital SpacesFiona Marguerite Loudoun. 409-410 [doi]
- Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral ConsortiumJeanine Krath. 411-414 [doi]