Abstract is missing.
- How Do Players Perceive Gender Discrimination? On the Differences of Harassment in Online GamesRonja Fuchs, Jakob Droste, Alexander Dockhorn. 1-8 [doi]
- A Call for Deeper Collaboration Between Robotics and Game DevelopmentIolanda Leite, William Ahlberg, André Pereira 0001, Alessandro Sestini, Linus Gisslén, Konrad Tollmar. 1-8 [doi]
- Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design CompetitionIbrahim Khan, Mustafa Can Gursesli, Thai Van Nguyen 0001, Ruck Thawonmas. 1-8 [doi]
- How Size Shapes User Behavior in Playful Full-Body Interactive Experiences: Insights on Territoriality and Social DistanceSena Beste Ercan, Isabel Lorena Alessandrini, Laura Guardia Vela, Olga Gali-Perez, Narcís Parés. 1-9 [doi]
- Grammar and Gameplay-Aligned RL for Game Description Generation with LLMsTsunehiko Tanaka, Edgar Simo-Serra. 1-8 [doi]
- A Virtual Reality Serious Game to Teach About the Bullwhip Effect in Supply ChainsNils Hothum, Mrunal Manohar Mohadikar, David A. Wuttke, David A. Plecher, Christian Eichhorn 0002. 1-4 [doi]
- REVIVE - Studying Social Dynamics of Stroke Survivors Using a Monitoring VR-Based PlatformSérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos. 1-4 [doi]
- Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive ImpairmentKara Mumma, Patricia Griffiths, Kayci Vickers, Kala Jordan, Maribeth Gandy Coleman. 1-4 [doi]
- Gamifying the World Wide Web: Competitive and Interactive Play on Real WebsitesYoshinari Shirai, Yasue Kishino, Sanae Fujita, Tessei Kobayashi, Hiroki Higuchi. 1-8 [doi]
- NutricARe - An Augmented Reality Serious Game to Educate Type 2 Diabetics During Hospital StaysJannik Elias Waldraff, Christian Eichhorn 0002, David A. Plecher. 1-8 [doi]
- Liminal Procedural HorrorDiogo de Andrade, Phil Lopes, Nuno Fachada. 1-4 [doi]
- Fit to Fling: Genetic Prompt Optimization for the LLMs4PCG CompetitionJesse Grabowski, Yi Xia, Pratch Suntichaikul, Haekal Damar Qudsi Madani, Ruck Thawonmas. 1-8 [doi]
- A VR and AI-Powered Game-Based Approach to Minimally-Invasive Social Cognitive AssessmentCaspar Krijgsman, Jackie Poos, Rafael Bidarra. 1-4 [doi]
- Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on ArousalGianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli. 1-4 [doi]
- On the Need for Reproducibility Guidelines for Open-Source Games: A itch.io Case StudyClaudio Di Sipio, Andrea D'Angelo, Riccardo Rubei, Cristiano Politowski. 1-8 [doi]
- Coin Catcher: A Mobile Serious Game to Predict the Morality Personality TraitPatrícia Alves, Raul Coelho, Joana Neto, Luís Conceição, Goreti Marreiros. 1-8 [doi]
- Evaluating AI Cooperation with Humans in CodenamesChristopher Archibald, Koby Cutler, Tyler Barney, Matthew Sheppard, Blake Peterson. 1-8 [doi]
- Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering ApproachSusanna Brambilla, Marco Ligabue, Simone Abate, Giuseppe Boccignone, N. Alberto Borghese, Laura Anna Ripamonti. 1-8 [doi]
- CDOPS: Complex Dynamics of Online Professional SquadsBrianna Duffy, Jonathan Gallagher, Jocelyn Rego, Wael Fatnassi, Michael A. Warren. 1-8 [doi]
- ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke RecoveryInês Figueiredo, Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos. 1-4 [doi]
- Empirical Validation of the Independent Chip ModelJuho Kim. 1-4 [doi]
- Learning Representations in Video Game Agents with Supervised Contrastive Imitation LearningCarlos Celemin, Joseph Brennan, Pierluigi Vito Amadori, Tim Bradley. 1-4 [doi]
- Generating Ensembles of Search Policies to Solve Baba is You LevelsRobert Ronge, Erik Albrecht, Dominik Woiwode, Alexander Dockhorn. 1-4 [doi]
- AI Agents: Design and Evaluation of Gamified Conversational AgentsChristian Poglitsch, Maria Seiser, Markus Buchsteiner, Johanna Pirker. 1-8 [doi]
- AI vs. the Algorithm: Measuring Success on TwitchAlan Pedrassoli Chitayat. 1-8 [doi]
- Prototyping Video Games for Understanding Abstract ConceptsHainan Yu, Pedro Cardoso-Leite. 1-4 [doi]
- A New Rules Balance Track for the Pokémon VGC AI Competition 2.0Simão Reis, A. Lucas Martins, Rita Novais, Fernando Alves. 1-8 [doi]
- Sonic Doom: Enhanced Sound Design and Accessibility in a First-Person Shooter GameIbrahim Khan, Thai Van Nguyen 0001, Mustafa Can Gursesli, Ruck Thawonmas. 1-8 [doi]
- Exploring the Potential of an AI-Based Twitch Moderation and Toxicity Detection BotJulian Huth, Christian Eichhorn 0002, David A. Plecher, Johanna Pirker. 1-4 [doi]
- Toward a Game Design Engineering Process Centered on Player ExperienceDaniel Dyrda, Gudrun Klinker. 1-4 [doi]
- Evaluating Quality of Gaming Narratives Co-Created with AIArturo Valdivia, Paolo Burelli. 1-4 [doi]
- PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team EnvironmentsOlivier Schipper, Yudi Zhang 0007, Yali Du 0001, Mykola Pechenizkiy, Meng Fang. 1-15 [doi]
- Non-Uniform Tile Wave Function CollapseRolf Piepenbrink, Rafael Bidarra. 1-8 [doi]
- Fast: Similarity-Based Knowledge Transfer for Efficient Policy LearningAlessandro Capurso, Elia Piccoli, Davide Bacciu. 1-8 [doi]
- RL- and LLM-Based AI Solvers for the Game of Wordle/FibbleKrerkkiat Chusap, Colin Murphy, Clay Hess, Sai Deepa Kadaru, Rohit Buccapatnam, Chang Liu. 1-8 [doi]
- Matchmaking Beyond Elo: Why Teams are More Than the Sum of Individual SkillNico Elbert, Christoph M. Flath, Victor Klockmann, Fabian Kosse, Alicia von Schenk, Nikolai Stein. 1-8 [doi]
- Comparative Analysis of GAT and BERT for Human-Like PlaytestingKleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang. 1-8 [doi]
- Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue SystemsRasmus Ploug, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea. 1-4 [doi]
- God's Innovation Project - Empowering the Player with Generative AIRitvik Nair, Timothy Merino, Julian Togelius. 1-4 [doi]
- Learning Dark Souls Combat Through Pixel Input with NeuroevolutionJim O'Connor, Gary B. Parker, Mustafa Bugti. 1-4 [doi]
- Designing for Engagement: A Co-Created VR Game for Upper Limb RehabilitationAndreia Pinto de Sousa, Teresa Freitas, José Karnikowski, Leonor Oliveira, Phil Lopes, Filipe Pinto, Maria Micaela Fonseca. 1-4 [doi]
- Interleaving Health and Entertainment: Toward a Modular Architecture for Ethically Enabled Dark Patterns in Digital InterventionsLorenzo J. James, Parvaneh Parvin, Laura Genga, Barbara Montagne, Pieter Van Gorp. 1-4 [doi]
- Generating 3D Terrain with 2D Cellular AutomataNuno Fachada, António R. Rodrigues, Diogo de Andrade, Phil Lopes. 1-4 [doi]
- An Approximate Solution of "instein Würfelt Nicht!"Wei Lin Hsueh, Tsan-sheng Hsu. 1-7 [doi]
- Can LLMs Generate Good Stories? Insights and Challenges from a Narrative Planning PerspectiveYi Wang, Max Kreminski. 1-8 [doi]
- Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation Based on Mixed RealityWenzhe Zhuge, Elisabetta Gazzerro, David A. Plecher, Gudrun Klinker, Johanna Pirker, Christian Eichhorn 0002. 1-4 [doi]
- A Continual Offline Reinforcement Learning Benchmark for Navigation TasksAnthony Kobanda, Odalric-Ambrym Maillard, Rémy Portelas. 1-8 [doi]
- Detecting Memory Editing Cheats by Validating Host Memory Integrity from GPUNaoki Hashimoto, Soramichi Akiyama. 1-8 [doi]
- Gameplay Evolution: A Game Design Method Based on Evolutionary TheoryXing Sun, Hongjie Ge. 1-8 [doi]
- A Playful Panacea - Exploring the Role of Board Games to Assess Behaviour in People with DementiaSusana Lopes, Alexandre Cavaleiro, Marlene Rosa. 1-6 [doi]
- General Game Playing Hyper-Agents for LudiiNicholas Thompson, Matthew Stephenson. 1-8 [doi]
- Tone - an Interactive Music Learning ExperienceWilli Schorrig, Manuel Danze, Manuel Eberhardinger, Sabiha Ghellal. 1-2 [doi]
- AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer GamesMille Mei Zhen Loo, Gert Luzkov, Paolo Burelli. 1-4 [doi]
- Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle GamesIrem Aydindogan, Sema Alaçam. 1-4 [doi]
- Go Game Capture and Reconstruction of Missing Moves Using Deep Learning TechniquesRoman Gerloff, Manja Marz, Florian Wahl. 1-8 [doi]
- Measuring the Power Consumption of Video GamesJulien Lukasewycz, Torben Weis. 1-8 [doi]
- Designing Self-Efficacy Games for Informal Health KnowledgeMorgan C. Evans, Geoff Kaufman, Jessica Hammer. 1-8 [doi]
- The Co-Design Process Behind CogniSpace: A Serious Game for Cognitive and Psychosocial RehabiliationEliana Silva, Carolina Figueira, Luís Paulo Reis, Marta Parreira, Ana Ramos, Catarina Fernandes, Marta Reis, Sara Araújo Silva. 1-4 [doi]
- IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level GenerationIn-Chang Baek, Sung Hyun Kim, Seo-Young Lee, Dong Hyeon Kim, Kyung-Joong Kim 0001. 1-8 [doi]
- Pixels to Play: A Foundation Model for 3D GameplayYuguang Yue, Chris Green, Samuel Hunt, Irakli Salia, Wenzhe Shi, Jonathan J. Hunt. 1-4 [doi]
- A Practical Evaluation of UI Element Detection for Automated Mobile Game TestingNozomu Karai, Koya Ihara, Tatsuya Ishimoto, Daiki Kubo, Kotaro Kikuchi. 1-4 [doi]
- Pokémon Red via Reinforcement LearningMarco Pleines, Daniel Addis, David Rubinstein, Frank Zimmer, Mike Preuss, Peter Whidden. 1-8 [doi]
- Framework for Generating State-Space GraphsMichael Joseph Ericson, Sindri Sigpórsson, Hrafn Örlygsson, Yngvi Björnsson, Stephan Schiffel. 1-4 [doi]
- On the Dynamics of Affective States During Play and the Role of ConfusionThomas Vase Schultz Volden, Oleg Jarma Montoya, Paolo Burelli, Marco Scirea. 1-4 [doi]
- Design and Evaluation of Farm Farce: AI-Driven Improvisational Comedy in Farming Simulation GamesYuantong Yun, Xinyu Kang, Yulin Dong. 1-5 [doi]
- Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement LearningDonal Byrne, Marko Tot, Paul Duckworth, Clément Bonnet, Alexandre Laterre, Thomas D. Barrett. 1-8 [doi]
- Designing a Narrative-Centered Game to Promote AI Literacy and Health Career ExplorationBradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James C. Lester, Elizabeth Ozer. 1-4 [doi]
- Can Multimodal LLMs Reason About Stability? An Exploratory Study with Insights from the LLMs4PCG ChallengeMury F. Dewantoro, Febri Abdullah, Yi Xia, Ibrahim Khan, Ruck Thawonmas, Wenwen Ouyang. 1-8 [doi]
- The Maximum Number of Sets for 12 Cards is 14Justin Stevens 0001, Duncan Wilson, Richard Kelley. 1-8 [doi]
- AI vs. AI: Comparing Artificial Intelligence with Actual Intelligence for a Gameplay TaskJohn Aycock, Katie Biittner, Syeda Zainab Khaleel, Carl Therrien, Allie Querengesser, Hailey Sikstrom. 1-4 [doi]
- Within the Mirror: A Narrative RPG to Empathize About Mental HealthIsabella Garcia-Merlano, Eduard L. Sierra-Ballen, Sandra Molano-Pacheco. 1-2 [doi]
- AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced GameplayColin Murphy, Chang Liu. 1-2 [doi]
- PIE: Permutation-Invariant Multi-Entity EvaluationXue Yan, Haifeng Zhang, Yali Du 0001, Jun Wang 0012. 1-8 [doi]
- Where are the Frontlines? A Visualization Approach for Map Control in Team-Based GamesJonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner. 1-4 [doi]
- A Case Study on User Perception of Parameterized LLM-Generated NarrativesNicholas Sloss Treynor, Joshua McCoy. 1-7 [doi]
- From Fads to Classics-Analyzing Video Game Trend Evolutions Through Steam TagsNicolas Grelier, Johannes Pfau, Nicolas Mathieu, Stéphane Kaufmann. 1-8 [doi]
- Path Generation and Evaluation in Video Games: A Nonparametric Statistical ApproachDaniel Campa, Mehdi Saeedi, Ian Colbert, Srinjoy Das. 1-8 [doi]
- Perspectives of Sound Designers on Real-Time Sound Propagation in GamesYiping Han, Alena Denisova, Christina Vasiliou, Danjeli Schembri, Michael Jones, Damian Murphy. 1-8 [doi]
- Play × Discuss: A Digital Cooperative Discussion Game About Women in ScienceChrysa Bika, Shobhana Narasimhan, Johannes V. Barth, Gudrun Klinker, Daniel Dyrda. 1-4 [doi]
- Designing with Player Paths: Presenting a Game Design FrameworkMartin Schacherbauer, Daniel Dyrda. 1-8 [doi]
- Time-Critical and Confidence-Based Abstraction Dropping MethodsRobin Schmöcker, Lennart Kampmann, Alexander Dockhorn. 1-8 [doi]
- Trajectory Analysis and Prediction in Counter-Strike with LSTM ModelsDan Trong Thai, Marco Scirea. 1-8 [doi]
- Emotion Regulation Through Play: A Serious Game for Preschool ChildrenCatarina Gonçalves, Eliana Silva, Luís Paulo Reis. 1-4 [doi]
- Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-EnsemblesRuoqi Zhang, Ziwei Luo, Jens Sjölund, Per Mattsson, Linus Gisslén, Alessandro Sestini. 1-8 [doi]
- AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career ExplorationBradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, James C. Lester, Elizabeth Ozer. 1-2 [doi]
- NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and DragonsCarlo Romeo, Andrew D. Bagdanov. 1-8 [doi]
- Constraint Propagation for Reasoning in Single-Player Deduction GamesFandi Meng, Kaijie Xu, Simon M. Lucas. 1-4 [doi]
- Finding Mechanisms to Build Analog Games for Spatial Planning and City BuildingMicael Sousa. 1-8 [doi]
- Game-Oriented ASR Error Correction via RAG-Enhanced LLMYan Jiang, Yongle Luo, Qinxian Zhou, Elvis S. Liu. 1-8 [doi]
- Precision Under Fire: Analysis and Predictive Modeling in Counter-Strike: Global OffensiveXinyao Xia, Abel Salinas, Fred Morstatter. 1-8 [doi]
- LUSITANOS LET's GO! from Banal to Joking Nationalism in Portuguese Esports SpectatorshipCarina de Assunção. 1-4 [doi]
- Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual MetricsKaijie Xu 0002, Clark Verbrugge. 1-8 [doi]
- Fair Play and Identity: In-Game Behavioral Biometrics for Player Identification in Competitive Online GamesFranziska Zimmer, Mhd Irvan, Maharage Nisansala Sevwandi Perera, Ryosuke Kobayashi, Rie Shigetomi Yamaguchi. 1-8 [doi]
- Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment ApplicationsSimon Stolz, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn 0002. 1-4 [doi]
- Viewport Tracking Model for Automatic Observing in League of LegendsYujin Kim, HyunWoo Lee, Ho-Taek Joo, Kyung-Joong Kim 0001. 1-4 [doi]
- Empowering Through Posture: Power Poses in MR Exergames to Boost Self-EfficacyMary-Anneliese Linke, Sabiha Ghellal. 1-7 [doi]
- What Makes a Level Hard in Super Mario Maker 2?Carlo A. Furia, Andrea Mocci. 1-8 [doi]
- Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player ExperienceSarita Sridharan, Steeven Villa, Alena Denisova, Johanna Pirker. 1-8 [doi]
- From a Single Design to Multiple Variations: AI-Guided in-App Image GenerationGali Hod, Dvir Ben Or, Eyal Regev. 1-8 [doi]
- Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information GamesAchille Morenville, Éric Piette. 1-4 [doi]
- Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification AnalysisGianluca Guglielmo, Michal Klincewicz, Pieter Spronck. 1-8 [doi]
- AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of WarcraftRasmus Ploug, Marco Scirea. 1-4 [doi]
- JSON-Bag: A Generic Game Trajectory RepresentationDien Nguyen, Diego Perez Liebana, Simon M. Lucas. 1-8 [doi]
- Action Window Planning for Stealth MissionsKaijie Xu, Clark Verbrugge. 1-4 [doi]
- On the Importance of Representation in Imitating Human-Like GameplayVille Tanskanen, Arto Klami, Ville Hautamäki. 1-8 [doi]
- Round Outcome Prediction in VALORANT Using Tactical Features from Video AnalysisNirai Hayakawa, Kazumasa Shimari, Kazuma Yamasaki, Hirotatsu Hoshikawa, Rikuto Tsuchida, Kenichi Matsumoto. 1-4 [doi]
- Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on GamesAnne Vetter, Sebastian von Mammen. 1-8 [doi]
- Quantum Checkers: The Development and Analysis of a Quantum Combinatorial GameMarien Raat, Luuk Van Den Nouweland, Matthias Müller-Brockhausen, Mike Preuss, Evert P. L. van Nieuwenburg. 1-8 [doi]
- Inter-Player Data for the Prediction of Emotional Intensity in a Multiplayer GameAlexander Brooke, Matthew Crossley, Huw Lloyd, Stuart Cunningham 0001. 1-8 [doi]
- ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree SearchSam Earle, Ahmed Khalifa 0001, Muhammad Umair Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey, Julian Togelius. 1-5 [doi]
- Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious GameEliana Silva, João Pedro Silva, Luís Paulo Reis, Sara Araújo Silva. 1-4 [doi]
- Exploring Aim Assistance in a Foot-Based Target Shooting Game in Virtual RealityRen Boz. 1-8 [doi]
- Modeling Conflict De-Escalation in Shakespeare Through Hybrid NLP & Symbolic ApproachesNicholas Sloss Treynor, Kyle Mitchell, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff, Joshua McCoy. 1-2 [doi]
- Controllable Procedural Generation of Race Track Surroundings for Iterative Level DesignPetr Simunek, David Sosvald, Martin Kahoun, Vojtech Cerný. 1-8 [doi]
- We Never Took the Kobayashi Maru Test Until Now. What Do You Think of Our Solutions? Journeys of the Mind Through a No-Win GameKenji Saito, Riki Toriyama, Kokone Noguchi, Tomoyoshi Yamamoto, Jonah Egashira, Rei Tadika. 1-8 [doi]
- Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure TherapyGabriel Marques, André Antunes 0002, Rui Nóbrega, Rui Neves Madeira. 1-4 [doi]
- Procedural Generation and Games at the Dawn of Fault Tolerant Quantum ComputingDaniel Bultrini, James R. Wootton. 1-8 [doi]
- Prompt Override: LLM Hacking as Serious GameRoberto Gallotta, Antonios Liapis, Georgios N. Yannakakis. 1-2 [doi]
- Automatic Action Space Specification for Deep Reinforcement Learning in Games via Program AnalysisSasha Volokh, William G. J. Halfond. 1-8 [doi]
- SketchTiler: Co-Creative Sketch-to-Tilemap Conversion Using Wave Function CollapseBlythe Chen, Raven Cruz-James, Justin Lam, Jim Whitehead. 1-2 [doi]
- Toward a Unified Spatial Interface for Controlling Procedural Content GenerationAchim Bunke, Daniel Dyrda. 1-4 [doi]
- Deceptive Game Design? Investigating the Impact of Visual Card Style on Player PerceptionLeonie Kallabis, Timo Bertram, Florian Rupp. 1-8 [doi]
- Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-ScissorsJohannes Büttner, Sebastian von Mammen. 1-4 [doi]
- NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood WarJim O'Connor, Yeonghun Lee, Gary B. Parker. 1-7 [doi]
- A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth GameSusanna Brambilla, Sadra Heidary Moghadam, Laura Anna Ripamonti, Pier Luca Lanzi. 1-8 [doi]
- How Task Complexity Moderates the Impact of AI-Generated Images on User Experience in Gamified Text LabellingFatima Althani, Chris Madge, Massimo Poesio. 1-8 [doi]
- Training a Reinforcement Learning Agent for Tales of TributeSebastian Lashmet, Alexander Dockhorn. 1-4 [doi]
- Balance Masters: A Heart Rate Biofeedback Game for Enhancing Emotion Regulation in AdolescentsXinyu Li, Siqi Liu, Qihui Chou, Xing Sun, Shiguang Ni. 1-8 [doi]
- Voice-Controlled AI Companions for Natural Language Collaboration in a Survival GameKehao Liu, Fandi Meng. 1-2 [doi]
- Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG DialogueEmil Rimer, Rasmus Ploug, Anthon Kristian Skov Petersen, Marco Scirea. 1-2 [doi]
- Gender-Based Behavioral Patterns in Twitch Gaming Live Streamers: An Observational StudyDanielle Dolan-Sanchez, Lila Boz. 1-4 [doi]
- On-Device, Diverse, Difficulty-Driven Level Generation for Match 3D Puzzles via Reinforcement LearningKoya Ihara, Tomomi Takahashi, Kazuya Kuroda, Naoyuki Jimbo. 1-8 [doi]
- Measuring Time Delay Tolerance in Third-Person Live Commentary for Super Smash Bros. UltimateRyosuke Matsushita, Ryosuke Sakai, Koki Fukuda, Shinnosuke Takamichi, Kota Iura, Yuki Saito 0001, Graham Neubig, Katsuhito Sudoh, Hiroya Takamura, Tatsuya Ishigaki. 1-4 [doi]
- Fostering AI Literacy Through Strategic Play: A Competitive Pathfinding Game for Middle SchoolClaire Aguiar, Dan Carpenter, Jessica Vandenberg, Wookhee Min, Veronica Cateté, Bradford W. Mott. 1-4 [doi]
- A Multimodal Architecture for Endpoint Position Prediction in Team-Based Multiplayer GamesJonas Peché, Aliaksei Tsishurou, Alexander Zap, Günter Wallner. 1-8 [doi]
- Play Style Identification Using Low-Level Representations of Play Traces in MicrortsRuizhe Yu Xia, Jeremy Gow, Simon M. Lucas. 1-4 [doi]
- Narrui: Visual Dialogue System Tool Featuring Interactive Editor Playback for Better UsabilityRui Kremsmayr, Jeremiah Diephuis. 1-4 [doi]