Abstract is missing.
- A Comprehensive Methodology to Visualize Articulations for the Physiological HumanNadia Magnenat-Thalmann, Jérôme Schmid, Lazhari Assassi, Pascal Volino. 1-8 [doi]
- Modeling Cyberworlds for Cloud ComputingTosiyasu L. Kunii. 9-16 [doi]
- AFreeCA: Extending the Spatial Model of InteractionDiego Martínez, Jose P. Molina, Arturo S. García, Jonatan Martínez, Pascual González. 17-24 [doi]
- Haptic Rendering Algorithm for Biomolecular Docking with Torque ForceXiyuan Hou, Olga Sourina. 25-31 [doi]
- User Model for Predictive Calibration Control on Interactive ScreensBastian Migge, Andreas Kunz. 32-37 [doi]
- Haptic Rendering of Mixed Haptic EffectsLei Wei, Alexei Sourin. 38-45 [doi]
- Building Hand Motion-Based Character Animation: The Case of PuppetryZhiqiang Luo, I-Ming Chen, Song Huat Yeo, Chih-Chung Lin, Tsai-Yen Li. 46-52 [doi]
- Virtual Shelf: Sharing Music Between People and DevicesMathieu Hopmann, Daniel Thalmann, Frédéric Vexo. 53-59 [doi]
- Mesh-to-Mesh Collision Detection by Ray Tracing for Medical Simulation with Deformable BodiesYoungjun Kim, Sang Ok Koo, Deukhee Lee, Laehyun Kim, Se Hyung Park. 60-66 [doi]
- Measuring Multimodal Synchrony for Human-Computer InteractionDennis Reidsma, Anton Nijholt, Wolfgang Tschacher, Fabian Ramseyer. 67-71 [doi]
- Speech-Based Emotion Characterization Using Postures and Gestures in CVEsSenaka Amarakeerthi, Rasika Ranaweera, Michael Cohen. 72-76 [doi]
- Improvement of Speech Source Localization in Noisy Environment Using Overcomplete Rational-Dilation Wavelet TransformsDi Liu, Andy W. H. Khong. 77-81 [doi]
- Source Localization in the Presence of Dispersion for Next Generation Touch InterfaceAmir Sulaiman, Kirill Poletkin, Andy W. H. Khong. 82-86 [doi]
- Development of a Facial Emotion Recognition Method Based on Combining AAM with DBNKwang-Eun Ko, Kwee-Bo Sim. 87-91 [doi]
- Towards Tangible Images and Video in Cyberworlds-Function-Based ApproachShahzad Rasool, Alexei Sourin. 92-96 [doi]
- Automatic Reconstruction and Web Visualization of Complex PDE ShapesMing-Yong Pang, Yun Sheng, Alexei Sourin, Gabriela González Castro, Hassan Ugail. 97-104 [doi]
- Reference Plane Assisted Sketching Interface for 3D Freeform Shape DesignKai Wang, Jianmin Zheng, Hock Soon Seah. 105-112 [doi]
- Optimizing Triangulation of Implicit Surface Based on Quadric Error MetricsMing-Qiang Wei, Ming-Yong Pang, Zhi-Geng Pan. 113-119 [doi]
- 3D Reconstruction from Few Silhouettes Using Statistical Models and Landmark PointsSimant Prakoonwit. 120-125 [doi]
- Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game DesignStefan Rilling, Ulrich Wechselberger, Stefan Mueller. 126-133 [doi]
- Learning Character Design from Experts and LaymenMd. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Yong Peng, Golam Ashraf. 134-141 [doi]
- A Computational Model of Situation Awareness for MOUT SimulationsShang-Ping Ting, Suiping Zhou, Nan Hu. 142-149 [doi]
- Virtual Reality Based Welding Training Simulator with 3D Multimodal InteractionUngyeon Yang, Gun A. Lee, Yongwan Kim, Dongsik Jo, Jin-Sung Choi, Ki Hong Kim. 150-154 [doi]
- Authorship Identification for Online TextRichmond Hong Rui Tan, Flora S. Tsai. 155-162 [doi]
- Harnessing Recommendations from Weakly Linked Neighbors in Reputation-Based Trust FormationSascha Hauke, Martin Pyka, Markus Borschbach, Dominik Heider. 163-170 [doi]
- Contrast-Enhanced Visual Cryptography Schemes Based on Additional Pixel PatternsThomas Monoth, Babu Anto P.. 171-178 [doi]
- Applying Biometric Principles to Avatar RecognitionMarina L. Gavrilova, Roman V. Yampolskiy. 179-186 [doi]
- An Approach to Secure Mobile Agents in Automatic Meter ReadingNajmus Saqib Malik, Friederich Kupzog, Michael Sonntag. 187-193 [doi]
- A New Graphical Password Scheme Resistant to Shoulder-SurfingHaichang Gao, Zhongjie Ren, Xiuling Chang, Xiyang Liu, Uwe Aickelin. 194-199 [doi]
- Youth Olympic Village Co-spaceZin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao. 200-207 [doi]
- Virtual Trade Fair: A Multiuser 3D Virtual World for BusinessInmaculada Remolar, Miguel Chover, Ricardo Quirós, Jesús Gumbau, Francisco Ramos, Pascual Castelló, Cristina Rebollo. 208-214 [doi]
- Leisure Time in Second Life: Cultural Differences and SimilaritiesLilia Gómez Flores, Martyn Horner. 215-222 [doi]
- A Formal Methodology for Developing Enterprise Systems Procedurally: Homotopy, Pi-Calculus and Event-Driven ProgramsKenji Ohmori, Tosiyasu L. Kunii. 223-230 [doi]
- Looking for a Good Time: Information Seeking in a Mobile Content Sharing and Gaming EnvironmentsGuanghao Low, Dion Hoe-Lian Goh, Chei Sian Lee. 231-238 [doi]
- Social Control in Online Society-Advantages of Self-Regulation on the InternetJacob van Kokswijk. 239-246 [doi]
- Virtual Story in Cyberspace: Valley of Geysers, KamchatkaAndrey Leonov, Alexander Serebrov, Mikhail Anikushkin, Dmitriy Belosokhov, Alexander Bobkov, Evgeny Eremchenko, Pavel Frolov, Ilya Kazanskiy, Andrey Klimenko, Stanislav V. Klimenko, Viktoria Leonova, Andrey Rashidov, Vasil Urazmetov, Valeriy Droznin, Viktor Dvigalo, Vladimir Leonov, Sergey Samoylenko, Alexander Aleynikov, Tikhon Shpilenok. 247-253 [doi]
- CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAsYang-Wai Chow, Willy Susilo, Hua-Yu Zhou. 254-261 [doi]
- Real-Time EEG-Based Human Emotion Recognition and VisualizationYisi Liu, Olga Sourina, Minh Khoa Nguyen. 262-269 [doi]
- EEG-Based Serious Games Design for Medical ApplicationsQiang Wang, Olga Sourina, Minh Khoa Nguyen. 270-276 [doi]
- Human-Computer Interaction for BCI Games: Usability and User ExperienceDanny Plass-Oude Bos, Boris Reuderink, Bram van de Laar, Mannes Poel, Dirk Heylen, Anton Nijholt, Hayrettin Gürkök, Christian Mühl. 277-281 [doi]
- Brain-Computer Interface (BCI) Based Musical CompositionBrahim Hamadicharef, Mufeng Xu, Sheel Aditya. 282-286 [doi]
- Cinematics and Narratives: An Exploitation of Real-Time AnimationMark Chavez, Liu Lin Yi. 287-293 [doi]
- PNQ: Portable Non-player Characters with QuestsJafar Al-Gharaibeh, Clinton Jeffery. 294-301 [doi]
- VCUHK: Integrating the Real into a 3D Campus in Networked Virtual WorldsBin Chen, Fengru Huang, Hui Lin 0002, Mingyuan Hu. 302-308 [doi]
- Alone Together in Cyberworlds? Bridging Cyberworld Development and Design through MMOsSteven J. Zuiker, J. Patrick Williams, David Kirschner, Katherine Greer Littlefield, Manikantan Krishnamurthy. 309-313 [doi]
- Setting Cyber-Instructors in CyberspaceLeon Ho Chiau Wai, Alexei Sourin. 314-318 [doi]
- Fast and Simple Super Resolution for Range DataXueqin Xiang, Guangxia Li, Jing Tong, Zhigeng Pan. 319-324 [doi]
- A System for Capturing, Rendering and Multiplexing Images on Multi-view Autostereoscopic DisplayHock Soon Tan, Jiazhi Xia, Ying He 0001, Y. Q. Q. Guan. 325-330 [doi]
- Interactive Lighting and Material Design System for Cyber WorldsKei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita. 331-337 [doi]
- Robotic Cybernavigation in Natural Known EnvironmentsRay Jarvis, Nghia Ho. 338-345 [doi]
- An Affordable Augmented Reality Based Rehabilitation System for Hand MotionsD. Zhang, Y. Shen, Soh-Khim Ong, Andrew Y. C. Nee. 346-353 [doi]
- Human Action Recognition by Negative Space AnalysisShah Atiqur Rahman, Liyuan Li, Maylor K. H. Leung. 354-359 [doi]
- Modeling Human-Like Decision Making for Virtual Agents in Time-Critical SituationsLinbo Luo, Suiping Zhou, Wentong Cai, Michael Lees, Malcolm Yoke-Hean Low. 360-367 [doi]
- Customizing and Populating Animated Digital Mannequins for Real-Time ApplicationMustafa Kasap, Nadia Magnenat-Thalmann. 368-374 [doi]
- 3D Automatic Feature Construction System for Lower Limb AlignmentQi Xing, Wenzhen Yang, Mark M. Theiss, Jihui Li, Qiang Peng, Jim X. Chen. 375-382 [doi]
- Computer Generated Caricature: A SurveySuriati Bte Sadimon, Mohd Shahrizal Sunar, Dzulkifli Mohamad, Habibollah Haron. 383-390 [doi]
- Geodesic Model of Human BodyWeihe Wu, Aimin Hao, Yongtao Zhao. 391-397 [doi]
- Effects of Smiling and Gender on Trust Toward a Recommendation AgentSiu Man Lui, Wendy Hui. 398-405 [doi]
- A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on PersonalityHéctor Rafael Orozco, Félix Ramos, Marco A. Ramos, Daniel Thalmann. 406-413 [doi]
- On the Development of an Interactive Talking Head SystemMichael Athanasopoulos, Hassan Ugail, Gabriela González Castro. 414-420 [doi]
- Motion Planning and Animation Variety Using Dance Motion ClipsAsako Soga, Ronan Boulic, Daniel Thalmann. 421-424 [doi]
- Computer Animation of Facial EmotionsChoong Seng Chan, Flora S. Tsai. 425-429 [doi]
- CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on ContentAndreas Kunz, Thomas Nescher, Martin Küchler. 430-437 [doi]
- NHE: Collaborative Virtual Environment with Augmented Reality on WebAnderson Carlos M. Tavares, Sérgio Murilo M. Fernandes, Maria Lencastre P. de Menezes Cruz. 438-444 [doi]
- Plato s Atlantis Revisited: Risk-Informed, Multi-hazard Resilience of Built Environment via Cyber Worlds SharingIgor A. Kirillov, Stanislav V. Klimenko. 445-450 [doi]