Abstract is missing.
- Portable real-time character rigs for virtual reality experiencesHelge Mathee, Bernhard Haux. 5-6 [doi]
- How to build a human: practical physics-based character animationJames Jacobs, Jernej Barbic, Essex Edwards, Crawford Doran, Andy van Straten. 7-9 [doi]
- Selective and dynamic cloth fold smoothing with collision resolutionArunachalam Somasundaram. 11-12 [doi]
- Creating an actor-specific facial rig from performance captureYeongho Seol, Wan-Chun Ma, John P. Lewis. 13-17 [doi]
- A retrospective on the adoption of the ACES technology at FramestoreKevin J. Wheatley. 19-30 [doi]
- Gaffer: an open-source application framework for VFXJohn Haddon, Andrew Kaufman, David Minor, Daniel Dresser, Ivan Imanishi, Paulo Nogueira. 31-42 [doi]
- Large scale VFX pipelinesAndy Wright, Matthew Chambers, Justin Israel, Nick Shore. 43-44 [doi]
- Camera tracking in visual effects an industry perspective of structure from motionAlastair Barber, Darren Cosker, Oliver James, Ted Waine, Radhika Patel. 45-54 [doi]
- Searching for the interesting stuff in a multi-dimensional parameter spaceAndy Lomas. 55 [doi]
- The Jungle Book: art-directing procedural scatters in rich environmentsStefano Cieri, Adriano Muraca, Alexander Schwank, Filippo Preti, Tony Micilotta. 57-59 [doi]
- AllumetteDevon Penney. 61-64 [doi]
- Cross departmental collaboration for FX driven animation in "Alice Through the Looking Glass"Joseph Pepper, Klaus Seitschek, Ian Farnsworth, Lee Kerley, Cosku Turhan, Chris Messineo, Jacob Clark. 65-72 [doi]