Abstract is missing.
- Entrepreneurial Education Based on Physical Computing and Game DevelopmentChristian Voigt, Elisabeth Unterfrauner, Margit Hofer. [doi]
- Bringing Computational Thinking to non-STEM Undergraduates through an Integrated Notebook ApplicationJuan Carlos Farah, Arielle Moro, Kristoffer Bergram, Aditya Kumar Purohit, Denis Gillet, Adrian Holzer. [doi]
- Enhancing a Theory-Focused Course Through the Introduction of Automatically Assessed Programming Exercises - Lessons LearnedMarcus Soll, Louis Kobras, Melf Johannsen, Chris Biemann. [doi]
- Pandemic-Induced Constraints on Rapid Transformation to Digital EducationJoanna Jesionkowska, Fridolin Wild, Mikhail Fominykh, Judith Molka-Danielsen. [doi]
- Card-based approach to coordinate Learning Analytics policymaking and implementation at scaleTom Broos, Martijn Millecamp, Katrien Verbert, Tinne De Laet. [doi]
- Designing Technology-enhanced Learning research for sustainable impact: The Learning Layers caseTobias Ley, Paul Carder, Rose Dewey, Raymond Elferink, Pekka Kämäräinen, Werner Müller, Gilbert Peffer, Tamsin Treasure-Jones. [doi]
- Rebo Junior: Analysis of Dialogue Structure Quality for a Reflection Guidance ChatbotIrmtraud Wolfbauer, Viktoria Pammer-Schindler, Carolyn Rose. [doi]
- Computational Thinking and Acting: An Approach for Primary School Competency DevelopmentJan M. Pawlowski, Kati I. Clements, Dimitra Dimitrakopoulou, Martin Idzik, Mikko Muilu, Mihkel Pilv, Sofoklis Sotiriou. [doi]