Abstract is missing.
- A VLSI Design Strategy for GraphicsA. D. Nimmo, Paul F. Lister, Richard L. Grimsdale. 3-17
- A Distributed Data Model for RaytracingJorma Skyttä, Tapio Takala. 19-26
- Point-driven Generation of Images from a Hierarchical Data StructureDirk de Jong, Paul van Slobbe, Marinus van Splunter. 27-39
- A Massively Parallel Approach for the Design of a Raytracing Oriented ArchitectureTraian Muntean, Ph. Waille. 41-51
- An Integrated Highly Parallel Architecture for Image ReconstructionDidier Lattard, Guy Mazaré. 53-64
- Content-Addressable Memories for Quadtree-Based ImagesJ. V. Oldfield, Richard D. Williams, Neil E. Wiseman, M. R. Brule. 67-84
- The ::::voxblt:::: Engine: A Voxel Frame Buffer ProcessorArie E. Kaufman. 85-102
- Hardware Support for the Display and Manipulation of Binary Voxel ModelsG. J. Jense, Dionysius P. Huijsmans. 103-117
- PROOF: An Architecture for Rendering in Object SpaceBengt-Olaf Schneider, Ute Claussen. 121-140
- A Display Controller for an Object-level Frame Store SystemJ. A. K. S. Jayasinghe, Alfons A. M. Kuijk, Lambert Spaanenburg. 141-170
- Combining Z-buffer Engines for Higher-Speed RenderingSteven Molnar. 171-182
- A VLSI Architecture for Image CompositionChristopher D. Shaw, Mark Green, Jonathan Schaeffer. 183-200
- Parallel Processing on a Transputer-based Graphics BoardJoão Pereira, Francisco Reis, Carlos Vinagre, Mário Rui Gomes. 201-212