Abstract is missing.
- The PixelFlow Texture and Image SubsystemSteven Molnar. 3-13 [doi]
- Single Chip Hardware Support for Rasterization and Texture MappingHans-Josef Ackermann. 15-24 [doi]
- Approximation Techniques for High Performance Texture MappingMehmet Demirer, Richard L. Grimsdale. 25-32 [doi]
- Hardware for Superior Texture PerformanceGünter Knittel, Andreas Schilling, Anders Kugler, Wolfgang Straßer. 33-40 [doi]
- Reducing Latency on PixelFlowAnselmo Lastra. 43-49 [doi]
- Design of an On-Chip Reflectance MapJeroen Terwisscha van Scheltinga, Jaap Smit, Marco Bosma. 51-55 [doi]
- An Architecture For Rapid Stereoscopic Image GenerationShaun McCann, Paul F. Lister. 57-62 [doi]
- Hardware Supported Bump Mapping: A Step towards Ingber Quality Real-Time RenderingI. Ernst, D. Jackél, H. Rüsseler, O. Wittig. 63-70 [doi]
- A pel-based Volume Rendering AcceleratorGünter Knittel. 73-82 [doi]
- Design of a Fast Voxel Processor for Parallel Volume VisualizationJan Lichtennann. 83-92 [doi]
- An array based design for Real-Time Volume RenderingMichael C. Doggett. 93-101 [doi]
- Hardware Architecture for Voxelization-based Volume Rendering of Unstructured GridsC. E. Prakash, Swami Manohar. 103-115 [doi]
- Super Resolution Volume Rendering HardwareMarco Bosma, Jaap Smit, Jeroen Terwisscha van Scheltinga. 117-122 [doi]
- Towards a Scalable Architecture for Real-Time Volume RenderingHanspeter Pfister, Arie E. Kaufman, Frank Wessels. 123-130 [doi]