Abstract is missing.
- Efficient ray tracing of subdivision surfaces using tessellation cachingCarsten Benthin, Sven Woop, Matthias Nießner, Kai Selgard, Ingo Wald. 5-12 [doi]
- Bounding volume hierarchy optimization through agglomerative treelet restructuringLeonardo R. Domingues, Hélio Pedrini. 13-20 [doi]
- Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversalWon-Jong Lee, Youngsam Shin, Seok Joong Hwang, Seok Kang, Jeong-Joon Yoo, Soojung Ryu. 21-32 [doi]
- Decoupled coverage anti-aliasingYuxiang Wang, Chris Wyman, Yong He, Pradeep Sen. 33-42 [doi]
- Deferred attribute interpolation for memory-efficient deferred shadingChristoph Schied, Carsten Dachsbacher. 43-49 [doi]
- An incremental rendering VMGeorg Haaser, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler. 51-60 [doi]
- Perception of highlight disparity at a distance in consumer head-mounted displaysRobert Toth, Jon Hasselgren, Tomas Akenine-Möller. 61-66 [doi]
- An adaptive acceleration structure for screen-space ray tracingSven Widmer, Dawid Pajak, André Schulz, Kari Pulli, Jan Kautz, Michael Goesele, David Luebke. 67-76 [doi]
- Adaptively layered statistical volumetric obscuranceQuintjin Hendrickx, Leonardo Scandolo, Martin Eisemann, Elmar Eisemann. 77-84 [doi]
- Compiling high performance recursive filtersGaurav Chaurasia, Jonathan Ragan-Kelley, Sylvain Paris, George Drettakis, Frédo Durand. 85-94 [doi]
- Grid-free out-of-core voxelization to sparse voxel octrees on GPUMartin Pätzold, Andreas Kolb. 95-103 [doi]
- Morton integrals for high speed geometry simplificationHélène Legrand, Tamy Boubekeur. 105-112 [doi]