Abstract is missing.
- Advances in Bridging the Gap: Using Virtual Reality to Enhance ProductivityHans-Jörg Bullinger, Andreas Roessler. 1-7 [doi]
- New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology LaboratoryToni Emerson. 8-17 [doi]
- Teraflop VisualizationArthurine Breckenridge. 18-27 [doi]
- Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st CenturyRolf Dieter Schraft, Matthias Wapler. 28-37 [doi]
- Making Virtual Worlds Work in a Real WorldMark R. Mine. 38-44 [doi]
- Experiences from an Inhabited Television experimentPaul Rea. 45-63 [doi]
- Grounding & Awareness Management: Two Architectural Principles for Collaborative Virtual WorldsAvon P. Huxor. 64-79 [doi]
- Remote Object Translation Methods for Immersive Virtual EnvironmentsJurriaan D. Mulder. 80-89 [doi]
- Meet.Me@Cyberstage: towards Immersive TelepresenceVali Lalioti, Christophe Garcia, Frank Hasenbrink. 90-102 [doi]
- VR Geo - Planning Tool for the Redevelopment of LandscapeBernd Lutz 0001, Rolf Ziegler. 103-113 [doi]
- Design of A Virtual Environment That Employs Attention-Driven Interaction and PrioritizationDoreen Y. Cheng. 114-123 [doi]
- Navigation in real and virtual environments: Judging orientation and distance in a large-scale landscapeHartwig K. Distler, Hendrik A. H. C. van Veen, Stephan J. Braun, W. Heinz, Matthias O. Franz, Heinrich H. Bülthoff. 124-133 [doi]
- Analyzing draft tube characteristics for hydraulic turbines in a VR environmentR. Eisinger, E. Göde, Dirk Rantzau, A. Ruprecht, Uwe Wössner. 134-141 [doi]
- Collaborative Volume Rendering in a Distributed Virtual Reality EnvironmentPaul Benölken, Roland Niemeier, Ulrich Lang. 142-150 [doi]
- Sharing virtual environments over a transatlantic ATM network in support of distant collaboration in vehicle designVolodymyr V. Kindratenko, Berthold Kirsch. 151-161 [doi]
- Architecture and Digital Exhibitions the Einstein Tower WorldFabio Pittarello, Mauro Pittarello, Giuseppe F. Italiano. 162-171 [doi]
- Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed EnvironmentsSelim Balcisoy, Daniel Thalmann. 172-181 [doi]
- An interactive face robot able to create virtual communication with humanFumio Hara, Hiroshi Kobayashi, Fumiya Iida. 182-194 [doi]
- A Flexible Prototyping Tool for 3D Real-Time User-InteractionRoland Blach, Jürgen Landauer, Angela Rösch, Andreas Simon. 195-203 [doi]
- Reactive Virtual Environment System: LivingWorlds multi-user worldRyo Yoshida, Carmine F. Greco. 204-215 [doi]
- Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual EnvironmentsAnton L. Fuhrmann, Dieter Schmalstieg, Michael Gervautz. 216-225 [doi]
- Automatic Facial Expression Composition from Base FacesMoonho Park, Heedong Ko, Hyeran Byun. 226-234 [doi]
- Symbolic representations of exclude and include for audio sources and sinks: Figurative suggestions of & and &Michael Cohen, Jens Herder. 235-242 [doi]
- "The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data AccessChristoph Brandt, Klaus Meyer, James Johnson, John Benfield. 243-252 [doi]
- Automotive Panel: Using VR in the Automotive BusinessUlrich Lang. 253-255 [doi]
- Panel: Virtual Reality in the telecommunications industry - current state and futureJürgen Landauer. 256-261 [doi]
- Virtual Reality and the Link between Design and Engineering AnalysisThomas Reuding, Martin Schulz 0005. 262-269 [doi]
- Virtual Environment for Education and Training in Safety Engineering and MaintenanceThomas Flaig. 270-279 [doi]
- Window into Virtuality - A Sales-Support-System based on ideas and technology components out of the Virtual Reality areaChristoph Stratmann. 280-281 [doi]
- Virtual Reality Applications for Spacecraft OperationsRoland Luettgens. 282-287 [doi]
- Industrial Application Potential of Virtual Reality An Empirical Study of Demands, Barriers, and DriversThomas Lechler, Alexandre Saad. 288-301 [doi]
- Layout Planning of Manufacturing Systems with VR-based Construction SetsJürgen Gausemeier, Michael Grafe, Raphael Wortmann. 302-311 [doi]
- Creating VR-based setups for the study of human motor behaviourTorsten W. Kuhlen, Roland Steffan, Michael Schmitt, C. Dohle. 312-320 [doi]
- Applying the Third Dimension to E-CommerceJ. Dauner, M. Wittkowski, A. Müller. 321-327 [doi]