Abstract is missing.
- LVC interaction within a mixed-reality training systemBrice Pollock, Eliot H. Winer, Stephen B. Gilbert, Julio de la Cruz. [doi]
- Composite lay-up process with application of elements of augmented realityJozef Novák Marcincin, Jozef Barna, Miroslav Janák, Veronika Fecová, L'udmila Nováková Marcincinová. [doi]
- Immersive realities: articulating the shift from VR to mobile AR through artistic practiceTodd Margolis, Tracy Cornish, Rodney Berry, Thomas A. DeFanti. [doi]
- The cognitive implications of virtual locomotion with a restricted field of viewWilliam Eric Marsh, Jonathan W. Kelly, Veronica J. Dark, James H. Oliver. [doi]
- Capturing geometry in real-time using a tracked Microsoft KinectDaniel Tenedorio, Marlena Fecho, Jorge Schwartzhaupt, Robert Pardridge, James Lue, Jürgen P. Schulze. [doi]
- An innovative multimodal virtual platform for communication with devices in a natural wayChhayarani R. Kinkar, Richa Golash, Akhilesh R. Upadhyay. [doi]
- Heteronyms and avatars: a self-reflective system for artistic activityElif E. Ayiter. [doi]
- Immersive volume rendering of blood vesselsGregory Long, Han Suk Kim, Alison L. Marsden, Yuri Bazilevs, Jürgen P. Schulze. [doi]
- An example-based face relightingHyunjung Shim, Tsuhan Chen. [doi]
- Prediction of visually perceived location using reaching action and effect of reaching distance on itMasahiro Suzuki, Keigo Takazawa, Kazutake Uehira, Hiroshi Unno 0002. [doi]
- Reordering virtual reality: recording and recreating real-time experiencesMargaret Dolinsky, William R. Sherman, Eric A. Wernert, Catherine Chi. [doi]
- ManifestAR: an augmented reality manifestoJohn Craig Freeman. [doi]
- A virtual reality interface for pre-planning of surgical operations based on a customized model of the patientMarcin Witkowski, Janusz Lenar, Robert Sitnik, Nico Verdonschot. [doi]
- Invisible waves and hidden realms: augmented reality and experimental artSilvia Ruzanka. [doi]
- MetaTree: augmented reality narrative explorations of urban forestsRuth West, Todd Margolis, Jarlath O'Neil-Dunne, Eitan Mendelowitz. [doi]
- Front Matter: Volume 8289828901 [doi]
- Foreign language learning in immersive virtual environmentsBen Chang, Lee Sheldon, Mei Si, Anton Hand. 828902 [doi]
- Virtual reality technology prevents accidents in extreme situationsY. Badihi, M. N. Reiff, S. Beychok. 828903 [doi]
- Motion parallax in immersive cylindrical display systemsNicolas Filliard, Gilles Reymond, Andras Kemeny, Alain Berthoz. 828904 [doi]
- Meta!Blast computer game: a pipeline from science to 3D art to educationWilliam Schneller, P. J. Campbell, Diane Bassham, Eve Syrkin Wurtele. 828905 [doi]
- Learning immersion without getting wetJulieta C. Aguilera. 828906 [doi]
- Female artists and the VR crucible: expanding the aesthetic vocabularyJacquelyn Ford Morie. 828908 [doi]
- Markerless 3D facial motion capture systemYoungkyoo Hwang, Jung-Bae Kim, Xuetao Feng, Won-Chul Bang, Taehyun Rhee, James D. K. Kim, Chang-Yeong Kim. 828909 [doi]