Abstract is missing.
- Conference Overview and Papers Program1-4 [doi]
- Oculus Rift with Stereo Camera for Augmented Reality Medical Intubation TrainingKyungyul Kevin Lim, Preetham Suresh, Jürgen P. Schulze. 5-10 [doi]
- Virtual Reality Instructional Modules in Education Based on Gaming MetaphorSharad Sharma, Emmanuel Ossuetta. 11-18 [doi]
- Soft robotic glove for kinesthetic haptic feedback in virtual reality environmentsSaurabh Jadhav, Vikas Kannanda, Bocheng Kang, Michael Thomas Tolley, Jürgen P. Schulze. 19-24 [doi]
- The Destiny-class CyberCANOE - a surround screen, stereoscopic, cyber-enabled collaboration analysis navigation and observation environmentNoel Kawano, Ryan Theriot, Jack Lam, Eric Wu, Andrew Guagliardo, Dylan Kobayashi, Alberto Gonzalez, Ken Uchida, Jason Leigh. 25-30 [doi]
- CAVE versus Head-Mounted Displays: Ongoing thoughtsDaniel R. Mestre. 31-35 [doi]
- Distributed VR Rendering Using NVIDIA OptiXDylan McCarthy, Jürgen P. Schulze. 36-41 [doi]
- Laser Illuminated Projectors and their Benefits for Immersive EnvironmentsDirk Reiners, D. Rose Rains, W. Burgess, Carolina Cruz-Neira. 42-47 [doi]
- New VR Navigation Techniques to Reduce CybersicknessAndras Kemeny, Paul George, Frédéric Mérienne, Florent Colombet. 48-53 [doi]
- Decoupling of Real and Digital Content in Projection-based Augmented Reality Systems Using Time Multiplexed Image CaptureShoaib R. Soomro, Erdem Ulusoy, Hakan Urey. 54-59 [doi]
- Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with KinectXin Tong 0004, Serkan Pekçetin, Diane Gromala, Frederico Machuca. 60-63 [doi]