Abstract is missing.
- Constriction Computation using Surface CurvatureFranck Hétroy. 1-4 [doi]
- Real-Time Marching Cubes on the Vertex ShaderFrank Goetz, Theodor Junklewitz, Gitta Domik. 5-8 [doi]
- Fast and Controllable 3D Modelling From SilhouettesMukta Prasad, Andrew W. Fitzgibbon, Andrew Zisserman. 9-12 [doi]
- A Sharpness Dependent Approach to 3D Polygon Mesh Hole FillingChun-Yen Chen, Kuo-Young Cheng, Hong-Yuan Mark Liao. 13-16 [doi]
- Scalar Tagged PN TrianglesTamy Boubekeur, Patrick Reuter, Christophe Schlick. 17-20 [doi]
- Carving, Painting, and Printing with a Pen TabletShinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto. 21-24 [doi]
- Sculpting in Augmented RealityJayson Mackie. 25-28 [doi]
- Model-driven Virtual Mezzotint TechniquesDaisuke Tasaki, Shinji Mizuno, Minoru Okada. 29-32 [doi]
- Walking with PensPhilipp Kolhoff, Jacqueline Preuß, Jörn Loviscach. 33-36 [doi]
- Proactive Steering Toward Oriented TargetsRonan Boulic. 37-40 [doi]
- Real-time Upper Body 3D Pose Estimation from a Single Uncalibrated CameraAntonio S. Micilotta, Eng-Jon Ong, Richard Bowden. 41-44 [doi]
- Path Planning for Crowds: From Shared Goals to Individual BehaviorsJulien Pettré, Daniel Thalmann. 45-48 [doi]
- Perception-Based Rendering: Eyes Wide BleachedDiego Gutierrez, Oscar Anson, Adolfo Muñoz, Francisco J. Serón. 49-52 [doi]
- Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light PathsThorsten Grosch. 53-56 [doi]
- Video Textures Exploiting Symmetric MovementsWilliam Van Haevre, Frank Van Reeth. 57-60 [doi]
- Image Reconstruction Invariant to RelightingTodor Georgiev. 61-64 [doi]
- Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth ImpostorsTamás Umenhoffer, László Szirmay-Kalos. 65-68 [doi]
- Leaf Cluster Impostors for Tree Rendering with ParallaxIsmael García, Mateu Sbert, László Szirmay-Kalos. 69-72 [doi]
- Rendering Realistic Trees and Forests in Real TimeAlberto Candussi, Nicola Candussi, Tobias Höllerer. 73-76 [doi]
- Efficient, Physically Plausible Finite ElementsMatthieu Nesme, Yohan Payan, François Faure. 77-80 [doi]
- Predicting Natural Hair Shapes by Solving the Statics of Flexible RodsFlorence Bertails, Basile Audoly, Bernard Querleux, Frédéric Leroy, Jean Luc Lévêque, Marie-Paule Cani. 81-84 [doi]
- Fast Body-Cloth simulation with moving humanoidsJavier Rodríguez-Navarro, Miguel Sainz, Antonio Susín. 85-88 [doi]
- Facial Motion Cloning Using Global Shape DeformationMarco Fratarcangeli, Marco Schaerf. 89-92 [doi]
- Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated ChainsManuel Peinado, Ronan Boulic, Benoît Le Callennec, Daniel Meziat. 93-96 [doi]
- A 3D Perceptual Metric using Just-Noticeable-DifferenceIrene Cheng, Pierre Boulanger. 97-100 [doi]
- A Visual Quality Prediction Model for 3D TextureIrene Cheng, Pierre Boulanger. 101-104 [doi]
- Interactive Manipulation Of Projections With a Curved PerspectiveNisha Sudarsanam, Cindy M. Grimm, Karan Singh. 105-108 [doi]
- A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics ApplicationsTibor Balogh, Tamás Forgács, Tibor Agács, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, Gianluigi Zanetti. 109-112 [doi]
- Improving the Experience of Scenes with a Large Field of View using Shift Lens PerspectiveAldo Hoeben, Pieter Jan Stappers. 113-116 [doi]
- Photon Map Gathering on the GPUSzabolcs Czuczor, László Szirmay-Kalos, László Szécsi, László Neumann. 117-120 [doi]
- Spherical Harmonic Lighting of Wavelength-Dependent PhenomenaClifford Lindsay, Emmanuel Agu. 121-124 [doi]
- Estimating Mobile Memory Requirements and Rendering Time for Remote Execution of the Graphics PipelineKutty Banerjee, Fan Wu, Emmanuel Agu. 125-128 [doi]