Abstract is missing.
- Fast Skeletal Animation by skinned Arc-Spline based DeformationSven Forstmann, Jun Ohya. 1-4 [doi]
- Competitive Runtime Performance for Inverse Kinematics Algorithms using Conformal Geometric AlgebraDietmar Hildenbrand, Daniel Fontijne, Yusheng Wang, Marc Alexa, Leo Dorst. 5-8 [doi]
- Similar Motion Retrieval for Dynamic 3D Mesh Based on Modified Shape DistributionsToshihiko Yamasaki, Kiyoharu Aizawa. 9-12 [doi]
- Shape From Silhouette: Towards a Solution for Partial Visibility ProblemBrice Michoud, Erwan Guillou, Saïda Bouakaz. 13-16 [doi]
- Multiresolution GPU Mesh PaintingTobias Ritschel, Mario Botsch, Stefan Müller 0002. 17-20 [doi]
- Fast and Realistic Display of Clouds Using a Recording MatrixYi Wu, Britta Allgöwer, Daniel Nüesch. 21-24 [doi]
- Solving Local Reflections: a Direct MethodologyPol Jeremias, O. Chavarria, Oscar García Pañella, X. Carrillo, A. Cuñado. 25-28 [doi]
- Real-time Reflection using Ray Tracing with Geometry FieldShengying Li, Zhe Fan, Xiaotian Yin, Klaus Mueller, Arie E. Kaufman, Xianfeng Gu. 29-32 [doi]
- GPU-Based Hierarchical Texture DecompressionJerzy Stachera, Przemyslaw Rokita. 33-36 [doi]
- High Quality Shadows for Real-Time CrowdsG. Ryder, Andrew M. Day. 37-41 [doi]
- Dynamic Anisotropic OcclusionYi Gong, Yubo Zhang, Wei Chen 0001, Qunsheng Peng. 43-47 [doi]
- A Perceptual Approach to Texture Scaling based on Human Computer InteractionIrene Cheng, Walter F. Bischof. 49-52 [doi]
- Real-time Soft Shadows with Shadow AccumulationBarnabás Aszódi, László Szirmay-Kalos. 53-56 [doi]
- Harnessing the Human Visual System for Image Based Modeling: an Interaction SystemYann Morvan, Carol O'Sullivan. 57-60 [doi]
- Toward the Light Field Display: Autostereoscopic Rendering via a Cluster of ProjectorsRuigang Yang, Xinyu Huang, Sifang Li, Christopher O. Jaynes. 61-64 [doi]
- Rapid Interactive Modelling from Video with Graph CutsAnton van den Hengel, Anthony R. Dick, Thorsten Thormählen, Ben Ward, Philip H. S. Torr. 65-68 [doi]
- Articulated Video SpritesCedric Vanaken, Mark Gerrits, Philippe Bekaert. 69-71 [doi]
- Automatic Depth-Map ColorizationTal Hassner, Ronen Basri. 73-76 [doi]
- Evaluation of Different Diffuse Surface Reflection Models for Global IlluminationJoachim Diepstraten, Rita Borgo. 77-80 [doi]
- Digital HPO Hologram Rendering PipelineMartin Janda, Ivo Hanák, Václav Skala. 81-84 [doi]
- Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a CameraGeorge Vogiatzis, Carlos Hernández, Roberto Cipolla. 85-88 [doi]
- Modeling Real-time RenderingChee-Kien Gabriyel Wong, Jianliang Wang. 89-93 [doi]
- Rapid Modeling of Complex Building FaçadesDieter Finkenzeller, Alfred Schmitt. 95-98 [doi]
- HOPI: A Novel High Order Parametric Interpolation in 2DJia Xu, Zhiyong Huang. 99-102 [doi]
- Clothing the Masses: Real-Time Clothed Crowds With VariationSimon Dobbyn, Rachel McDonnell, Ladislav Kavan, Steven Collins, Carol O'Sullivan. 103-106 [doi]
- Modeling Autumn SceneriesBrett Desbenoit, Eric Galin, Samir Akkouche, Jérôme Grosjean. 107-110 [doi]
- Magical MirrorsDaniel Michelis, Hendrik Send, Florian Resatsch, Thomas Schildhauer. 111-114 [doi]
- Exploring Flow Fields with GPU-Based Stream Tracers in Virtual EnvironmentsMarc Schirski, Christian H. Bischof, Torsten Kuhlen. 115-118 [doi]
- Connectivity-Aware Sectional Visualization of 3D DTI Volumes using Perceptual Flat-Torus Coloring and Edge RenderingÇagatay Demiralp, Song Zhang, David F. Tate, Stephen Correia, David H. Laidlaw. 119-122 [doi]
- SpringLens Distributed Nonlinear MagnificationsTobias Germer, Timo Götzelmann, Martin Spindler, Thomas Strothotte. 123-126 [doi]
- Simulating Drilling on Tetrahedral MeshesGiuseppe Turini, Fabio Ganovelli, Claudio Montani. 127-131 [doi]
- Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing EnvironmentsSeonhyung Shin, Gun A. Lee, Ungyeon Yang, Wookho Son. 133-136 [doi]
- m-LOMA - a Mobile 3D Portal to Location-based InformationAntti Nurminen. 137-140 [doi]
- Enhanced Cartoon and Comic RenderingMartin Spindler, Niklas Röber, Robert Döhring, Maic Masuch. 141-144 [doi]
- Two Layer Image Tile MosaicsDongwann Kang, Young Sup Park, Sanghyun Seo, Kyunghyun Yoon. 145-148 [doi]
- Elastic Facial Caricature WarpingLyndsey Clarke, Min Chen, Peter Townsend, Benjamin Mora. 149-152 [doi]