Abstract is missing.
- Visualization Curriculum Panel - or The Changes We Have Made to Our Visualization Courses Over the Last 10 YearsGitta Domik, David S. Ebert, Jörn Kohlhammer, Holly E. Rushmeier, Beatriz Sousa Santos, Daniel Weiskopf. 1-2 [doi]
- Adaptation of Electrical Laboratory Systems through Augmented Reality for Optimization of Engineering Teaching UniversityJorge Martín-Gutiérrez, Peña Fabiani, M. Dolores Meneses Fernández, David C. Pérez López, Luis Abselán. 3-8 [doi]
- Evaluation of an Augmented Reality Enhanced Tabletop System as a Collaborative Learning Tool: A Case Study on Mathematics at the Primary SchoolGustavo Salvador-Herranz, David C. Pérez López, Mario Ortega Pérez, Emilio Soto Candela, Mariano Alcañiz Raya, Manuel Contero Gonzalez. 9-16 [doi]
- Evaluation of a Curriculum for Technical ArtistsVeronica Sundstedt, Martin Lanner. 17-24 [doi]
- Teaching 3D Acquisition for Cultural Heritage: a Theory and Practice ApproachMatteo Dellepiane, Roberto Scopigno. 25-32 [doi]
- Building a Serious Game to Teach Secure Coding in Introductory Programming CoursesNicoletta Adamo-Villani, Marcus Oania, David Whittinghill, Jacob Brown, Stephen Cooper. 33-40 [doi]
- Next Generation Handheld Graphics Edutainment for Learning in Adaptive Student Centric Environments: Constraints and BenefitsIrene Cheng, Olenka Bilash, Walter F. Bischof, Anup Basu. 41-48 [doi]
- TECHNI Photons: Evolution of a Course in Data StructuresAndrew T. Duchowski. 49-56 [doi]
- Evaluation of Students' Skills in Remote Collaboration for Creative Problem Solving in Computer GraphicsTim McLaughlin, Stephanie Keske. 57-64 [doi]
- Distance Learning in Computer GraphicsAntoni Chica, Marta Fairén González, Nuria Pelechano. 65-72 [doi]
- Teaching a Modern Graphics Pipeline Using a Shader-based Software RendererHeinrich Fink, Thomas Weber, Michael Wimmer. 73-80 [doi]