Abstract is missing.
- Programming Topological Operations for Visual Illustrations in an Introductory Geomorphology CourseRichard Bezin, Benoît Crespin, Xavier Skapin, Philippe Meseure, Olivier Terraz. 1-7 [doi]
- glGA: an OpenGL Geometric Application Framework for a Modern, Shader-based Computer Graphics CurriculumGeorge Papagiannakis, Petros Papanikolaou, Elisavet Greassidou, Panos E. Trahanias. 9-16 [doi]
- Using Modern Interaction Devices for HCI and Interaction Design CoursesBenjamín Hernández, Adriana Alvarado. 17-23 [doi]
- Teaching Interactivity: Introducing Design Students to Sensors and MicrocontrollersTaro Narahara. 25-31 [doi]
- The Four I's Recipe for Cooking Up Computer Graphics Exercises and AssessmentsChristopher E. Peters, Eike Falk Anderson. 33-35 [doi]
- Student Project - Portable Real-Time 3D EngineChristoph Müller, Fabian Gärtner. 37-38 [doi]
- Producing Creative Artistic Projects by Grouping Students' Computer Graphics Research TopicsAnne-Laure George-Molland, Cedric Plessiet. 39-41 [doi]
- Two Exceptional Projects from a Multidisciplinary Game Development CurriculumJon Pledger, Minsi Chen. 43-45 [doi]