Abstract is missing.
- Fast Edge-based Geodesic Poisson Disk RemeshingTom Uhlmann, Libor Vása, Guido Brunnett. 1-4 [doi]
- 3D Architectural Modeling: Efficient RANSAC for n-gonal Primitive FittingAhsan Abdullah, Reema Bajwa, Syed Rizwan Gilani, Zuha Agha, Saeed Boor Boor, Murtaza Taj, Sohaib Ahmed Khan. 5-8 [doi]
- 4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP TrackingLudovic Blache, Mathieu Desbrun, Céline Loscos, Laurent Lucas. 9-12 [doi]
- Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch InputSe-Joon Chung, Junggon Kim, Shangchen Han, Nancy S. Pollard. 13-16 [doi]
- Isogeometric Analysis for Modelling and DesignAndreas Riffnaller-Schiefer, Ursula H. Augsdörfer, Dieter W. Fellner. 17-20 [doi]
- Fractured Object Reassembly via Robust Surface RegistrationPavlos Mavridis, Anthousis Andreadis, Georgios Papaioannou. 21-24 [doi]
- Sketch-Based Controllers for Blendshape Facial AnimationOzan Cetinaslan, Verónica Orvalho, John Lewis. 25-28 [doi]
- Interactive HDR Environment Map Capturing on Mobile DevicesPeter Kán. 29-32 [doi]
- Content-Aware Projection for Tiny PlanetsMatthew Brown. 33-36 [doi]
- Eye-tracktive: Measuring Attention to Body Parts when Judging Human MotionsCathy Ennis, Ludovic Hoyet, Carol O'Sullivan. 37-40 [doi]
- Individual Time Stepping for SPH FluidsLiangliang He, Xiaojuan Ban, Xu Liu, Xiaokun Wang. 41-44 [doi]
- Target Temperature Driven Dynamic Flame AnimationQiaodong Cui, Zhaohui Wu, Chang Xing, Zhong Zhou, Wei Wu. 45-48 [doi]
- An Interactive Editing System for Visual Appearances of Fire and ExplosionsYoshinori Dobashi, Yuhei Shibukawa, Munehiro Tada, Syuhei Sato, Kei Iwasaki, Tsuyoshi Yamamoto. 49-52 [doi]
- Pixel Merge UnitRahul Sathe, Tomas Akenine-Möller. 53-56 [doi]
- High-Quality Shadows for Streaming Terrain RenderingMatthäus G. Chajdas, Florian Reichl, Christian Dick, Rüdiger Westermann. 57-60 [doi]
- Adaptive LightSlice for Virtual Ray LightsRoald Frederickx, Pieterjan Bartels, Philip Dutré. 61-64 [doi]
- Interactive Pixel-Accurate Rendering of LR-Splines and T-SplinesJon M. Hjelmervik, Franz G. Fuchs. 65-68 [doi]
- Improving k-buffer Methods via Occupancy MapsAndreas Vasilakis, Georgios Papaioannou. 69-72 [doi]
- Separation of Manga Line Drawings and ScreentonesKota Ito, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa. 73-76 [doi]
- Generation of Folded Terrains from Simple Vector MapsElie Michel, Arnaud Emilien, Marie-Paule Cani. 77-80 [doi]