Abstract is missing.
- Dealing with Adversarial Player Strategies in the Neural Network Game iNNk through Ensemble LearningMathias Löwe, Jennifer Villareale, Evan Freed, Aleksanteri Sladek, Jichen Zhu, Sebastian Risi. [doi]
- Ensemble Learning For Mega Man Level GenerationBowei Li, Ruohan Chen, Yuqing Xue, Ricky Wang, Wenwen Li, Matthew Guzdial. [doi]
- Teaching esports to young students with autism: Exploring pedagogical possibilities and challengesRune Kristian Lundedal Nielsen, Thorkild Hanghøj, Morten Boller, Peter Mollerup. [doi]
- Personalizing Gameful Elements in Social Exergames: An Exploratory StudyGerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead. [doi]
- Antagonistic Procedural Content Generation Of Sparse Reward GameShaoyou Xie, Wei Zhou, Honglei Han. [doi]
- Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for BeekeepersUrsina Kellerhals, Naomi Burgess, Richard Wetzel. [doi]
- Squeezer - A Mixed-Initiative Tool for Designing Juice EffectsMads Johansen, Martin Pichlmair, Sebastian Risi. [doi]
- Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generationJudith van Stegeren, Jakub Mysliwiec. [doi]
- Tessera: A Practical System for Extended WaveFunctionCollapseAdam Newgas. [doi]
- Detecting Spam Game Reviews on Steam with a Semi-Supervised ApproachPengze Bian, Lei Liu, Penny Sweetser. [doi]
- Indigenous Worldviews in Digital Games: Sami Perspectives in Gufihtara eallu (2018) and Rievssat (2018): This paper examines how two digital games produced during the 2018 Sami Game Jam, Gufihtara eallu (2018) and Rievssat (2018), embody and model Sami Indigenous epistemologiesElizabeth Nijdam. [doi]
- It's Badging Time!: Permanence, Expiration, and Lifespan of Digital BadgesJoseph R. Fanfarelli, Paul M. Harden. [doi]
- "Slow down and look": Desirable aspects of failure in video games, from the perspective of playersCharline Foch, Ben Kirman. [doi]
- Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender SystemNgoc Quang Vu, Cor-Paul Bezemer. [doi]
- Meta-Learning a Solution to the Hanabi Ad-Hoc ChallengeAron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy. [doi]
- Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic IllnessDionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp. [doi]
- Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven GamesHuaxin Wei, Teresa H. M. Leung. [doi]
- Leveraging Reinforcement Learning and WaveFunctionCollapse for Improved Procedural Level GenerationMathias Babin, Michael Katchabaw. [doi]
- Integrating Serious and Casual Game Design Approaches: A Framework for Activist-Casual Game DesignDaniel King. [doi]
- Grounded Theory of Accessible Game DevelopmentJozef Kulik, Jen Beeston, Paul A. Cairns. [doi]
- Challenging Systems of Play: Towards game design ethics for transgender allyshipJosephine Baird, Sabine Harrer. [doi]
- Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best PracticesDominic Kao, Amogh Joshi, Christos Mousas, Abhigna Peddireddy, Arjun Kramadhati Gopi, Jianyao Li, John Springer, Bethany S. McGowan, Jason B. Reed. [doi]
- Adversarial Random Forest Classifier for Automated Game DesignThomas Maurer, Matthew Guzdial. [doi]
- Towards Disambiguating Quests as a Technical TermKristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial. [doi]
- Investigating Match Performance Differences between Genders of League of Legends ChampionsIvan Ramler, Choong Soo Lee, Sarah Strong. [doi]
- Design-Driven Requirements for Computationally Co-Creative Game AI Design ToolsNathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr. [doi]
- Questgram [Qg]: Toward a Mixed-Initiative Quest Generation ToolAlberto Alvarez, Eric Grevillius, Elin Olsson, José M. Font. [doi]
- The Struggle is Spiel: On Failure and Success in GamesJulian Frommel, Madison Klarkowski, Regan L. Mandryk. [doi]
- The Temperature of Morality: A Behavioral Study Concerning the Effect of Moral Decisions on Facial Thermal Variations in Video GamesGianluca Guglielmo, Michal Klincewicz. [doi]
- Orange is Sus: Among Us and Political PlayMel Stanfill, Anastasia Salter, Anne Sullivan. [doi]
- Crowning Achievements: A historioludic analysis of the achievement metagame in historical simulation gamesKirk Lundblade. [doi]
- Toward Co-creative Dungeon Generation via Transfer LearningZisen Zhou, Matthew Guzdial. [doi]
- Modding Support of Game EnginesLukas Schreiner, Sebastian von Mammen. [doi]
- Generating QUEST Representations for Narrative Plans Consisting of Failed ActionsRushit Sanghrajka, Eric W. Lang, R. Michael Young. [doi]
- Web-based Programming for Low-cost Gaming HandheldsMichal Moskal, Thomas Ball, Abhijith Chatra, James Devine, Peli de Halleux, Steve Hodges, Shannon Kao, Richard Knoll, Galen Nickel, Jacqueline Russell, Joey Wunderlich, Daryl Zuniga. [doi]
- TaikoNation: Patterning-focused Chart Generation for Rhythm Action GamesEmily Halina, Matthew Guzdial. [doi]
- Common Narrative in Educational Video Games: A Design of Games to Teach CircuitsDeclan Andrew McClintock, Charles B. Owen. [doi]
- Game Mechanic Alignment TheoryMichael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius. [doi]
- Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational AutoencoderAnurag Sarkar, Seth Cooper. [doi]
- Neurosymbolic Map Generation with VQ-VAE and WFCIsaac Karth, Batu Aytemiz, Ross Mawhorter, Adam M. Smith. [doi]
- Uplifting Us: A BIPOC Game Design Case StudyChristopher Brooks, Erica Principe Cruz, Jamie Camera, Alexandra To. [doi]
- Softlock Detection for Super Metroid with Computation Tree LogicRoss Mawhorter, Adam Smith. [doi]
- Gram-Elites: N-Gram Based Quality-Diversity SearchColan F. Biemer, Alejandro Hervella, Seth Cooper. [doi]
- #StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 LockdownsSimone Petrosino, Enrica Loria, Johanna Pirker. [doi]
- Fractal Coordinates for Incremental Procedural Content GenerationPeter Mawhorter. [doi]
- Heterogeneous Effects of Software Patches in aMultiplayer Online Battle Arena GameYuzi He, Christopher Tran 0001, Julie Jiang, Keith Burghardt, Emilio Ferrara, Elena Zheleva, Kristina Lerman. [doi]
- Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner LevelJack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell. [doi]
- Correlating Facial Expressions and Subjective Player Experiences in Competitive HearthstoneParis Mavromoustakos Blom, Mehmet Kosa, Sander Bakkes, Pieter Spronck. [doi]
- Generating Lode Runner Levels by Learning Player Paths with LSTMsKynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial. [doi]
- Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of LegendsTiffany D. Do, Seong Ioi Wang, Dylan S. Yu, Matthew G. McMillian, Ryan P. McMahan. [doi]
- A Comparison of Augmented Reality and Browser Versions of a Citizen Science GameKutub Gandhi, Josh Aaron Miller, Sofia Eleni Spatharioti, Archana Apte, Borna Fatehi, Sara Ann Wylie, Seth Cooper. [doi]
- Increasing player engagement, retention and performance through the inclusion of educational content in a citizen science gameRogerio de Leon Pereira, Anthony Tan, Andrea Bunt, Olivier Tremblay Savard. [doi]
- There Is No Escape: Theatricality in HadesNick Junius, Max Kreminski, Michael Mateas. [doi]
- Towards explainable prediction of player frustration in video gamesMax Wolterink, Sander Bakkes. [doi]
- Modular Reinforcement Learning Framework for Learners and EducatorsRachael Versaw, Samantha Schultz, Kevin Lu, Richard Zhao. [doi]
- Applying Rapid Crowdsourced Playtesting to a Human Computation GamePratheep Kumar Paranthaman, Anurag Sarkar, Seth Cooper. [doi]
- The Human Fantasy: Exploring race and ethnicity through Dungeons & DragonsAntoine Premont, Samuel Heine. [doi]
- Comparing PCG metrics with Human Evaluation in Minecraft Settlement GenerationJean-Baptiste Hervé, Christoph Salge. [doi]