Abstract is missing.
- The neurobiology of playChris Bateman, Lennart E. Nacke. 1-8  [doi]
 - Playing the system: using frame analysis to understand online playJaakko Stenros. 9-16  [doi]
 - A flexible multi-model approach to psychosocial integration in non player characters in modern video gamesJiaming You, Michael Katchabaw. 17-24  [doi]
 - Ludemes and the linguistic turnNis Bojin. 25-32  [doi]
 - The organic nature of game ideation: game ideas arise from solitude and mature by bouncingAnnakaisa Kultima. 33-39  [doi]
 - Now it's personal: on abusive game designDouglas Wilson, Miguel Sicart. 40-47  [doi]
 - Critic-proofing: how using critic reviews and game genres can refine heuristic evaluationsIan J. Livingston, Regan L. Mandryk, Kevin G. Stanley. 48-55  [doi]
 - Critical review on video game evaluation heuristics: social games perspectiveJanne Paavilainen. 56-65  [doi]
 - Designing games for everyone: the expanded game experience modelAnnakaisa Kultima, Jaakko Stenros. 66-73  [doi]
 - The craft of computer programming: lifting the veilDonald H. House, Brian A. Malloy, Cory Buckley. 74-81  [doi]
 - Cheating attacks and resistance techniques in GeoGame designRobert J. Hall. 82-89  [doi]
 - Game design for ad-hoc multi-touch gameplay on large tabletop displaysJonas Schild, Maic Masuch. 90-97  [doi]
 - TableTalk Poker: an online social gaming environment for seniorsNicholas Shim, Ronald Baecker, Jeremy P. Birnholtz, Karyn Moffatt. 98-104  [doi]
 - Skins 1.0: a curriculum for designing games with first nations youthBeth Aileen Lameman, Jason E. Lewis, Skawennati Fragnito. 105-112  [doi]
 - Epidemic: e-learning goes viralNicholas Taylor, Jennifer Jenson, Suzanne de Castell. 113-118  [doi]
 - GLUBs: games for learning and understanding biologyGrigore D. Pintilie. 119-126  [doi]
 - Addictive gameplay: what casual game designers can learn from slot machine researchKevin A. Harrigan, Karen Collins, Michael J. Dixon, Jonathan A. Fugelsang. 127-133  [doi]
 - User studies: a strategy towards a successful industry-academic relationshipBeth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi. 134-142  [doi]
 - Teaching strategies to millenial studentsJean-Pierre Corriveau, Wei Shi. 143-150  [doi]
 - Activate your GAIM: a toolkit for input in active gamesMatthew Brehmer, T. C. Nicholas Graham, Tadeusz Stach. 151-158  [doi]
 - Wiimote vs. controller: electroencephalographic measurement of affective gameplay interactionLennart E. Nacke. 159-166  [doi]
 - Gameplay evaluation of the trackball controllerDaniel Natapov, I. Scott MacKenzie. 167-174  [doi]
 - The trackball controller: improving the analog stickDaniel Natapov, I. Scott MacKenzie. 175-182  [doi]
 - Touchscreens vs. traditional controllers in handheld gamingLoutfouz Zaman, Daniel Natapov, Robert J. Teather. 183-190  [doi]
 - Raptor: sketching games with a tabletop computerJ. David Smith, T. C. Nicholas Graham. 191-198  [doi]
 - Digital distribution of games: the players' perspectiveSaara Toivonen, Olli Sotamaa. 199-206  [doi]
 - Dragon AgeDavid Owen. 207-210  [doi]
 - Single webcam 3D tracking for video gamesDavid Scherfgen, Rainer Herpers, Timur Saitov. 211-214  [doi]
 - "Oh-No! Banjo": a case study in alternative game controllersMike Ey, Joe Pietruch, David I. Schwartz. 215-218  [doi]
 - THEEMPA: simple AR games using layarFarjana Z. Eishita, Kevin G. Stanley. 219-222  [doi]
 - Breaking boundaries: learning by ARG within an academic conference presentationMela Kocher, P. J. Rusnak, Ken Eklund. 223-226  [doi]
 - Improving content download performance in online virtual worldsCarl Symborski. 227-230  [doi]
 - Virtual world professionals and avatar appearance codesVictoria McArthur. 231-234  [doi]
 - Exergames for adult users: a preliminary pilot studyLorna Rae Boschman. 235-238  [doi]
 - A framework for the online evaluation of serious gamesVelian T. Pandeliev, Ronald M. Baecker. 239-242  [doi]
 - PiNiZoRo: a GPS-based exercise game for familiesKevin G. Stanley, Ian J. Livingston, Alan Bandurka, Robert Kapiszka, Regan L. Mandryk. 243-246  [doi]
 - Embedded narrative in game designHuaxin Wei. 247-250  [doi]
 - Serious games for analog telecommunications educationAlex Monclou, Sayra Cristancho, Bill Kapralos, Adam Dubrowski. 251-252  [doi]
 - An exploration of distributed mobile audio and gamesKaren Collins, Bill Kapralos, Andrew Hogue, Kamen Kanev. 253-254  [doi]
 - GameSoup: a two-stage game development environmentKevin Tonon, Ronald Baecker. 255-256  [doi]
 - An emotion aware agent platform for interactive storytelling and gamingZhiqi Shen, Chunyan Miao, Liang Zhang, Han Yu, Mark J. Chavez. 257-258  [doi]
 - The virtual Jet Ski: a visual-physical motion simulationAndrew Speers, Lowell Crotin, Douglas Stamp, Timothy Crawford, Tushar Goel. 259-260  [doi]
 - Wiimote-controlled stereoscopic MRI visualization with sonic augmentationJonathan Lam, Christopher Collins, Bill Kapralos, Andrew Hogue, Miguel Ángel García-Ruíz. 261-262  [doi]