Abstract is missing.
- The neurobiology of playChris Bateman, Lennart E. Nacke. 1-8 [doi]
- Playing the system: using frame analysis to understand online playJaakko Stenros. 9-16 [doi]
- A flexible multi-model approach to psychosocial integration in non player characters in modern video gamesJiaming You, Michael Katchabaw. 17-24 [doi]
- Ludemes and the linguistic turnNis Bojin. 25-32 [doi]
- The organic nature of game ideation: game ideas arise from solitude and mature by bouncingAnnakaisa Kultima. 33-39 [doi]
- Now it's personal: on abusive game designDouglas Wilson, Miguel Sicart. 40-47 [doi]
- Critic-proofing: how using critic reviews and game genres can refine heuristic evaluationsIan J. Livingston, Regan L. Mandryk, Kevin G. Stanley. 48-55 [doi]
- Critical review on video game evaluation heuristics: social games perspectiveJanne Paavilainen. 56-65 [doi]
- Designing games for everyone: the expanded game experience modelAnnakaisa Kultima, Jaakko Stenros. 66-73 [doi]
- The craft of computer programming: lifting the veilDonald H. House, Brian A. Malloy, Cory Buckley. 74-81 [doi]
- Cheating attacks and resistance techniques in GeoGame designRobert J. Hall. 82-89 [doi]
- Game design for ad-hoc multi-touch gameplay on large tabletop displaysJonas Schild, Maic Masuch. 90-97 [doi]
- TableTalk Poker: an online social gaming environment for seniorsNicholas Shim, Ronald Baecker, Jeremy P. Birnholtz, Karyn Moffatt. 98-104 [doi]
- Skins 1.0: a curriculum for designing games with first nations youthBeth Aileen Lameman, Jason E. Lewis, Skawennati Fragnito. 105-112 [doi]
- Epidemic: e-learning goes viralNicholas Taylor, Jennifer Jenson, Suzanne de Castell. 113-118 [doi]
- GLUBs: games for learning and understanding biologyGrigore D. Pintilie. 119-126 [doi]
- Addictive gameplay: what casual game designers can learn from slot machine researchKevin A. Harrigan, Karen Collins, Michael J. Dixon, Jonathan A. Fugelsang. 127-133 [doi]
- User studies: a strategy towards a successful industry-academic relationshipBeth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi. 134-142 [doi]
- Teaching strategies to millenial studentsJean-Pierre Corriveau, Wei Shi. 143-150 [doi]
- Activate your GAIM: a toolkit for input in active gamesMatthew Brehmer, T. C. Nicholas Graham, Tadeusz Stach. 151-158 [doi]
- Wiimote vs. controller: electroencephalographic measurement of affective gameplay interactionLennart E. Nacke. 159-166 [doi]
- Gameplay evaluation of the trackball controllerDaniel Natapov, I. Scott MacKenzie. 167-174 [doi]
- The trackball controller: improving the analog stickDaniel Natapov, I. Scott MacKenzie. 175-182 [doi]
- Touchscreens vs. traditional controllers in handheld gamingLoutfouz Zaman, Daniel Natapov, Robert J. Teather. 183-190 [doi]
- Raptor: sketching games with a tabletop computerJ. David Smith, T. C. Nicholas Graham. 191-198 [doi]
- Digital distribution of games: the players' perspectiveSaara Toivonen, Olli Sotamaa. 199-206 [doi]
- Dragon AgeDavid Owen. 207-210 [doi]
- Single webcam 3D tracking for video gamesDavid Scherfgen, Rainer Herpers, Timur Saitov. 211-214 [doi]
- "Oh-No! Banjo": a case study in alternative game controllersMike Ey, Joe Pietruch, David I. Schwartz. 215-218 [doi]
- THEEMPA: simple AR games using layarFarjana Z. Eishita, Kevin G. Stanley. 219-222 [doi]
- Breaking boundaries: learning by ARG within an academic conference presentationMela Kocher, P. J. Rusnak, Ken Eklund. 223-226 [doi]
- Improving content download performance in online virtual worldsCarl Symborski. 227-230 [doi]
- Virtual world professionals and avatar appearance codesVictoria McArthur. 231-234 [doi]
- Exergames for adult users: a preliminary pilot studyLorna Rae Boschman. 235-238 [doi]
- A framework for the online evaluation of serious gamesVelian T. Pandeliev, Ronald M. Baecker. 239-242 [doi]
- PiNiZoRo: a GPS-based exercise game for familiesKevin G. Stanley, Ian J. Livingston, Alan Bandurka, Robert Kapiszka, Regan L. Mandryk. 243-246 [doi]
- Embedded narrative in game designHuaxin Wei. 247-250 [doi]
- Serious games for analog telecommunications educationAlex Monclou, Sayra Cristancho, Bill Kapralos, Adam Dubrowski. 251-252 [doi]
- An exploration of distributed mobile audio and gamesKaren Collins, Bill Kapralos, Andrew Hogue, Kamen Kanev. 253-254 [doi]
- GameSoup: a two-stage game development environmentKevin Tonon, Ronald Baecker. 255-256 [doi]
- An emotion aware agent platform for interactive storytelling and gamingZhiqi Shen, Chunyan Miao, Liang Zhang, Han Yu, Mark J. Chavez. 257-258 [doi]
- The virtual Jet Ski: a visual-physical motion simulationAndrew Speers, Lowell Crotin, Douglas Stamp, Timothy Crawford, Tushar Goel. 259-260 [doi]
- Wiimote-controlled stereoscopic MRI visualization with sonic augmentationJonathan Lam, Christopher Collins, Bill Kapralos, Andrew Hogue, Miguel Ángel García-Ruíz. 261-262 [doi]