Abstract is missing.
- Rotational Dynamics for Design of Bidirectional Feedback during Manual InteractionRoderick Murray-Smith, Steven Strachan. 1-10 [doi]
- Hypercomputation, Unconsciousness and Entertainment TechnologyMatthias Rauterberg. 11-20 [doi]
- Pervasive Mobile Games - A New Mindset for Players and DevelopersHannu Korhonen, Hannamari Saarenpää, Janne Paavilainen. 21-32 [doi]
- EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable ElectrooculographyAndreas Bulling, Daniel Roggen, Gerhard Tröster. 33-45 [doi]
- The Audio Adventurer: Design of a Portable Audio Adventure GamePhilip Mendels, Joep W. Frens. 46-58 [doi]
- Building RFID-Based Augmented Dice with Perfect Recognition RatesSteve Hinske, Marc Langheinrich, Yves Alter. 59-64 [doi]
- Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots ProgrammingStéphane Magnenat, Basilio Noris, Francesco Mondada. 65-74 [doi]
- Test-Bed for Multimodal Games on Mobile DevicesMarcello Coiana, Alex Conconi, Laurence Nigay, Michael Ortega. 75-87 [doi]
- Dynamic Game Balancing by Recognizing AffectTim J. W. Tijs, Dirk Brokken, Wijnand A. IJsselsteijn. 88-93 [doi]
- Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across CulturesSuleman Shahid, Emiel Krahmer, Marc Swerts. 94-105 [doi]
- Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social SettingBrian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn. 106-117 [doi]
- The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a KeyboardVero Vanden Abeele, Bieke Zaman, Mariek Vanden Abeele. 118-131 [doi]
- Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video GamesMartin Klasen, Mikhail Zvyagintsev, René Weber, Krystyna A. Mathiak, Klaus Mathiak. 132-138 [doi]
- Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training GameEllen Lisette Schuurink, Joske Houtkamp, Alexander Toet. 139-149 [doi]
- Log Who s Playing: Psychophysiological Game Analysis Made Easy through Event LoggingLennart Nacke, Craig A. Lindley, Sophie Stellmach. 150-157 [doi]
- Acting Your Age in Second LifeDarren J. Reed, Geraldine Fitzpatrick. 158-169 [doi]
- Developing an Adaptive Memory Game for SeniorsElly Zwartkruis-Pelgrim, Boris E. R. de Ruyter. 170-181 [doi]
- A Tangible Tabletop Game Supporting Therapy of Children with Cerebral PalsyYing Li, Willem Fontijn, Panos Markopoulos. 182-193 [doi]
- A Music Educational Entertainment Environment for PreschoolersLisette Jansen, Betsy van Dijk, José Retra. 194-202 [doi]