Abstract is missing.
- Data-Driven Design Decisions to Improve Game-Based Learning of FractionsManuel Ninaus, Kristian Kiili, Robert S. Siegler, Korbinian Moeller. 3-13 [doi]
- Building a Game to Build CompetenciesEsther Kuindersma, Jelke van der Pal, H. Jaap van den Herik, Aske Plaat. 14-24 [doi]
- Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School StudentsLaura Freina, Rosa Bottino, Lucia Ferlino, Mauro Tavella. 25-40 [doi]
- BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down SyndromeVeronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro, Luis A. Castro. 43-53 [doi]
- Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory HypersensitivityHanan Makki Zakari, Matthieu Poyade, David Simmons. 54-63 [doi]
- Identifying Different Persuasive Gaming Approaches for Cancer PatientsTeresa de la Hera Conde-Pumpido. 64-72 [doi]
- Prosodiya - A Mobile Game for German Dyslexic ChildrenHeiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, Jürgen Heller, Detmar Meurers. 73-82 [doi]
- A Spinal Column Exergame for Occupational Health PurposesSergio Valdivia-Trujillo, Robin Blanco, Alvaro Uribe-Quevedo, Lina Penuela, David Rojas, Bill Kapralos. 83-92 [doi]
- Investigating Motivation in Gamification - Results from an Experimental Pilot StudyPeter Bußwolder, Andreas Gebhardt. 95-104 [doi]
- Students' Choices - A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate EducationHeinrich Söbke, Laura Weitze. 105-114 [doi]
- Towards Implementing Gamification in MOOCsAlessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht. 115-125 [doi]
- gMOOCs - Flow and Persuasion to Gamify MOOCsAlessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke, Marcus Specht. 126-136 [doi]
- Social Engagement in a Digital Role-Playing Game Dedicated to Classroom ManagementGuillaume Bonvin, Eric Sanchez. 137-147 [doi]
- OneUp Learning: A Course Gamification PlatformDarina Dicheva, Keith Irwin, Christo Dichev. 148-158 [doi]
- Design Patterns for Augmented Reality Learning GamesFelix Emmerich, Roland Klemke, Thomas Hummes. 161-172 [doi]
- Learning by Imagining History: Staged Representations in Location-Based Augmented RealityPeter J. Winzer, Ulrike Spierling, Erik Massarczyk, Kathrin Neurohr. 173-183 [doi]
- A Game-Based Development Method of Experiential Learning for Aspiring ProfessionalsSteven T. de Rooij, Hylke W. van Dijk. 187-196 [doi]
- Emotions Detection Through the Analysis of Physiological Information During Video Games FruitionMarco Granato, Davide Gadia, Dario Maggiorini, Laura Anna Ripamonti. 197-207 [doi]
- Design of a Component-Based Mobile Learning Game Authoring ToolPierre-Yves Gicquel, Sébastien George, Pierre Laforcade, Iza Marfisi-Schottman. 208-217 [doi]
- Investigating the Design and Evaluation of Educational Games Under the Perspective of Player ExperienceAlysson Diniz dos Santos, Francesco Strada, Andrea Bottino. 218-227 [doi]
- The Effect of Uncertainty and Quality Perception on the Usage of Forecasting Tools - A Game Based AnalysisRichard Lackes, Markus Siepermann, Georg Vetter. 228-237 [doi]
- Exploring Context-Aware Activities to Enhance the Learning ExperienceJannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano Cazzaniga, Pau Yanez, Tomasz Skupinski, Francois Mohier. 238-247 [doi]