Abstract is missing.
- Using Ludo-Narrative Dissonance in Grand Theft Auto IV as Pedagogical Tool for Ethical AnalysisBo Kampmann Walther. 3-12 [doi]
- A Participatory Approach to Redesigning Games for Educational PurposesStamatia Savvani, Antonios Liapis. 13-23 [doi]
- Requirements Analysis of a Serious Game for Deaf PlayersZoë Platt-Young, Bahareh Shahri, Dean Sutherland, Simon Hoermann. 24-31 [doi]
- Debriefing and Knowledge Processing an Empirical Study About Game-Based Learning for Computer EducationMaud Plumettaz-Sieber, Catherine Bonnat, Eric Sanchez. 32-41 [doi]
- Designing a 2D Platform Game with Mathematics CurriculumVarvara Garneli, Christos Sotides, Konstantinos Patiniotis, Ioannis Deliyannis, Konstantinos Chorianopoulos. 42-51 [doi]
- Planet Dewey: Designing a Hybrid Game to Boost Students' Information LiteracyElina Roinioti, Eleana Pandia. 52-61 [doi]
- Designing Serious Games for People with Special Needs: Implications from a SurveyStelios Xinogalos, Stavros Tsikinas. 62-72 [doi]
- From Skeptics to Advanced Adopters: Investigating Digital Game Adoption Practices, Challenges and Needs of Teachers in Swedish SchoolsMelinda Mathe, Harko Verhagen, Mats Wiklund. 73-82 [doi]
- Reinforcing the Attitude-Behavior Relationship in Persuasive Game Design - Four Design Recommendations for Persuasive Games for Societal InterventionsAnnebeth Erdbrink, Rens Kortmann, Alexander Verbraeck. 83-91 [doi]
- Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion RegulationStyliani Chytiroglou, Isabella Pollak, Helen Pain. 92-102 [doi]
- Teaching Educational Game Design: Expanding the Game Design Mindset with Instructional AspectsKristian Kiili, Pauliina Tuomi. 103-113 [doi]
- A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-RateManuel Ninaus, Katerina Tsarava, Korbinian Moeller. 117-128 [doi]
- Modelling the Quality of Visual Creations in IconoscopeAntonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis. 129-138 [doi]
- Andromeda: A Personalised Crisis Management Training ToolkitParis Mavromoustakos Blom, Sander Bakkes, Pieter Spronck. 139-147 [doi]
- Towards an Operational Definition of Procedural RhetoricMichal Svarný, Vít Sisler. 148-157 [doi]
- Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical AgentDaniel Atorf, Ehm Kannegieser, Wolfgang Roller. 158-168 [doi]
- Scaffolding Open Text Input in a Scripted Communication Skills Learning EnvironmentRaja Lala, Johan Jeuring, Marcell van Geest. 169-179 [doi]
- Loud and Clear: The VR Game Without VisualsBerend Baas, Dennis van Peer, Jan Gerling, Matthias Tavasszy, Nathan Buskulic, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra. 180-190 [doi]
- Infusing Multimodal Tools and Digital Storytelling in Developing Vocabulary and Intercultural Communicative Awareness of Young EFL LearnersEleni Korosidou, Tharrenos Bratitsis. 191-200 [doi]
- Lessons Learned from the Development of a Mobile Learning Game Authoring ToolPierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George. 201-210 [doi]
- Bolstering Stealth Assessment in Serious GamesKonstantinos Georgiadis, Tjitske Faber, Wim Westera. 211-220 [doi]
- Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy RisksRosanna Di Gioia, Stéphane Chaudron, Monica Gemo, Ignacio Sanchez. 221-230 [doi]
- Some Notes on the Possibile Role of Cognitive Architectures in Serious GamesManuel Gentile, Giuseppe Città, Antonio Lieto, Mario Allegra. 231-241 [doi]
- Towards a Reality-Enhanced Serious Game to Promote Eco-Driving in the WildRana Massoud, Francesco Bellotti, Stefan Poslad, Riccardo Berta, Alessandro De Gloria. 245-255 [doi]
- Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCsRoland Klemke, Alessandra Antonaci, Bibeg Limbu. 256-265 [doi]
- A Data-Driven Approach to Analyze User Behavior on a Personalized Gamification PlatformBalázs Barna, Szabina Fodor. 266-275 [doi]
- Tower of Questions (TOQ): A Serious Game for Peer LearningNafisul Kiron, Ifeoma Adaji, Jeff Long, Julita Vassileva. 276-286 [doi]
- Albiziapp: A Gamified Tool Dedicated to Tree MappingPierre-Yves Gicquel, Ludovic Hamon, Florian Plaut, Sébastien George. 287-297 [doi]
- Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across AgeSimon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus. 301-311 [doi]
- Learning Geothermal Energy Basics with the Serious Game HotPipeLiam Mac an Bhaird, Mohammed Al Owayyed, Ronald van Driel, Huinan Jiang, Runar A. Johannessen, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra. 312-321 [doi]
- Evaluation of Interventions in Blended Learning Using a Communication Skills Serious GameRaja Lala, Gemma Corbalan, Johan Jeuring. 322-331 [doi]
- Effects of Game-Based Learning on Academic Performance and Student InterestIrene Vargianniti, Kostas Karpouzis. 332-341 [doi]
- 'Museum Escape': A Game to Increase Museum VisibilityAngeliki Antoniou, Marios Ilias Dejonai, George Lepouras. 342-350 [doi]
- HealthyLunch: A Serious Game for Educating and Promoting the Intake of the Recommended Number of Daily Servings Among ChildrenIsmael Edrein Espinosa-Curiel, Mitzi Josué Martínez-Rosas, Juan Manuel del Hoyo-Ceja, Edwin Emeth Delgado-Pérez, Edgar Efrén Pozas-Bogarin. 351-361 [doi]
- Serious Business Game on DigitalizationVera Stadler, David Rueckel. 362-371 [doi]
- Understanding Attitudes Towards Emergency Training Modes: Conventional Drills and Serious GamesHamna Aslam, Irek Almuhametov, Albert Sakhapov. 372-382 [doi]
- Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality GameBob Dorland, Lennard van Hal, Stanley Lageweg, Jurgen Mulder, Rinke Schreuder, Amir Zaidi, David Alderliesten, Rafael Bidarra. 383-393 [doi]
- A Serious Game to Inform Young Citizens on Canal Water MaintenanceYoeri Appel, Yordan Dimitrov, Sjoerd Gnodde, Natasja van Heerden, Pieter Kools, Daniël Swaab, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra. 394-403 [doi]
- A Framework for the Development of Serious Games for AssessmentFatima Hamiye, Bilal Said, Bader Serhan. 407-416 [doi]
- How to Design and Measure a Serious Game Aiming at Emotional Engagement of Social AnxietyImre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner. 417-427 [doi]
- On the Design of Gamification Elements in Moodle CoursesIoannis Petroulis, Maria Tzelepi, Kyparíssia Papanikolaou. 428-437 [doi]
- A Serious Game Design and Evaluation Approach to Enhance Cultural Heritage UnderstandingChristina Tsita, Maya Satratzemi. 438-446 [doi]
- A Focused Conversational Model for Game Design and Play-TestsJoseph Alexander Brown. 447-456 [doi]
- Alternative Teaching of History Subject in Primary School: The Case of the 3D HIT Playful ActivityDimitrios Rammos, Tharrenos Bratitsis. 457-467 [doi]
- A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot TestCevin Zhang, Jannicke Baalsrud Hauge, Karin Pukk Härenstam, Sebastiaan Meijer. 468-478 [doi]
- Economic Evaluation of Business Models in Video Gaming Industry from Publisher PerspectiveErik Massarczyk, Peter Winzer, Sina Bender. 479-489 [doi]
- Cultural Heritage, Serious Games and User Personas Based on Gardner's Theory of Multiple Intelligences: "The Stolen Painting" GameMarkos Konstantakis, Eirini Kalatha, George Caridakis. 490-500 [doi]
- Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math GameAntero Lindstedt, Kristian Kiili. 501-511 [doi]
- Reinforcing Stealth Assessment in Serious GamesKonstantinos Georgiadis, Giel van Lankveld, Kiavash Bahreini, Wim Westera. 512-521 [doi]
- Exploring a Mixed Method Approach: Simulation Games and Q MethodologyAnique Kuijpers, Heide K. Lukosch, Alexander Verbraeck. 522-529 [doi]
- Creating Serious Games with the Game Design MatrixAaron Pendleton, James S. Okolica. 530-539 [doi]
- Digital Games in Non-formal and Informal Learning Practices for Science Learning: A Case StudyIro Voulgari, Georgios N. Yannakakis. 540-549 [doi]
- Oppidum - A Serious-AR-Game About Celtic Life and HistoryDavid A. Plecher, Christian Eichhorn 0002, Annette Köhler, Gudrun Klinker. 550-559 [doi]
- A Quantitative Approach for Developing Serious Games for Aptitude and Trait AssessmentBrenton M. Wiernik, Michael D. Coovert. 560-571 [doi]
- Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & ChallengesDimosthenis Kotsopoulos, Cleopatra Bardaki, Thanasis G. Papaioannou, Stavros Lounis, George D. Stamoulis, Katerina Pramatari. 572-584 [doi]
- Interactive Spatial Storytelling for Location-Based Games: A Case StudyChrysanthi Nika, Ioannis Varelas, Nikos Bubaris, Vlasios Kasapakis. 585-594 [doi]
- Investigating the Effect of Personality Traits on Performance Under FrustrationZeinab El Nashar, Alia El Bolock, Jailan Salah, Cornelia Herbert, Slim Abdennadher. 595-604 [doi]