Abstract is missing.
- Accessibility and Serious Games: What About Entity-Component-System Software Architecture?Mathieu Muratet, Délia Garbarini. 3-12 [doi]
- Generation of Adapted Learning Scenarios in a Serious Game: Lessons LearntPierre Laforcade. 13-23 [doi]
- Lessons Learned from Implementing a Serious Game in Higher Education - A Student and Trainer PerspectiveKnut Erik Bonnier, Rune Andersen, Hege Mari Johnsen. 24-33 [doi]
- User-Centred Design Method for Digital Catalogue InterfacesMaho Wielfrid Morie, Iza Marfisi-Schottman, Goore Bi Tra. 34-44 [doi]
- Approaching Quantum Entanglement Developing a Serious Game in Quantum Computing for IT ProfessionalsIsabell Heider, Harald Bendl, Jan-Rainer Lahmann, Frauke Mörike. 45-54 [doi]
- Interactive Gamification Analytics Tool (IGAT)Nadja Zaric, René Röpke, Manuel Gottschlich, Ulrik Schroeder. 57-68 [doi]
- A Scalable Architecture for One-Stop Evaluation of Serious GamesIván J. Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire 0001, Baltasar Fernández-Manjón. 69-78 [doi]
- Employing an IoT Framework as a Generic Serious Games Analytics EngineLuca Lazzaroni, Andrea Mazzara, Francesco Bellotti, Alessandro De Gloria, Riccardo Berta. 79-88 [doi]
- Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation TrainingZiqi Fan, Kaitlyn Brown, Stephanie Nistor, Karishma Seepaul, Kody Wood, Alvaro Uribe-Quevedo, Sharman Perera, Edward Waller, Shawn Lowe. 91-101 [doi]
- Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure TherapySorelle Audrey Kamkuimo K., Benoît Girard 0002, Bob-Antoine-Jerry Ménélas. 102-111 [doi]
- Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary SchoolSofiane Touel, Iza Marfisi-Schottman, Sébastien George. 112-121 [doi]
- Gamification and Beyond: The Case of LudificationBo Kampmann Walther, Lasse Juel Larsen. 125-134 [doi]
- The Empirical Investigation of the Gamified Learning TheoryNadja Zaric, Vlatko Lukarov, Ulrik Schroeder. 135-145 [doi]
- 7 P's of Gamification: A Strategic Design Tool for Ideation of Gamified SolutionsHélder Ferreira, Catarina Roseira, Rui Patrício. 146-156 [doi]
- Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination TheoryBrunella Botte, Sander Bakkes, Remco C. Veltkamp. 157-166 [doi]
- Bloxxgame - A Simulation Game for Teaching BlockchainWalter Dettling, Bettina Schneider. 169-178 [doi]
- Pointer Attack: Lessons Learned in Computer Concept GamificationAndrew Droubay, Durell Bouchard. 179-188 [doi]
- Antecedents of the Adoption of Gamification in Strategy Alignment: An Exploratory Study of Middle Managers' PerspectiveHélder Ferreira, Catarina Roseira. 189-199 [doi]
- Using Gamification to Improve Students' Typing SkillsSzabina Fodor, Márton Varga. 200-206 [doi]
- Designing an Online Dungeons & Dragons Experience for Primary School ChildrenRosalba Spotorno, Marco Picone, Manuel Gentile. 207-217 [doi]
- Flow Experience and Situational Interest in an Adaptive Math GameAntero Lindstedt, Antti Koskinen, Jake McMullen, Manuel Ninaus, Kristian Kiili. 221-231 [doi]
- Design and Evaluation of an Adventure Videogame Based in the History of MathematicsMariana Rocha, Pierpaolo Dondio. 232-241 [doi]
- Motivational Potential of Leaderboards in a Team-Based Math Game CompetitionManuel Ninaus, Sara de Freitas, Kristian Kiili. 242-252 [doi]
- A Serious Game for Studying Decision Making by Triage Nurses Under StressJarle Hulaas, Dominique Jaccard, Assunta Fiorentino, Philippe Delmas, Matteo Antonini, Séverine Vuilleumier, Guy Stotzer, Aurélien Kollbrunner, Olivier Rutschmann, Josette Simon, Olivier Hugli, Charlotte Gilart de Keranflec'h, Jérôme Pasquier. 253-262 [doi]
- Factors Affecting Success in a Digital Simulation Game for Nurse TrainingDaria Novoseltseva, Catherine Pons-Lelardeux, Nadine Jessel. 263-272 [doi]
- Towards a Methodology to Co-design a Learning Game by Nursing StudentsSebastian Gajewski, Nour El Mawas, Jean Heutte. 273-282 [doi]
- Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service TeachersPhilippe Dessus, Julie Chabert, Jean-Philippe Pernin, Philippe Wanlin. 283-293 [doi]
- How to Engage Young Adults in Reading H. C. Andersen's Fairy Tale the Little Mermaid, Through a Serious GameThevakorn K. Lauritsen, Delan Kasim Ali, Niklas Fruerlund Jensen, Irene Ubieto Alamillo, Thomas Bjørner. 294-303 [doi]
- Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social FunctioningLaura-Jane Douch, Kristin Gozdzikowska, Simon Hoermann. 307-315 [doi]
- Artifactual Affordances in Playful RoboticsGeorge Kalmpourtzis, Margarida Romero. 316-325 [doi]
- A Board Game to Fight Against Misinformation and Fake NewsChristophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue, Catherine Pons-Lelardeux. 326-334 [doi]
- A Serious Game for Students to Acquire Productivity HabitsWouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra. 335-346 [doi]
- A Serious Game for Changing Mindsets About Loans for Home RetrofittingOlivier Dikken, Kushal Prakash, Bart Roseboom, Ana Rubio, Sander Østvik, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra. 347-361 [doi]
- Intrinsic Motivation in Serious Gaming A Case StudyHeinrich Söbke, Uwe Arnold, Michael Montag. 362-371 [doi]
- Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics ReportingPatrick Jost, Marisa Lampert. 372-385 [doi]
- Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming LanguageSavvas Eleftheriadis, Stelios Xinogalos. 389-394 [doi]
- What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists "Dig" Serious GamesSamanta Mariotti. 395-400 [doi]
- The Colectyng Model for the Evaluation of Game-Based Learning ActivitiesAntoine Taly, Damien Djaouti, Julian Alvarez. 401-407 [doi]
- Farming Simulation Game for Sufficient Economy Theory Learning in ThailandRonakrit Taweechainaruemitr, Tanasai Sucontphunt. 408-414 [doi]
- Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science ContentVarvara Garneli, Konstantinos Patiniotis, Konstantinos Chorianopoulos. 415-420 [doi]
- Guess Who? - A Serious Game for Cybersecurity ProfessionalsSameer Gupta, M. P. Gupta, Manmohan Chaturvedi, M. S. Vilkhu, Srishti Kulshrestha, Devottam Gaurav, Ansh Mittal. 421-427 [doi]
- Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data ModelSandra Schulz, Antonia Stagge, Cornelia Schade, Björn Adelberg, Sam Toorchi Roodsari. 428-434 [doi]
- Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and MakerspaceTatiana Ortegon-Sarmiento, Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Norman Jaimes, Byron Perez-Gutierrez. 435-440 [doi]
- Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning OutcomesMaria Freese, Geertje Bekebrede. 441-446 [doi]
- Predicting Real-Time Affective States by Modeling Facial Emotions Captured During Educational Video Game PlayVipin Verma, Hansol Rheem, Ashish Amresh, Scotty D. Craig, Ajay Bansal. 447-452 [doi]