Abstract is missing.
- "On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital careEnrique Castro-Sánchez, Esmita Charani, Luke Moore, Myriam Gharbi, Alison Holmes. 1-7 [doi]
- Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain ManagementAmber Choo, Xin Tong, Diane Gromala, Ari Hollander. 8-12 [doi]
- Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it?Mary Dankbaar, Maartje Bakhuys Roozeboom, Esther Oprins, Frans Rutten, Jan van Saase, Jeroen J. G. van Merriënboer, Stephanie Schuit. 13-14 [doi]
- Games [4Therapy] Project: Let's talk!Ben A. M. Schouten, Menno Deen, Evelyn J. E. Heynen, Andries M. Korebrits, Peer G. H. P. van der Helm. 15-26 [doi]
- Tunnel Tail: A New Approach to PreventionMathea Falco, Jesse Schell, Deidre Witan. 27-36 [doi]
- A game design of a Serious Game for supporting the compliance of diabetic AdolescentsJohannes Knoch, Regina Friess, Nina Kolas. 37-47 [doi]
- The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain GamesJeana Frost, Allison Eden. 48-55 [doi]
- Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical EnvironmentsWm. LeRoy Heinrichs, Parvati Dev, Dick Davies. 56-61 [doi]
- The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey StudyAnnerieke Heuvelink, Nico Van Meeteren, Yuli R. Tak. 62-66 [doi]
- Tactical Forms: Classification of Applied Games for Game DesignMicah Hrehovcsik, Niels Keetels, Joeri Taelman, Joep Janssen. 67-78 [doi]
- Development of Exergame-based Virtual Trainer for Physical Therapy using KinectBaihua Li, Mark Maxwell, Daniel Leightley, Angela Lindsay, Wendy Johnson, Andrew Ruck. 79-88 [doi]
- Digital Game Aesthetics of the iStoppFalls ExergameHannah Ramsden Marston, Michael Kroll, Dennis Fink, Sabine Eichberg. 89-100 [doi]
- "Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhoodAnna Lisa Martin, Ulrich Götz, Cornelius Müller, René Bauer. 101-104 [doi]
- Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for ChildrenAnna Lisa Martin, Viktoria Jolanda Kluckner. 105-109 [doi]
- A Serious Games platform for early diagnosis of mild cognitive impairmentsStefania Pazzi, Valentina Falleri, Stefano Puricelli, Ariel von Barnekow, Daniela Tost Pardell, Sergi Grau, Elena Cavallini, Sara Bottiroli, Chiara Zucchella, Cristina Tassorelli. 110-113 [doi]
- Requirements for an Architecture of a Generic Health Game Data Management SystemLuc Geurts, Malypoeur Plong, Vero Vanden Abeele. 114-124 [doi]
- Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention ProgramsMarlou Poppelaars, Yuli R. Tak, Anna Lichtwarck-Aschoff, Adam Lobel, Rutger C. M. E. Engels, Sally N. Merry, Mathijs F. G. Lucassen, Isabela Granic. 125-135 [doi]
- Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to moveJanienke Sturm, Wouter Sluis-Thiescheffer, Muriel van Doorn, Sander Margry. 136-139 [doi]
- Active Parks: 'Phygital' urban games for sedentary and older peopleEmmanuel Tsekleves, Adrian Gradinar, Andy Darby, Marcia Smith. 140-143 [doi]
- Changamoto: Design and Validation of a Therapy Adherence GameKatinka van der Kooij, Valentijn Visch, Evert Hoogendoorn, Renske Spijkerman. 144-149 [doi]