Abstract is missing.
- Writing with a Joystick: A Comparison of Date Stamp, Selection Keyboard, and Edge WriteJacob O. Wobbrock, Brad A. Myers, Htet Htet Aung. 1-8
- Object Pointing: A Complement to Bitmap Pointing in GUIsYves Guiard, Renaud Blanch, Michel Beaudouin-Lafon. 9-16
- Toolglasses, Marking Menus, and Hotkeys: A Comparison of One and Two-Handed Command Selection TechniquesDaniel L. Odell, Richard C. Davis, Andrew Smith, Paul K. Wright. 17-24
- The Effects of Feedback on Targeting with Multiple Moving TargetsDavid Mould, Carl Gutwin. 25-32
- Object Representation using 1D Displacement MappingYi Xu, Yee-Hong Yang. 33-40
- A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual HullsMing Li, Marcus A. Magnor, Hans-Peter Seidel. 41-48
- Blueprints - Illustrating Architecture and Technical Parts using Hardware-Accelerated Non-Photorealistic RenderingMarc Nienhaus, Jürgen Döllner. 49-56
- Transfer Functions on a Logarithmic Scale for Volume RenderingSimeon Potts, Torsten Möller. 57-64
- Exploring Gradient-Based Face Navigation InterfacesTzu-Pei Grace Chen, Sidney Fels. 65-72
- Towards the Next Generation of Tabletop Gaming ExperiencesCarsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert A. Streitz. 73-80
- Haptic Interaction with Fluid MediaWilliam V. Baxter III, Ming C. Lin. 81-88
- Remote Collaboration Using Augmented Reality VideoconferencingIstván Barakonyi, Tamer Fahmy, Dieter Schmalstieg. 89-96
- View Direction, Surface Orientation and Texture Orientation for Perception of Surface ShapeGraeme Sweet, Colin Ware. 97-106
- ARIS: An Interface for Application Relocation in an Interactive SpaceJacob T. Biehl, Brian P. Bailey. 107-116
- Is a Picture Worth a Thousand Words? An Evaluation of Information Awareness DisplaysChristopher Plaue, Todd Miller, John T. Stasko. 117-126
- Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation DesignDugald Ralph Hutchings, John T. Stasko. 127-134
- An Evaluation of Techniques for Controlling Focus+Context ScreensMark J. Flider, Brian P. Bailey. 135-144
- Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning TechniquesCarl Gutwin, Chris Fedak. 145-152
- Hardware Accelerated Per-Pixel Displacement MappingJohannes Hirche, Alexander Ehlert, Michael C. Doggett, Stefan Guthe. 153-160
- Radiosity on Graphics HardwareGreg Coombe, Mark J. Harris, Anselmo Lastra. 161-168
- Compressed Multisampling for Efficient Hardware Edge AntialiasingPhilippe Beaudoin, Pierre Poulin. 169-176
- Decoupling BRDFs from Surface MesostructuresJan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel. 177-184
- Segmenting Motion Capture Data into Distinct BehaviorsJernej Barbic, Alla Safonova, Jia-Yu Pan, Christos Faloutsos, Jessica K. Hodgins, Nancy S. Pollard. 185-194
- Image-space Silhouettes for Unprocessed ModelsMichael Ashikhmin. 195-202
- Interactive Image-Based Exploded View DiagramsWilmot Li, Maneesh Agrawala, David Salesin. 203-212
- A Comparison of Fisheye Lenses for Interactive Layout TasksCarl Gutwin, Chris Fedak. 213-220
- Improving Menu Placement Strategies for Pen InputMark S. Hancock, Kellogg S. Booth. 221-230
- Map Morphing: Making Sense of Incongruent MapsDerek F. Reilly, Kori Inkpen. 231-238
- Interactive Virtual MaterialsMatthias Müller, Markus H. Gross. 239-246
- Perspective Accurate SplattingMatthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly. 247-254
- Dihedral EscherizationCraig S. Kaplan, David Salesin. 255-262
- A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved SurfacesDaniel Weiskopf, Thomas Ertl. 263-270
- Designing Novel Visualization and Interaction Techniques that Scale from Small to Jumbo DisplaysMary Czerwinski. 271
- Interactive Display and Walkthroughs of Complex EnvironmentsDinesh Manocha. 273
- Realizing the Dreams of Ubiquitous Computing: It s all in the FamilyGregory D. Abowd. 275
- In Search of TextonsHarry Shum. 277