Abstract is missing.
- Selective rendering: computing only what you seeAlan Chalmers, Kurt Debattista, Luis Paulo dos Santos. 9-18 [doi]
- Real-time animation of ancient Roman sitesNadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli. 19-30 [doi]
- Efficient human motion retrieval in large databasesYi Lin. 31-37 [doi]
- Grid-based computer animation renderingAnthony S. K. Chong, Alexei Sourin, Konstantin Levinski. 39-47 [doi]
- Impostors and pseudo-instancing for GPU crowd renderingErik Millán, Isaac Rudomín. 49-55 [doi]
- Automatic expressive deformations for stylizing motionPaul Noble, Wen Tang. 57-63 [doi]
- Validating retargeted and interpolated locomotions by dynamics-based analysisNicolas Pronost, Georges Dumont. 65-74 [doi]
- Learned deformable skeletons for motion capture based animationAlyssa Lees. 75-77 [doi]
- Individualized reaction movements for virtual humansAlejandra García-Rojas, Frédéric Vexo, Daniel Thalmann. 79-85 [doi]
- Implicit curve oriented inbetweening for motion animationHai-Yin Xu, Dan Li, Jian Wang. 87-91 [doi]
- 3D character animation synthesis from 2D sketchesYi Lin. 93-96 [doi]
- Efficient physically-based simulation of non-linear mediaAdolfo Muñoz, Diego Gutierrez, Francisco J. Serón. 97-105 [doi]
- Efficient animation of water flow on irregular terrainsMarcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba. 107-115 [doi]
- Interactive landscape visualization using GPU ray castingStephan Mantler, Stefan Jeschke. 117-126 [doi]
- Oriented convex polyhedra for collision detection in 3D computer animationA. Bade, N. Suaib, Abdullah Mohd Zin, Tengku M. T. Sembok. 127-193 [doi]
- A global hierarchical Z space algorithm for cluster parallel graphics architecturesAbram Santilli, Ewa Huebner. 137-145 [doi]
- Efficient collision detection for spherical blend skinningLadislav Kavan, Carol O Sullivan, Jirí Zára. 147-156 [doi]
- Simple dynamic LOD for geometry imagesBenjamín Hernández, Isaac Rudomín. 157-163 [doi]
- GPU-based rendering of sparse low-degree implicit surfacesTakashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase. 165-171 [doi]
- Real-time deformation using modal analysis on graphics hardwareChe Yinghui, Wang Jing, Liang Xiaohui. 173-176 [doi]
- Applying memory techniques in designing a multimedia application for learning multiplication tablesSazilah Salam, Farah Nadia Azman, Noraswaliza Abdullah. 177-181 [doi]
- Kelembai walk: encouraging cooperative interaction via designAhmad Hanif Ahmad Baharin, Romiza Md. Nor. 183-185 [doi]
- It s a bright summer morning!: providing depth to plays using 3D graphicsSonali Patil, R. K. V. S. Raman. 187-190 [doi]
- Visual expressiveness in educative architectural animationsVerdy Kwee, Dean Bruton, Antony Radford. 191-194 [doi]
- Directional enhancement in texture-based vector field visualizationFrancesca Taponecco, Timothy Urness, Victoria Interrante. 197-204 [doi]
- An accelerating splatting algorithm based on multi-texture mapping for volume renderingHan Xiao, De-Gui Xiao. 205-208 [doi]
- Visualizing Hurricane Katrina: large data management, rendering and display challengesShalini Venkataraman, Werner Benger, Amanda Long, Byungil Jeong, Luc Renambot. 209-212 [doi]
- An interface for virtual 3D sculpting via physical proxyJia Sheng, Ravin Balakrishnan, Karan Singh. 213-220 [doi]
- A study on a geometry transformation method for a geometry and scene modeler by a verbal interfaceYasunori Yanai, Minoru Okada. 221-230 [doi]
- Interactive 3D pointing device using mirror reflectionsShinichi Fukushige, Hiromasa Suzuki. 231-235 [doi]
- Methodologies for immersive robot programming in an augmented reality environmentSoh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee. 237-244 [doi]
- Game enhanced music manuscriptDavid Lieberman. 245-498 [doi]
- A new mixed spatial domain watermarking of three dimensional triangle meshMohsen Ashourian. 251-255 [doi]
- Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single cameraJunaidi Abdullah, Wan Noorshahida Mohd Isa. 257-260 [doi]
- Face feature extraction using Bayesian networkZulkifli Dol, Rosalina Abdul Salam, Zurinahni Zainol. 261-264 [doi]
- Real-time shell space rendering of volumetric geometryNico Ritsche. 265-274 [doi]
- Two-stage compression for fast volume rendering of time-varying scalar dataDaisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara. 275-284 [doi]
- Multi-view point splattingThomas Hübner, Yanci Zhang, Renato Pajarola. 285-294 [doi]
- Camera texturesMartin Spindler, Marco Bubke, Tobias Germer, Thomas Strothotte. 295-302 [doi]
- Towards a flexible back-end for scenegraph-based rendering systemsGerrit Voss, Dirk Reiners. 303-309 [doi]
- Adaptive sampling based on fuzzy inferenceQing Xu, Lianping Xing, Wei Wang, Mateu Sbert. 311-317 [doi]
- A reflectance model for diffuse fluorescent surfacesAlexander Wilkie, Andrea Weidlich, Caroline Larboulette, Werner Purgathofer. 321-331 [doi]
- Rendering compact discs and other diffractive surfaces illuminated by linear light sourcesJanus Egholm, Niels Jørgen Christensen. 329-332 [doi]
- The photon pipelineShawn Singh. 333-340 [doi]
- Densely sampled light probe sequences for spatially variant image based lightingJonas Unger, Stefan Gustavson, Anders Ynnerman. 341-347 [doi]
- Inverse tone mappingFrancesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers. 349-356 [doi]
- Human visual perception of region warping distortions with different display and scene characteristicsYang-Wai Chow, Ronald Pose, Matthew Regan, James Phillips. 357-365 [doi]
- Tracking and video surveillance activity analysisMichael Cheng, Binh Pham, Dian Tjondronegoro. 367-373 [doi]
- A mass-spring model for surface mesh deformation based on shape matchingYanzhen Wang, Yueshan Xiong, Kai Xu 0004, Ke Tan, Guangyou Guo. 375-380 [doi]
- Laplacian mesh optimizationAndrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa. 381-389 [doi]
- A simple and stable feature-preserving smoothing method for contours-based reconstructed meshesKai Xu 0004, Yueshan Xiong, Yanzhen Wang, Ke Tan, Guangyou Guo. 391-398 [doi]
- Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithmAdriano N. Raposo, Abel J. P. Gomes. 399-406 [doi]
- 3D distance transform adaptive filtering for smoothing and denoising triangle meshesMarc Fournier, Jean-Michel Dischler, Dominique Bechmann. 407-416 [doi]
- Connectivity compression for non-triangular meshes by context-based arithmetic codingYing Liu, Enhua Wu. 417-424 [doi]
- Modeling expressive wrinkle on human faceNurazlin Zainal Azmi, Rahmita Wirza O. K. Rahmat, Ramlan Mahmod. 425-427 [doi]
- Wall grammar for building generationMathieu Larive, Véronique Gaildrat. 429-437 [doi]
- Extending cubic Bézier curve based on geometric continuityYuanfeng Zhou, Caiming Zhang. 439-442 [doi]
- Representation of basket constructs using braid theoryStephen Ng Dellosa, Florante R. Salvador. 443-451 [doi]
- Refinement criteria for high fidelity interactive walkthroughsAntónio Oliveira, Luís Paulo Santos, Alberto José Proença. 453-458 [doi]
- Voronoi diagram depth sorting for polygon visibility orderingShinichi Fukushige, Hiromasa Suzuki. 461-467 [doi]
- Segment-based tetrahedral meshing and renderingRalf Sondershaus, Wolfgang Straßer. 469-477 [doi]