Abstract is missing.
- Simulating reactive/passive postures by means of a human active torque hybrid minimizationI. Rodríguez, Ronan Boulic. 5-12
- Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled jointsDaniel Raunhardt, Ronan Boulic. 13-20
- Multi-mode representation of motion dataBjörn Krüger, Jochen Tautges, Andreas Weber. 21-29
- Predictive-spectral compression of dynamic 3D meshesRachida Amjoun, Wolfgang Straßer. 30-38
- Interactive deformation and visualization of large volume datasetsFlorian Schulze, Katja Bühler, Markus Hadwiger. 39-46
- The art to keep in touch - the good use of lagrange multipliersAntoine Jonquet, Olivier Nocent, Yannick Rémion. 47-56
- Visual speech synthesis from 3D videoJames D. Edge, A. Hilton. 57-62
- Facial animation with motion capture based on surface blendingLijia Zhu, Won-Sook Lee. 63-70
- Plausible motion simulation: Inchworm vs. rollerJuha Holopainen, Mauno Rönkkö. 71-74
- Handling spatial vagueness in virtual agent controlSpyros Vosinakis, Nikos Pelekis, Yannis Theodoridis, Themis Panayiotopoulos. 75-82
- Controlling a virtual body by thought in a highly-immersive virtual environment - a case study in using a brain-computer interface in a virtual-reality cave-like systemDoron Friedman, Robert Leeb, Larisa Dikovsky, Miriam Reiner, Gert Pfurtscheller, Mel Slater. 83-90
- Using augmented reality for real-time visualization of tactile health examinationGennadiy Nikishkov, Tomokazu Tsuchimoto. 91-97
- Mobile chase - towards a framework for location-based gamingMirko Fetter, Markus Etz, Heiko Blechschmied. 98-105
- Comparative experiment of body-position based navigation in immersive virtual environmentsKikuo Asai. 106-113
- Interactive collision detection for free-viewpoint videoBert de Decker, Tom Mertens, Philippe Bekaert. 114-120
- Real-time deformable objects for collaborative virtual environmentsSelcuk Sumengen, Mustafa Tolga Eren, Serhat Yesilyurt, Selim Balcisoy. 121-128
- Practical design and implementation of a cave system - high quality four walls cave howtoAchille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann. 129-136
- 3D spatial data mining on document sets for the discovery of failure causes in complex technical devicesTimo Götzelmann, Knut Hartmann, Andreas Nürnberger, Thomas Strothotte. 137-145
- Stable haptic response for complex interactionsJosune Hernantes, Diego Borro, Alejandro M. García-Alonso. 146-153
- Improved meshless deformation techniques for real-time interactive collaborative environmentsAlex Henriques, Burkhard Wünsche. 154-164
- Feature-point driven 3D expression editingChii-Yuan Chuang, I-Chen Lin, Yung-Sheng Lo, Chao-Chih Lin. 165-170
- Visualizing collapsible 3D data in a hybrid gisStephen Brooks, Jacqueline L. Whalley. 171-178
- Porting legacy applications to immersive virtual environments - a case studyKenny Gruchalla, Jonathan Marbach, Mark Dubin. 179-184
- Opencrimescene review log - interaction log in a virtual crime scene investigation learning environmentAngela Brennecke, Stefan Schlechtweg, Thomas Strothotte. 185-190
- Some assembly required - effectiveness of interactive 3D graphics on mobile devices for object assemblyGuy W. Zimmerman. 191-196
- 3D techniques to create interactive virtual museums: The state of the art in the epoch noeDenis Pitzalis, Christian Lahanier, Genevieve Aitken, Ruven Pillay, Karina Rodriguez-Echavarria, David B. Arnold. 197-203
- A framework for interactive GPU-supported rendering and styling of virtual hairRui Zhang, Burkhard Wünsche. 204-214
- A virtual reality system for medical imagingGiuseppe De Pietro, Ivana Marra, Carmela Vanzanella. 215-220
- A method to synthesize three-dimensional facial model based on the information of words expressing facial featuresFutoshi Sugimoto, Masahide Yoneyama. 221-224
- Development of rutopia 2 VR artwork using new ygdrasil featuresDaria Tsoupikova, Alex Hill. 225-228
- A fuzzy path finding algorithm based on artificial potential fieldsRazvan Tudor Tanasie, Dorian Cojocaru. 229-234
- Mechanical performance of a manipulator in virtual reality systemsJose San Martin, Gracián Triviño. 235-240
- Diffraction modeling for interactive virtual acoustical environmentsBill Kapralos, Michael R. M. Jenkin, Evangelos E. Milios. 241-248
- Towards intelligent VR - multi-layered semantic reflection for intelligent virtual environmentsMarc Erich Latoschik, Christian Fröhlich. 249-260