Abstract is missing.
- A Framework for Data-driven Progressive Mesh CompressionGabriel Cirio, Guillaume Lavoué, Florent Dupont. 5-12
- Normal Synthesis on RGBN ImagesThiago Pereira, Luiz Velho. 13-20
- TopMesh - A Tool for Extracting Topological Information from Non-manifold ObjectsLeila De Floriani, Laura Papaleo, Annie Hui. 21-29
- Viewpoint Entropy-driven Simplification Method for Textured Triangle MeshesCarlos González, Pascual Castelló, Miguel Chover, Mateu Sbert, Miquel Feixas. 30-37
- Projected Gauss-Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics - Improving Animation Quality using a Projected Gauss-Seidel Subspace Minimization MethodMorten Silcowitz-Hansen, Sarah Niebe, Kenny Erleben. 38-45
- A Practical Approach for Applying Non-linear Dynamics to Particle SystemsAthanasios Vogiannou, Michael G. Strintzis, Konstantinos Moustakas, Dimitrios Tzovaras. 46-53
- Temporal Photon DifferentialsLars Schjøth, Jeppe Revall Frisvad, Kenny Erleben, Jon Sporring. 54-61
- 3D Reconstruction from Line DrawingsLars H. Wendt, André Stork, Arjan Kuijper, Dieter W. Fellner. 65-71
- 3D Volume Data Segmentation from Superquadric Tensor AnalysisSang Min Yoon, Arjan Kuijper. 72-77
- Sweeping based Controllable Surface BlendingL. H. You, Hassan Ugail, B. P. Tang, X. Y. You, Jian J. Zhang. 78-83
- Manipulation of Parametric Surfaces through a Simple Deformation AlgorithmL. H. You, Hassan Ugail, X. Y. You, E. Chaudhry, Jian J. Zhang. 84-89
- A Geometric Approach to Curvature Estimation on Triangulated 3D ShapesMohammed Mostefa Mesmoudi, Leila De Floriani, Paola Magillo. 90-95
- Decomposition of a 3D Triangular Mesh into Quadrangulated PatchesRoseline Bénière, Gérard Subsol, William Puech, Gilles Gesquière, François Le Breton. 96-103
- Controlled and Adaptive Mesh ZipperingStefano Marras, Fabio Ganovelli, Paolo Cignoni, Riccardo Scateni, Roberto Scopigno. 104-109
- Synthesis of Bézier Surfaces on the GPUR. Concheiro, Margarita Amor, Montserrat Bóo. 110-115
- Bubbleworld Builder - 3D Modeling using Two-touch and Sketch InteractionAmit Joshi, Glen Robertson, Burkhard Wünsche, Beryl Plimmer. 116-122
- Comparison in the Hausdorff Metric of Reconstruction of 3D Urban Terrain by Four ProceduresDimitri Bulatov, John E. Lavery. 125-129
- Procedural Modelling of Monumental Buildings from Textual DescriptionsRoberto Rodrigues, António Coelho, Luís Paulo Reis. 130-133
- Vector Segmentation of Volumetric Image Data - Tetrahedral Meshing Constrained by Image EdgesMichal Spanel, Premysl Krsek, Miroslav Svub, Vít Stancl. 134-138
- Calibration-free Markerless Augmented Reality in Monocular Laparoscopic CholecystectomyHaroun Djaghloul, Mohammed Batouche, Jean-Pierre Jessel. 139-142
- Marching Cubes in an Unsigned Distance Field for Surface Reconstruction from Unorganized Point SetsJohn Congote, Aitor Moreno, Iñigo Barandiarán, Javier Barandiarán, Jorge Posada, Oscar E. Ruiz. 143-147
- Coons Triangular Bézier SurfacesA. Arnal, A. Lluch. 148-153
- Modeling Wavelength-dependent BRDFs as Factored Tensors for Real-time Spectral RenderingKarsten Schwenk, Arjan Kuijper, Ulrich Bockholt. 165-172
- Spatial Color Confidence for Physically based Rendering Settings on LC DisplaysJörg Koch, Niklas Henrich, Stefan Müller 0002. 173-180
- Relief Mapping on Cubic Cell ComplexesKarl Apaza, Carlos Andújar. 181-189
- An Advanced Volume Raycasting Technique using GPU Stream ProcessingJörg Mensmann, Timo Ropinski, Klaus Hinrichs. 190-198
- Extending Revised Affine Arithmetic for Fast Reliable Ray-tracing of Procedurally Defined Implicit SurfacesOleg Fryazinov, Alexander A. Pasko, Peter Comninos. 199-207
- Distributed Volume Rendering for Scalable High-resolution Display ArraysNicholas Schwarz, Jason Leigh. 211-218
- Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed GridsVasco Costa, João Madeiras Pereira. 219-224
- An Empirical Evaluation of a GPU Radiosity SolverGuenter Wallner. 225-232
- A Hybrid Approach for High Quality Real-time Terrain Rendering and Optimized A-priori Error EstimationFalko Löffler, Sebastian Schwanke, Heidrun Schumann. 233-238
- Interactive Design and Debugging of GPU-based Volume VisualizationsJennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs. 239-245
- Embedding Hierachical Deformation within a Realtime Scene Graph - A Simple Approach for Embedding GPU-based Realtime Deformations using Trilinear Transformations Embedded in a Scene GraphMartin Knuth, Jörn Kohlhammer, Arjan Kuijper. 246-253
- Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume RenderingBingchen Liu, Burkhard Wünsche, Timo Ropinski. 254-259
- Automatic Computer Generation of Stippling Illustrations with Felt-tip Coloured PensGermán Arroyo, Domingo Martín. 263-266
- A Compression Scheme for Efficient Remote Streaming of Dynamic 3D ContentGiuseppe Marino, Paolo Simone Gasparello, Davide Vercelli, Franco Tecchia, Massimo Bergamasco. 267-270
- XFEM Framework for Cutting Soft Tissue - Including Topological Changes in a Surgery SimulationLuis F. Gutiérrez, Félix Ramos. 275-283
- Change-point Detection on the Lie Group SE(3) for Segmenting Gesture-defined Spatial Rigid MotionLoic Merckel, Toyoaki Nishida. 284-295
- A Nonlinear Vertex-based Model for Animation of Two-dimensional Dry FoamMicky Kelager, Kenny Erleben. 296-303
- Modeling and Transformation of 3D Human MotionSeyed Ali Etemad, Ali Arya. 307-315
- Tessellating Ocean SurfacesAnna Puig-Centelles, J. Francisco Ramos, Miguel Chover, Oscar Ripolles, Mateu Sbert. 319-322
- Real Time Forest Fire Simulation with Extinguishment SupportAnis Korchi, Aitor Moreno, Alvaro Segura. 323-326
- Designing a Mixed Reality Framework for Enriching Interactions in Robot SimulationIan Yen-Hung Chen, Bruce A. MacDonald, Burkhard Wünsche. 331-338
- Investigating the Influence of Communication and Input Devices on Collaboration in Virtual EnvironmentsAnastasiia Beznosyk, Chris Raymaekers, Karin Coninx, Peter Quax, Wim Lamotte. 341-346
- HanimE - An H-Anim Compliant Avatar Editor for NVEsChristos Bouras, K. Kartsakalis, V. Triglianos, Thrasyvoulos Tsiatsos. 347-352
- Combining Absolute Positioning and Vision for Wide Area Augmented RealityTom Banwell, Andrew Calway. 353-357
- Using PhysX for Simulation-based Endoscopic Hardware DesignFelix Dingeldey, Karsten Isakovic, Ilja Teiche. 358-363
- Mixing Virtual Reality and 2D Visualization - Using Virtual Environments as Visual 3D Information Systems for Discussion of Data from Geo- and Environmental SciencesBjörn Zehner. 364-369
- Real-time Interactive L-system - A Virtual Plant and Fractal GeneratorLudovic Hamon, Emmanuelle Richard, Paul Richard, Jean-Louis Ferrier. 370-377
- A Virtual Kitchen to Assess the Activities of Daily Life in Alzheimer s DiseasePaul Richard, Lisa Massenot, Jeremy Besnard, Emmanuelle Richard, Didier Le Gall, Philippe Allain. 378-383
- Interactive Configuration of Restricted Spaces using Virtual Reality and Constraint Programming TechniquesMarouene Kefi, Paul Richard, Vincent Barichard. 384-389
- 3D Interaction Oriented Object ModelCheng Cheng, Jia Lu. 393-396