Abstract is missing.
- Challenges for Visual AnalyticsJack van Wijk. 5
- Perceptually-Based RenderingHolly E. Rushmeier. 7-8
- Understanding Complex NetworksJean-Daniel Fekete. 9
- The Future of Social Robots - A Case Study with Nadine Humanoid RobotNadia Magnenat-Thalmann. 11
- Narrow Band Pressure Computation for Eulerian Fluid SimulationAditya Prakash, Parag Chaudhuri. 17-26 [doi]
- Light Field Rendering for Head Mounted Displays using Pixel ReprojectionAnne Juhler Hansen, Jákup Klein, Martin Kraus. 27-36 [doi]
- Adaptive Rendering based on Adaptive Order SelectionHongLiang Yuan, Changwen Zheng, Quan Zheng, Yu Liu. 37-45 [doi]
- Using a Virtual Maze Task to Assess Spatial Short-term Memory in AdultsSonia Cárdenas-Delgado, Magdalena Méndez-López, Maria del Carmen Juan Lizandra, Elena Pérez-Hernández, Javier Lluch, Roberto Vivó. 46-57 [doi]
- Persistence-based Interest Point Detection for 3D Deformable SurfaceXupeng Wang, Ferdous Ahmed Sohel, Mohammed Bennamoun, Yulan Guo, Hang Lei. 58-69 [doi]
- A Three-dimensional Error-diffusion Algorithm for Importance Sampling with Blue-noise PropertyKe Wang, Jiaojiao Zhao, Jie Feng, Bingfeng Zhou. 70-81 [doi]
- Extensible Multi-domain Generation of Virtual Worlds using BlackboardsGaetan Deglorie, Rian Goossens, Sofie Van Hoecke, Peter Lambert. 82-92 [doi]
- Quality Enhancement Techniques for Building Models Derived from Sparse Point CloudsSteffen Goebbels, Regina Pohle-Fröhlich. 93-104 [doi]
- Transposition Based Blendshape Direct ManipulationOzan Cetinaslan, John Lewis, Verónica Orvalho. 105-115 [doi]
- A Real-time Global Illumination Approach for High Resolution Reflective Shadow Maps in Open World ScenesDaniel Bischoff, Tobias Schwandt, Wolfgang Broll. 116-126 [doi]
- PLAIN: PLugin for predicting the usAbility of Mobile User INterfaceMakram Soui, Mabrouka Chouchane, Ines Gasmi, Mohamed Wiem Mkaouer. 127-136 [doi]
- Adding Cartoon-like Motion to Realistic AnimationsRufino R. Ansara, Chris Joslin. 137-147 [doi]
- Fast Capture of Spectral Image SeriesSebastian Merzbach, Michael Weinmann, Martin Rump, Reinhard Klein. 148-159 [doi]
- A Pipeline and Metric for Validation of Personalized Human Body ModelsSukhraj Singh, Subodh Kumar. 160-171 [doi]
- A Simple and Correct Even-Odd Algorithm for the Point-in-Polygon Problem for Complex PolygonsMichael Galetzka, Patrick O. Glauner. 175-178 [doi]
- Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum GuideSule Serubugo, Denisa Skantárová, Lasse Kjærsgård Nielsen, Martin Kraus. 179-186 [doi]
- An Efficient Geometric Algorithm for Clipping and Capping Solid Triangle MeshesAaron Scherzinger, Tobias Brix, Klaus H. Hinrichs. 187-194 [doi]
- Coherent Ray-Space Hierarchy Via Ray Hashing and SortingNuno T. Reis, Vasco S. Costa, João M. Pereira. 195-202 [doi]
- Calculation of Optimal Luminaires for Architectural DesignRodrigo Leira, Eduardo Fernández, Gonzalo Besuievsky. 203-211 [doi]
- Rate-Distortion Optimized Wavelet-based Irregular Mesh CodingJonas El Sayeh Khalil, Adrian Munteanu, Peter Lambert. 212-219 [doi]
- A General Physical-topological Framework using Rule-based Language for Physical SimulationFatma Ben Salah, Hakim Belhaouari, Agnès Arnould, Philippe Meseure. 220-227 [doi]
- Riemannian Filters for Multi-variate Mesh SignalsTeodor Cioaca, Bogdan Dumitrescu, Mihai-Sorin Stupariu. 228-235 [doi]
- Efficient Ray Traversal of Constrained Delaunay TetrahedralizationMaxime Maria, Sébastien Horna, Lilian Aveneau. 236-243 [doi]
- Low Cost Video Animation of People using a RGBD SensorCathrine J. Thomsen, Thomas B. Moeslund, Troels H. P. Jensen. 244-249 [doi]
- Generative Animation in a Physics Engine using Motion CapturesBrian Wilke, Sudhanshu K. Semwal. 250-257 [doi]
- CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order PrimitivesSeyedmorteza Mostajabodaveh, Andreas Dietrich, Thomas Gierlinger, Frank Michel, André Stork. 258-265 [doi]
- Interactive Appearance Manipulation of Fiber-based MaterialsStefan Krumpen, Michael Weinmann, Reinhard Klein. 266-273 [doi]
- Modeling Semantics for Building DeconstructionEnrico Marino, Federico Spini, Alberto Paoluzzi, Danilo Salvati, Christian Vadalà, Antonio Bottaro, Michele Vicentino. 274-281 [doi]
- Automatic View Finding for Drone Photography based on Image Aesthetic EvaluationXiaoliang Xiong, Jie Feng, Bingfeng Zhou. 282-289 [doi]
- A Long-range Vision System for Projection Mapping of Stereoscopic Content in Outdoor AreasBehnam Maneshgar, Leila Sujir, Sudhir P. Mudur, Charalambos Poullis. 290-297 [doi]
- Initial Results of a Method for the Generation of Triangle Meshes Representing Bone Fragments using a Spatial DecompositionFélix Paulano-Godino, Juan José Jiménez-Delgado. 298-305 [doi]
- Search & Retrieval in CAD Databases - A User-centric State-of-the-Art OverviewChristoph Schinko, Thomas Vosgien, Thorsten Prante, Tobias Schreck, Torsten Ullrich. 306-313 [doi]
- Verlet with Collisions for Mass Spring Model SimulationsMaciej Kot, Hiroshi Nagahashi. 314-320 [doi]
- Measuring the Latency of an Augmented Reality System for Robot-assisted Minimally Invasive SurgeryMartin Kibsgaard, Martin Kraus. 321-326 [doi]
- Historical Game of Majapahit Kingdom based on Tactical Role-playing GameMohammad Fadly Syahputra, Muhammad Kurniawan Widhianto, Romi Fadillah Rahmat. 327-332 [doi]