Abstract is missing.
- The Perception of Physical Interactions in Mixed RealityCarol O'Sullivan. 5
- Geometry and Learning in 3D Shape Processing ProblemsAlexander M. Bronstein. 7
- Immersive Analytics - Methodology and Applications in the Life SciencesFalk Schreiber. 9
- Modeling Human-agent InteractionCatherine Pelachaud. 11
- SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation -Heena Gupta, Parag Chaudhuri. 17-27 [doi]
- Accelerated Simulation of Brittle Objects for Interactive ApplicationsPhilippe Meseure, Xavier Skapin, Emmanuelle Darles, Guilhem Delaitre. 28-39 [doi]
- Optical-inertial Synchronization of MoCap Suit with Single Camera Setup for Reliable Position TrackingAdam Riecický, Martin Madaras, Michal Piovarci, Roman Durikovic. 40-47 [doi]
- Sensor-fusion-based Trajectory Reconstruction for Mobile DevicesJielei Zhang, Jie Feng, Bingfeng Zhou. 48-58 [doi]
- Efficient Curvature-optimized G2-continuous Path Generation with Guaranteed Error Bound for 5-axis MachiningEvgenia Selinger, Lars Linsen. 59-70 [doi]
- Interactive Hyper Spectral Image Rendering on GPURomain Hoarau, Eric Coiro, Sébastien Thon, Romain Raffin. 71-80 [doi]
- Visibility based WSPD for Global IlluminationMaxime Maria, Nabil H. Mustafa, Thomas Bardoux, Jérémie Defaye, Venceslas Biri. 81-90
- Orientation Beautification of Reverse Engineered ModelsSilvère Gauthier, William Puech, Roseline Bénière, Gérard Subsol. 91-100 [doi]
- Retrieving 3D Objects with Articulated Limbs by Depth Image InputJunyang Lin, May-Fang She, Ming-Han Tsai, I-Chen Lin, Yo-Chung Lau, Hsu-Hang Liu. 101-111 [doi]
- Transformation of the Beta Distribution for Color TransferHristina Hristova, Olivier Le Meur, Rémi Cozot, Kadi Bouatouch. 112-121 [doi]
- Block based Spectral Processing of Dense 3D Meshes using Orthogonal IterationsAris S. Lalos, Gerasimos Arvanitis, Anastasios Dimas, Kostantinos Moustakas. 122-132 [doi]
- A Procedural Model for Snake Skin Texture GenerationJefferson Magalhães Pinheiro, Marcelo Walter. 133-144 [doi]
- Removing Monte Carlo Noise with Compressed Sensing and Feature InformationChangwen Zheng, Yu Liu. 145-153 [doi]
- Generic Caching Library and Its Use for VTK-based Real-time Simulation and Visualization SystemsLukás Hruda, Josef Kohout. 154-164 [doi]
- Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom PainBartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng. 167-174 [doi]
- A Simple and Robust Approach to Computation of Meshes IntersectionVera Skorkovská, Ivana Kolingerová, Bedrich Benes. 175-182 [doi]
- Accurate Real-time Complex Cutting in Finite Element ModelingTong Xin, Pieran Marris, Ana Mihut, Gary Ushaw, Graham Morgan. 183-190 [doi]
- Cinematographic and Geometric Criteria for Virtual Camera Path Generation for the Visualization of Shipwreck DataKatherine Davis, Vaibhav K. Viswanathan, Christopher M. Clark, Timothy Gambin, Zoë J. Wood. 191-198 [doi]
- A Quartic Clough-Tocher InterpolantXiang Fang, Stephen Mann. 199-206 [doi]
- A Topological-Geometrical Pipeline for 3D Cracking-like PhenomenaJérémy Riffet, Nicolas Castagné, Emmanuelle Darles, Annie Luciani. 207-214 [doi]
- PEEK - An LSTM Recurrent Network for Motion Classification from Sparse DataRafael Rego Drumond, Bruno A. D. Marques, Cristina Nader Vasconcelos, Esteban Clua. 215-222 [doi]
- Simplified Definition of Parameter Spaces of a Procedural Model using Sketch-based InteractionJohannes Merz, Roman Getto, Arjan Kuijper, Dieter W. Fellner. 223-231 [doi]
- Tone Mapping HDR Panoramas for Viewing in Head Mounted DisplaysMiguel Melo, Kadi Bouatouch, Maximino Bessa, Hugo Coelho, Rémi Cozot, Alan Chalmers. 232-239 [doi]
- A Hybrid CPU-GPU Scalable Strategy for Multi-resolution Rendering of Large Digital Elevation Models with Borders and HolesAndrey Rodrigues, Waldemar Celes. 240-247 [doi]
- Creating 3D Human Character Mesh Prototypes from a Single Front-view SketchShaikah Bakerman, Rufino R. Ansara, Chris Joslin. 248-255 [doi]
- Interactive Anisotropic Tearing of Elastic SolidsOmar Hesham, Chris Joslin, Rufino R. Ansara. 256-263 [doi]
- Virtual Exploration: Seated versus StandingNoah Coomer, Joshua Ladd, Betsy Williams. 264-272 [doi]
- Data-driven Enhancement of SVBRDF Reflectance DataHeinz Christian Steinhausen, Dennis den Brok, Sebastian Merzbach, Michael Weinmann, Reinhard Klein. 273-280 [doi]
- Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality ApplicationsJens Herder, Philipp Ladwig, Kai Vermeegen, Dennis Hergert, Florian Busch, Kevin Klever, Sebastian Holthausen, Bektur Ryskeldiev. 281-287 [doi]
- Denoising Monte Carlo Renderings based on a Robust High-order FunctionYu Liu, Changwen Zheng, HongLiang Yuan. 288-294 [doi]
- Sparse Sampling for Real-time Ray TracingTimo Viitanen, Matias Koskela, Kalle Immonen, Markku Mäkitalo, Pekka Jääskeläinen, Jarmo Takala. 295-302 [doi]
- Deep Light Source Estimation for Mixed RealityBruno A. D. Marques, Rafael Rego Drumond, Cristina Nader Vasconcelos, Esteban Clua. 303-311 [doi]