Abstract is missing.
- 3D Indoor Scene Understanding with Scene Graphs and Self-supervisionFederico Tombari. 5
- Visualization in the Real World: Confluence of Visualization and Augmented RealityDieter Schmalstieg. 7
- Keynote LectureNathalie Henry Riche. 9
- LSTM Architectures for Facade Structure CompletionSimon Hensel, Steffen Goebbels, Martin Kada. 15-24 [doi]
- BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle ActivityRobert Schleicher, Marlies Nitschke, Jana Martschinke, Marc Stamminger, Björn M. Eskofier, Jochen Klucken, Anne D. Koelewijn. 25-36 [doi]
- Managing Mutual Occlusions between Real and Virtual Entities in Virtual RealityGuillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi. 37-44 [doi]
- Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection SurfacesPaul Viville, Pierre Kraemer, Dominique Bechmann. 45-54 [doi]
- Story Authoring in Augmented RealityMarie Kegeleers, Rafael Bidarra. 55-66 [doi]
- On the Link between Mesh Size Adaptation and Irregular VerticesDaniel Zint, Roberto Grosso. 67-74 [doi]
- Reconstruction of Convex Polytope Compositions from 3D Point-cloudsMarkus Friedrich, Pierre-Alain Fayolle. 75-84 [doi]
- Visual vs Auditory Augmented Reality for Indoor GuidanceAndrés-Marcelo Calle-Bustos, Jaime Juan, Francisco Abad, Paulo Dias, Magdalena Méndez-López, M. Carmen Juan. 85-95 [doi]
- A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training PurposesDavide Calandra, Filippo Gabriele Pratticò, Massimo Migliorini, Vittorio Verda, Fabrizio Lamberti. 96-105 [doi]
- A Photogrammetry-based Framework to Facilitate Image-based Modeling and Automatic Camera TrackingSebastian Bullinger, Christoph Bodensteiner, Michael Arens. 106-112 [doi]
- Disentangled Rendering Loss for Supervised Material Property RecoverySoroush Saryazdi, Christian Murphy, Sudhir P. Mudur. 113-121 [doi]
- Augmenting Cats and Dogs: Procedural Texturing for Generalized Pet TrackingDominik Borer, Nihat Isik, Jakob Buhmann, Martin Guay. 122-132 [doi]
- Accurate Real-time Physics Simulation for Large WorldsLorenzo Schwertner Kaufmann, Flavio Paulus Franzin, Roberto Menegais, Cesar Tadeu Pozzer. 135-142 [doi]
- A Raster-based Approach for Waterbodies Mesh GenerationRoberto Nisxota Menegais, Flavio Paulus Franzin, Lorenzo Schwertner Kaufmann, Cesar Tadeu Pozzer. 143-152 [doi]
- Integration of CAD Models into Game EnginesBruno Santos, Nelson Rodrigues, Pedro Costa, António Coelho. 153-160 [doi]
- Synthesis of Non-homogeneous Textures by Laplacian Pyramid Coefficient MixingDas Moitry, David Mould. 161-168 [doi]
- Real-time Human Eye Resolution Ray Tracing in Mixed RealityAntti Peuhkurinen, Tommi Mikkonen. 169-176 [doi]
- An Embedded Polygon Strategy for Quality Improvement of 2D Quadrilateral Meshes with BoundariesMuhammad Naeem Akram, Lei Si, Guoning Chen. 177-184 [doi]
- Vertex Climax: Converting Geometry into a Non-nanifold MidsurfaceChristoph Schinko, Torsten Ullrich. 185-192 [doi]
- MoCaCo: A Simulator Framework for Motion Capture ComparisonFlorian Herrmann, Steffen Krüger, Philipp Lensing. 193-200 [doi]
- Mesh Animation Compression using Skinning and Multi-chart Displacement TextureAndrej Fúsek, Adam Riecický, Martin Stuchlík, Martin Madaras. 201-208 [doi]
- Microfacet Distribution Function: To Change or Not to Change, That Is the QuestionDariusz J. Sawicki. 209-220 [doi]
- Extending StructureNet to Generate Physically Feasible 3D ShapesJannik Koch, Laura Haraké, Alisa Jung, Carsten Dachsbacher. 221-228 [doi]
- cMinMax: A Fast Algorithm to Find the Corners of an N-dimensional Convex PolytopeDimitrios Chamzas, Constantinos Chamzas, Konstantinos Moustakas. 229-236 [doi]
- Scenario-based VR Application for Collaborative DesignRomain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi. 237-244 [doi]
- EasyPBR: A Lightweight Physically-based RendererRadu Alexandru Rosu, Sven Behnke. 245-252 [doi]
- Initial Development of "Infection Defender": A Children's Educational Game for Pandemic Prevention MeasurementsIvan A. Nikolov, Claus B. Madsen. 253-260 [doi]
- Building Information Monitoring via GamificationPeter Kán, Peter Ferschin, Meliha Honic, Iva Kovacic. 261-270 [doi]
- CPU and RAM Performance Assessment for Different Marker Types in Augmented Reality ApplicationsCiro Angeleri, Franco Marini, Damián Alvarez, Guillermo Leale, David Curras. 271-277 [doi]
- Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project NeuroprotrainerJosé Luis Soler Domínguez, Carlos Gonzalez. 278-283 [doi]
- Towards Collaborative Analysis of Computational Fluid Dynamics using Mixed RealityThomas Schweiß, Deepak Nagaraj, Simon Bender, Dirk Werth. 284-291 [doi]
- SAR-ACT: A Spatial Augmented Reality Approach to Cognitive TherapyRui Silva, Paulo Menezes. 292-299 [doi]
- Rig-space Neural Rendering: Compressing the Rendering of Characters for Previs, Real-time Animation and High-quality Asset Re-useDominik Borer, Yuhang Lu, Laura Wülfroth, Jakob Buhmann, Martin Guay. 300-307 [doi]
- Theorized Work for Adapting the Principles of Animation to Virtual Reality as a New Form of Narrative for 3D AnimationAndré Salomão, Milton Luiz Horn Vieira, Nicolas C. Romeiro, Victor Nassar. 308-312 [doi]
- Integrating a Head-mounted Display with a Mobile Device for Real-time Augmented Reality PurposesBruno Madeira, Pedro Alves, Anabela Marto, Nuno Rodrigues, Alexandrino Gonçalves. 313-319 [doi]