Abstract is missing.
- Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case StudyPedro Amado, Liliana Vale Costa, Ana Isabel Veloso. 3-19 [doi]
- (In)visibilities of Men and Aging in the Media: Discourses from Germany and PortugalInês Amaral, Sofia José Santos, Fernanda Daniel, Filipa Filipe. 20-32 [doi]
- Older People Are the Future of Consumption: Great Expectations and Small Starts for Brands and New Media - The French ExampleKarine Berthelot-Guiet. 33-45 [doi]
- Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later LifeMireia Fernández-Ardèvol, Andrea Rosales, Eugène Loos, Alexander Peine, Roser Beneito-Montagut, Daniel Blanche, Björn Fischer, Stephen Katz, Britt Östlund. 46-64 [doi]
- Exploring the Blocking Behavior Between Young Adults and Parents on WeChat MomentsWenting Han, Yuxiang Chris Zhao, Qinghua Zhu. 65-76 [doi]
- Research on Interaction of Shopping Websites for Elderly People Based on User ExperienceMingyi Wang, Delai Men. 77-86 [doi]
- What Do Your Eyes Say about Your Conformity? An Observation on the Number of Sales during Online ShoppingWeibin Wang, Jia Zhou 0001, Guangji Liao. 87-96 [doi]
- Health Information Literacy of the Older Adults and Their Intention to Share Health Rumors: An Analysis from the Perspective of Socioemotional Selectivity TheoryMengqing Yang. 97-108 [doi]
- A Qualitative Investigation on Miscommunication of Everyday Health Information Between Older Parents and Adult ChildrenXinlin Yao, Xiaolun Wang, Jie Gu, Yuxiang Chris Zhao. 109-121 [doi]
- Older Adults' Perceptions of Video Game Training in the Intervention Comparative Effectiveness for Adult Cognitive Training (ICE-ACT) Clinical Trial: An Exploratory AnalysisRonald Andringa, Erin R. Harell, Michael Dieciuc, Walter R. Boot. 125-134 [doi]
- THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer PatientsChristian Eichhorn 0002, David A. Plecher, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Atsushi Hiyama, Gudrun Klinker. 135-154 [doi]
- Study on Baby Toy Design - From the Perspective of Audio-Visual Human FactorsKuo-Liang Huang, Wei Lin, Chia-Chen Lu, Yong-Sheng Pi. 155-166 [doi]
- Digital Gaming by Older Adults: Can It Enhance Social Connectedness?David Kaufman, Louise Sauvé. 167-176 [doi]
- The Gamer Types of Seniors and Gamification Strategies Toward Physical ActivityChia-Ming Kuo, Hsi-Jen Chen. 177-188 [doi]
- Playing with Words: The Experience of Self-disclosure in Intergenerational GamingSanela Osmanovic, Loretta L. Pecchioni. 189-203 [doi]
- Design Elements of Pervasive Games for Elderly Players: A Social Interaction Study CaseLuciano H. O. Santos, Kazuya Okamoto, Shusuke Hiragi, Goshiro Yamamoto, Osamu Sugiyama, Tomoki Aoyama, Tomohiro Kuroda. 204-215 [doi]
- Are We Ready to Dance at Home?: A Review and Reflection of Available TechnologiesPaula Alexandra Silva. 216-231 [doi]
- Exergames in Augmented Reality for Older Adults with Hypertension: A Qualitative Study Exploring User RequirementsOskar Stamm, Susan Vorwerg, Ursula Müller-Werdan. 232-244 [doi]
- Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism PhenomenaLiliana Vale Costa, Ana Isabel Veloso, Eugène Loos. 245-255 [doi]
- Attraction and Addiction Factors of Online Games on Older Adults: A Qualitative StudyXiaolun Wang, Xinlin Yao, Jie Gu. 256-266 [doi]
- Impact of Intergenerational Play on Young People's Perceptions Towards Old AdultsFan Zhang. 267-276 [doi]
- The Effect of Familiarity on Older Adults' Engagement in ExergamesHao Zhang, Chunyan Miao, Qiong Wu 0001, Xuehong Tao, Zhiqi Shen. 277-288 [doi]
- Combining Mixed Reality and Internet of Things: An Interaction Design Research on Developing Assistive Technologies for Elderly PeopleRyan Anthony J. de Belen, Dennis Del Favero, Tomasz Bednarz. 291-304 [doi]
- Smarter Homes for Older Adults: Building a Framework Around Types and Levels of AutonomyMaryam FakhrHosseini, Chaiwoo Lee, Joseph F. Coughlin. 305-313 [doi]
- Visualizing Organizational Culture in Old People's Homes and Hospitals in Japan: Human Interaction in the IoT EraKoji Hara, Takayo Nakabe, Toshiya Naka, Masayuki Tanaka, Yuichi Imanaka. 314-325 [doi]
- A Fingerprinting Trilateration Method FTM for Indoor Positioning and Its PerformanceMakio Ishihara, Ryo Kawashima. 326-335 [doi]
- Gifts and Parasites - Paro the Healthcare Robot and the Logics of CareJoni Jaakola, Jukka Vuorinen. 336-352 [doi]
- Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoTSoo-In Kang, Reina Yoshizaki, Koki Nakano, Taiyu Okatani, Akihiko Kamesawa, Daisuke Yoshioka, Jiang Wu, Yuriki Sakurai, Kenichiro Ito, Mahiro Fujisaki-Sueda-Sakai, Ikuko Sugawara, Misato Nihei, Takahiro Miura, Ken-ichiro Yabu, Taketoshi Mori, Tohru Ifukube, Junichiro Okata. 353-368 [doi]
- A Cooking Support System for Seasoning with Smart CruetYuta Kido, Teruhiro Mizumoto, Hirohiko Suwa, Yutaka Arakawa, Keiichi Yasumoto. 369-382 [doi]
- Assistive Technology for Active and Independent AgingBlanka Klimova. 383-392 [doi]
- Digital Home: Life Transitions and Digital Domestic Practices in Later LifeSanna Kuoppamäki. 393-404 [doi]
- The Oldest Olds' Perceptions of Social RobotsChaiwoo Lee, Maryam FakhrHosseini, Julie Miller, Taylor R. Patskanick, Joseph F. Coughlin. 405-415 [doi]
- Objective Approaches on Urban Soundscape Perception in Night Market Pedestrian StreetWei Lin, Yi-ming Wu, Hsuan Lin, Kuo-Liang Huang. 416-424 [doi]
- The Penguin - On the Boundary Between Pet and Machine. An Ecological Perspective on the Design of Assistive Robots for Elderly CareEmanuela Marchetti, William Kristian Juel, Rosalyn Melissa Langedijk, Leon Bodenhagen, Norbert Krüger. 425-443 [doi]
- Interactive Drinking Gadget for the Elderly and Alzheimer PatientsDavid A. Plecher, Christian Eichhorn 0002, Martin Lurz, Nadja Leipold, Markus Böhm 0001, Helmut Krcmar, Angela Ott, Dorothee Volkert, Gudrun Klinker. 444-463 [doi]
- Development and Comparison of Customized Voice-Assistant Systems for Independent Living Older AdultsShradha Shalini, Trevor Levins, Erin L. Robinson, Kari Lane, Geunhye Park, Marjorie Skubic. 464-479 [doi]
- Interaction Design in the Active and Assistive Living Field of PracticeMiroslav Sili, Johannes Kropf, Sten Hanke. 480-492 [doi]
- Trends in the Decline in Gait and Motor Ability of Older Adults: A Case Study Based on SHARE DataRuoyu Chen, Jia Zhou. 495-505 [doi]
- The Use of Interactive Tables in Promoting Wellbeing in Specific User GroupsAlice Good, Omobolanle Omisade, Claire Ancient, Elisavet Andrikopoulou. 506-519 [doi]
- The Golden Age of Silver Workers? - The Role of Age in the Perception of Increasing Digital Work EnvironmentsJohanna Kluge, Julian Hildebrandt, Martina Ziefle. 520-532 [doi]
- Effect of Gamification of Exercise Therapy on Elderly's Anxiety EmotionXiaozhou Li, Ruoyu Li, Ting Han. 533-544 [doi]
- Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic CubesMargarida Romero. 545-553 [doi]
- Is the Eye Movement Pattern the Same? The Difference Between Automated Driving and Manual DrivingQiuyang Tang, Gang Guo. 554-563 [doi]
- Augmented Walking Suit for Elderly Farmers in Agricultural EnvironmentChetan Thakur, Yuichi Kurita. 564-574 [doi]
- Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force TrainingJayzon F. Ty, Naoki Inoue, Alexander Plopski, Sayaka Okahashi, Christian Sandor, Hsiu-Yun Hsu, Li-Chieh Kuo, Fong-Chin Su, Hirokazu Kato. 575-587 [doi]
- Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field StudyAna Isabel Veloso, Liliana Vale Costa, Célia Soares, Sónia Ferreira. 588-601 [doi]
- Predicting Daily Physical Activity Level for Older Adults Using Wearable Activity TrackersYaqian Zheng, Junfei Xie, Tri Van Thanh Vo, Byung Cheol Lee, Toyin Ajisafe. 602-614 [doi]