Abstract is missing.
- A Design of Multifunctional Interfaces to Control Game ScreensCarolina Enríquez, Danilo Saravia. 3-10 [doi]
- Who Is at the Center?: Designing Playful Experiences by Using Player-Centered ApproachCenk Köknar. 11-21 [doi]
- Developing Design Frameworks and Applications for Future Technologies Through Video Game RepresentationsAmelia Lambeth, Maribeth Gandy Coleman, Laura M. Levy. 22-34 [doi]
- Benevolent Deception in Exergame DesignXiuping Li, Danqing Shi, Sheng Wang. 35-46 [doi]
- Unfathomed Voyager: The Design of Real-Life Cooperation GameBoyi Liu, Matthew Bofenkamp. 47-56 [doi]
- Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality GamesJaroslav Vancát, Daniel Ríha. 57-66 [doi]
- "Naughty AlphaGo": Transforming the Game of Computer Go into an Emotional Tangible PlaygroundShuchang Xu, Yilin Zhu, Chunhui Yang, Danqing Shi. 67-82 [doi]
- Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical StudyAmir Zaib Abbasi, Ding Hooi Ting, Helmut Hlavacs, Muhammad Shahzeb Fayyaz, Bradley Wilson. 85-104 [doi]
- Affective Video Games: A Systematic Mapping StudyChristian Delgado, Diego M. López, Carolina Rico Olarte. 105-113 [doi]
- Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of NeedsMasanari Himeno, Shun'ichi Tano. 114-124 [doi]
- Increasing Motivation for Playing Blockchain Games Using Proof-of-Achievement AlgorithmKosuke Komiya, Tatsuo Nakajima. 125-140 [doi]
- Video Game Playing Enhances Young Children's Inhibitory ControlXiaocen Liu, Mengying Liao, Donghui Dou. 141-153 [doi]
- Yuri Game: Romance and Characterization in GameplayYueqian Liu. 154-164 [doi]
- Conceptualizing Fidelity for HCI in Applied GamingHeide K. Lukosch, Stephan G. Lukosch, Simon Hoermann, Robert W. Lindeman. 165-179 [doi]
- The Strategic Use of Smartphone Features to Create a Gaming Experience of Mystery: The Mind Alone CaseVicente Martin Mastrocola. 180-190 [doi]
- Digital Game Enjoyment: A Literature ReviewOwen Schaffer, Xiaowen Fang. 191-214 [doi]
- Social Spending: An Empirical Study on Peer Pressure and Player Spending in GamesWilliam Wang, Loutfouz Zaman. 215-233 [doi]
- The Effects of Immersion in a Virtual Reality Game: Presence and Physical ActivityShengjie Yao, Gyoung Kim. 234-242 [doi]
- Development and Usability of a Low-Cost Kinect Game to Promote Movement Competence in Children with and Without Intellectual DisabilityToyin Ajisafe, Rahul Bethi, Scott A. King, Ajay K. Katangur. 245-264 [doi]
- Games for a Good Cause: Serious Games in Social Development and Medical and Rehabilitation TherapyBadar H. Al-Lawati. 265-277 [doi]
- Realizing User Privacy and Security Issues in Edutainment e-SolutionsOsama A. Alsaadoun, Badar H. Al-Lawati. 278-287 [doi]
- How a Tangible User Interface Contributes to Desired Learning Outcomes of the Virtual River Serious GameRobert-Jan den Haan, Jelle van Dijk, Fedor Baart, Mascha van der Voort, Suzanne Hulscher. 288-306 [doi]
- Digital Empathic Games and Their Relation with Mortality: Analysis of Discussion ForumsDanilo Barros dos Santos, Cristiano Maciel, Vinícius Carvalho Pereira, Eunice Pereira dos Santos Nunes. 307-319 [doi]
- To the Mun: Kerbal Space Program as Playful, Educational ExperienceStephen Mallory. 320-332 [doi]
- Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic ReviewEunice P. dos Santos Nunes, Gabriel A. Gutierrez, Dayany A. C. Santos, José Viterbo, Daniela Trevisan, Cristiano Maciel, Luciana Correia Lima De Faria Borges. 333-350 [doi]
- Developing Entrepreneurship Skills with a Serious GameCarlos Vaz de Carvalho, Ricardo Costa, Pedro Bessa, Leire Monterrubio, Jaione Santos. 351-363 [doi]
- Research on the Design to Alleviate University Students' Oppressive Emotions Through the Use of Serious GamesDian Zhu, Ting Han, Jingran He, Zishan Song, Chufan Jin. 364-377 [doi]
- Gamification Framework: The Contribution of User Centered Design, Social Media Applications, Gaming and Psychology Concepts and FrameworksAbdullah Azhari. 381-390 [doi]
- Small Business Owners Handle Website Design Effectively Using GamificationKlaudia Fisheku, Fan Zhao, Eugene Hoyt. 391-403 [doi]
- Gamification in Mobile Application Development EducationYuchen Gui, Fan Zhao, Eugene Hoyt. 404-413 [doi]
- Gamification of In-Flight Entertainment (IFE) to Motivate People to Relax: A Case DesignTao Shen, Yuchen Weng, Ting Han. 414-426 [doi]
- "Who's Texting?" - Playful Game Experiences for Learning to Cope with Online RisksTarja Susi, Niklas Torstensson. 427-441 [doi]
- Encourage Self-exploration Through an Interactive Chinese Scroll Painting DesignNan Wang, Jiayin Li, Qingyuan Shi, Danqing Shi, Haipeng Mi. 442-452 [doi]
- Rewards in GamificationFan Zhao, Dahai Guo. 453-462 [doi]