Abstract is missing.
- Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-service PortalFrank Binder, Jana Diels, Julian Balling, Oliver Albrecht, Robert Sachunsky, J. Nathanael Philipp, Yvonne Scheurer, Marlene Münsch, Markus Otto, Andreas Niekler, Gerhard Heyer, Christian Thorun. 3-19 [doi]
- The "Onion Model of Human Factors": A Theoretical Framework for Cross-Cultural DesignZhi Guo, Pei-Luen Patrick Rau, Rüdiger Heimgärtner. 20-33 [doi]
- From Online Games to "Metaverse": The Expanding Impact of Virtual Reality in Daily LifeShengyu Jian, Xin Chen, Jiaping Yan. 34-43 [doi]
- Virtual Reality Interaction Toward the Replacement of Real Clinical Nursing EducationChanhee Kim, Hyeongil Nam, Ji-Young Yeo, Jong-Il Park. 44-67 [doi]
- D-WISE Tool Suite for the Sociology of Knowledge Approach to DiscourseGertraud Koch, Chris Biemann, Isabel Eiser, Tim Fischer, Florian Schneider, Teresa Stumpf, Alejandra Tijerina García. 68-83 [doi]
- KEEP Fit Worldwide: Cultural Adaptations of the User Interface of Mobile Fitness Apps in Different Language VersionsYuwei Liu, Rüdiger Heimgärtner. 84-104 [doi]
- The Importance of Culturally-Situated Design on Children's Interaction with Speech-Enabled Features in an Online Spelling TutorPhaedra S. Mohammed, André Coy, Paulson Skerrit, Yewande E. Lewis-Fokum, Asad Mohammed, Aneeqah Hosein. 105-119 [doi]
- Bie - Modernism with Cultural Calculations in Multiple DimensionsZifeng Qi, Haiguang Chen, Mingxing Liu, Jianjiang Wang. 120-136 [doi]
- Artificial Speech is Culture: - Conversational UX Designers and the Work of Usable Conversational Voice AssistantsElizabeth Rodwell. 137-148 [doi]
- An Audience Data-Driven Alternate Reality Storytelling DesignXiaowen Sun, Daniel Gilman Calderón, Blair Subbaraman, Jeffrey A. Burke. 149-166 [doi]
- Literature Bibliometrics Atlas Analysis of Experience DesignYu Wang, Xiangyang Xin, Hao Yu, Haolun Cheng, Beiting Jin. 167-187 [doi]
- CFFU Cycle Design Mode of Programmable Creases - An Example of Fibonacci Folding Sequence PatternChiung-Hui Chen, Meng-Chih Lin. 191-204 [doi]
- Retouching System to Ease Difficulty of Craft Design for Paper-CuttingTakafumi Higashi. 205-216 [doi]
- Research on the Influence of Weak-Ties Social Interaction on the Gamification Experience of Science and Technology MuseumsHongli Jia, Linong Dai. 217-233 [doi]
- Innovative Design of Chinese Traditional Textile Patterns Based on Conditional Generative Adversarial NetworkMiao Liu, Binbin Zhou. 234-245 [doi]
- Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural HeritageLouis Michael Sousa Rodrigues, João Freitas, Mara Dionísio, Sergi Bermúdez i Badia. 246-261 [doi]
- 3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana ProjectMuriel van Ruymbeke, Eslam Nofal, Roland Billen. 262-276 [doi]
- Investigation of Art Abstraction Using AI and Psychological ExperimentMai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu. 279-290 [doi]
- Using k-Means Clustering to Classify Protest Songs Based on Conceptual and Descriptive Audio FeaturesYanru Jiang, Xin Jin. 291-304 [doi]
- ESTENDERE: A Design Concept to Enhance Audience Experience in TheatreYifan Kang, Bingjian Liu, Xu Sun 0002. 305-315 [doi]
- Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and CultureJingjing Li, Chengbo Sun, Xanat Vargas Meza, Yoichi Ochiai. 316-331 [doi]
- Artwork Reproduction Through Display Based on Hyperspectral ImagingKyudong Sim, Jong-Il Park, Masaki Hayashi, Meeko Kuwahara. 332-342 [doi]
- Creation of Fluid Art Under Microgravity Using Free-FallNaoko Tosa, Yunian Pang, Shigetaka Toba, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu. 343-353 [doi]
- New Media Art and Post-human MasksHantian Xu, Lin Zhang, Ziruo Xue. 354-370 [doi]
- Design and Research of Huangmei Opera Lightweight H5 Game Based on Media ConvergenceYiran Zhang, Shangshi Pan, Rongrong Fu. 371-384 [doi]
- Research and Exploration on Light Environment Interactive Art Promoting Development of Night Economy in ChinaMu Zhang 0008, Xiao Sun. 385-397 [doi]
- Bie-Modernist Culture Computing is on the Road of Deep DistinguishingJun Chang. 401-412 [doi]
- Placing Blame in Multi-agent SystemsJaana Hallamaa, Taina Kalliokoski. 413-425 [doi]
- Psychological and Cognitive Challenges in Sustainable AI DesignMari Myllylä. 426-444 [doi]
- About Non-living Things and Living Systems as Cultural DeterminantsMatthias Rauterberg. 445-463 [doi]
- Will Robots Know That They Are Robots? The Ethics of Utilizing Learning MachinesRebekah Rousi. 464-476 [doi]
- Mental Contents in Designing AI EthicsPertti Saariluoma, Mari Myllylä, Antero Karvonen. 477-487 [doi]