Abstract is missing.
- Students' Adoption of Online Platforms for Learning Purposes in BangladeshRudaiba Adnin, Sadia Afroz, Montaser Majid Taseen, Sadia Sharmin. 3-11 [doi]
- Towards Emotionally Expressive Virtual Agent to Foster Independent Speaking Tasks: A Preliminary StudyEmmanuel Ayedoun, Masataka Tokumaru. 12-18 [doi]
- A Guitar Training System for Beginners Using a Mixed Reality Device and a MIDI GuitarYoshiki Azuma, Hidetoshi Miyao, Minoru Maruyama. 19-26 [doi]
- Designing a Digital Reading Tool for Middle School Students and Teachers: A Grounded, User-Centered Design ApproachJohn P. Hutson, Kinta D. Montilus, Kristen S. Herrick, Michelle R. Lamond. 27-34 [doi]
- Monitoring and Regulating Sonic Activity Through Feedback in Learning EnvironmentsPer-Arne Jørgensen, Tommy Stefanac, Bipashna Kshetree, Georgios Marentakis. 35-42 [doi]
- Exploring the Effect of Study with Me on Parasocial Interaction and Learning Productivity: Lessons Learned in a Field StudyYi-Ci Jhuang, Yu-Hsien Chiu, Hsuan-Jen Lee, Yen-Ting Lee, Guan-You Lin, Nien-Hsin Wu, Pei-Yi (Patricia) Kuo. 43-49 [doi]
- Development of Fingering Learning Support System Using Fingertip Tracking from Monocular CameraTakuya Kishimoto, Masataka Imura. 50-56 [doi]
- Scaffolding, State-Based Modeling, and Multiple Representation: User Interface Concepts Implemented in an Interactive Online Learning Environment for Synergistic Learning of Physics and Computational ThinkingMidori Kitagawa, Paul A. Fishwick, Mary Urquhart, Michael Kesden, Rosanna Guadagno, Kieth Gryder, Ngoc Tran, Alex Najera, Diego Ochoa. 57-64 [doi]
- Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching TheoryQiang Li, Peng Wang, Zexue Liu. 65-71 [doi]
- Haptic Learning and Technology: Analyses of Digital Use Cases of Haptics Using the Haptic Learning ModelFarzaneh Norouzinia, Bianka Dörr, Mareike Funk, Dirk Werth. 72-79 [doi]
- Designing a Shared Workspace for Learning Using Augmented Reality and Social RobotsChristina Pasalidou, Nikolaos Fachantidis. 80-87 [doi]
- Designing an Educational Point-and-Click Adventure Game About Cognitive FlexibilityDirk M. Reyes, Julia J. Santos, Andrea L. Tsai. 88-95 [doi]
- Development of the Teaching Material Using a Tablet Device for Learning the Concept of WatershedsNatsumi Sagara, Yu Suzuki. 96-103 [doi]
- Developing an English Rhythm Learning Support System Using Physical ExerciseRisa Segawa, Yu Suzuki. 104-111 [doi]
- Development of Instructional Model in Virtual Design ClassroomSang-Duck Seo. 112-119 [doi]
- The Applied Study of Reverse Engineering: Learning Through Games Based on Role-PlayYao Song, Hang Su, Yuan Liu. 120-127 [doi]
- Logi-Corock: Learning Game Using Tangible Interfaces for Programming EducationYu Suzuki, Fuka Iida. 128-132 [doi]
- Use of IoT Programming in Mudslide Disaster Prevention Education for ChildrenMengping Tsuei, Yuan-Chen Chang, Jen-I Chiu. 133-137 [doi]
- Towards Trustworthy Learning Analytics Applications: An Interdisciplinary Approach Using the Example of Learning DiariesHristina Veljanova, Carla Barreiros, Nicole Gosch, Elisabeth Staudegger, Martin Ebner, Stefanie N. Lindstaedt. 138-145 [doi]
- Peer-to-Peer Monitoring in Pandemic Times: Use of a Web Application to Improve the Academic Performance of Engineering Students at a University in ColombiaDerlis Villadiego Rincón, Alex Castellar Rodríguez, Alejandro Valencia Pérez, Camilo Muñoz Gutierrez. 146-152 [doi]
- Exploring Sound Feedback for Deterring Unrelated Tasks During Online LecturesTeamyoung Yun, Ren Imai, Yuji Kimura, Kenro Go, Akihiro Miyata. 153-159 [doi]
- The Relation Between Television Viewing Time and 4-7-Year-Old Children's Learning and Behavioral HabitsTing Zhang, Yanan Chen, Yating Yu, Hui Li 0037. 160-167 [doi]
- Follow the Blue Butterfly - An Immersive Augmented Reality Museum GuideJessica L. Bitter, Ralf Dörner, Yu Liu, Linda Rau, Ulrike Spierling. 171-178 [doi]
- Between Shanshui and Landscape: An AI Aesthetics Study Connecting Chinese and Western PaintingsRong Chang, Xinmiao Song, Huiwen Liu. 179-185 [doi]
- The Interactive Behavior Analysis of Integrated Augmented Reality and Gamification Museum Guide SystemZi-Ru Chen, Zhi Yi Chen. 186-195 [doi]
- Comparative Study on the Growth Power of Cultural and Creative Products in MuseumsWei Ding, Xinyue Yang. 196-203 [doi]
- An HCI Experiment to Explore Interactive Artificial Life ArtGlare Dumo, Pedro G. Lind, Stefano Nichele. 204-211 [doi]
- A Model for Sustainable Design Curatorial Approach in the Post-epidemic EraSiyang Jing. 212-219 [doi]
- Towards an Interactive Virtual Museum Visit: The Implementation of 3D Scanning, Virtual Reality, and Multimedia Technologies in Art Exhibits Conservation and Virtual DemonstrationsSavvas Koltsakidis, Konstantinos Tsongas, Dimitrios Tzetzis, Charisios Achillas, Alexandra Michailidou, Christos Vlachokostas, Vasilis Efopoulos, Vasilis Gkonos, Nicolas Moussiopoulos. 220-226 [doi]
- Exploration of Generous Interface Design Principles for Digital Cultural HeritageQiang Li, Jingjing Wang, Tian Luo. 227-233 [doi]
- The Evaluation of a Mid-Air Based Natural Interactive Installation on Cultural Heritage LearningQiang Li, Tian Luoand, Jingjing Wang. 234-239 [doi]
- Exploration of Urban Heritage Preferences in Chinese Context Using Computer Vision: An Analytic of Kulangsu International SettlementXiaoxu Liang, Guang Cai. 240-246 [doi]
- A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural ExhibitionsAndreas Nikolarakis, Panayiotis Koutsabasis, Damianos Gavalas. 247-255 [doi]
- A System for Generating Interactive Japanese Traditional Comedy Using Smart SpeakerShingo Otsuka, Akiyo Nadamoto. 256-261 [doi]
- Design and Research of Art Exhibition Information App Based on KANO ModelRui Shen. 262-270 [doi]
- Research on Qiang Culture Redesign Based on AR TechnologyJuanjuan Shi, Jie Hao, Qian Nie. 271-279 [doi]
- Contextual Behavior Evaluation Design for an Artistic Research SettingCedric Spindler, Jonas Kellermeyer, Jan Torpus. 280-287 [doi]
- Understanding Speleology and Paleoanthropology Through Digital and Interactive TechnologiesEmmanouil Tzimtzimis, Dimitrios Tzetzis, Charisios Achillas, Sokratis Poulios, Petros Tzioumakis, Andreas Darlas, Athanasios Athanasiou, Dimitrios Aidonis, Dionysis Bochtis. 288-295 [doi]
- Narrating the Story of a Digitized Old Historical MapEvgenios Vlachos, Jakob Povl Holck, Mogens Kragsig Jensen. 296-303 [doi]
- Infographic Design Skills Applied to the Heritage Sector: An Experience from O-City's Pathway in the Orange Economy to Acquire CompetencesValentina Volpi. 304-311 [doi]
- Understanding Affordances in Short-Form Videos: A Performative PerspectiveYiting T. Wang, Daniel D. Suthers. 312-319 [doi]
- Design Strategy for the Curation of Digital Exhibition Experience - - Cases of the Graduation Exhibition for Art & Design CollegesZitong Wang, Han Han. 320-327 [doi]
- Social Network Analysis: How Twitter Social Media Used in Raising Tax Awareness During the COVID-19 PandemicMaisarah Mitra Adrian, Achmad Nurmandi, Isnaini Muallidin, Eko Priyo Purnomo. 331-339 [doi]
- Public Trust on Policy for Mobility Restrictions Policy in Indonesia an Analysis from Social Media TwitterPaisal Akbar, Achmad Nurmandi, Bambang Irawan, Zuly Qodir, Hasse Jubba. 340-348 [doi]
- Swedish Recreational Businesses Coping with COVID-19 Using TechnologiesAla Sarah Alaqra, Akhona C. Khumalo. 349-357 [doi]
- The Use of Social Media in Controlling of Corruption During the Covid-19 Pandemic in IndonesiaAslam, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan. 358-364 [doi]
- A User-Driven Self-service Business Intelligence Adoption FrameworkSean de Waal, Adheesh Budree. 365-372 [doi]
- Application of Online Single Submission in Increasing Investment (Case Study in the Special Region of Yogyakarta)Erlangga Hikmah Budhyatma, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan. 373-381 [doi]
- Indonesia Railway Public Transport Information Services Through Social Media in the Covid-19 Pandemic EraSyifa Izdihar Firdausa Asfianur, Achmad Nurmandi, Dyah Mutiarin, Isnaini Muallidin, Mohammad Jafar Loilatu. 382-388 [doi]
- Analysis on Open Government in Southeast Asia During PandemicTiara Khairunnisa, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan. 389-400 [doi]
- Analysis the Success of Government Twitter Use in Increasing Vaccine Participation (Case Study of Surabaya City Government, Indonesia)Tatryana Rendi Ziar Zhafira, Achmad Nurmandi, Danang Kurniawan, Isnaini Muallidin, Mohammad Jafar Loilatu. 401-410 [doi]
- Effectiveness of the Electronic Government of the Public Administration. Case: José Leonardo Ortiz District Municipality - PeruLuis Eden Rojas Palacios, Moisés David Reyes Pérez, Danicsa Karina Espino Carrasco, Carmen Graciela Arbulú Pérez Várgas, Alberto Gómez Fuertes. 411-417 [doi]
- Web Analytics: How VisitingJogja.com Used in Tourism Recovery Due to the COVID-19 PandemicDelila Putri Sadayi, Achmad Nurmandi, Isnaini Muallidin, Eko Priyo Purnomo, Danang Kurniawan. 418-429 [doi]
- Socialization Strategy in the Disability Vaccination Program Through Social Media in IndonesianElsa Septia, Achmad Nurmandi, Isnaini Muallidin. 430-437 [doi]
- Comparison of Indonesian and India Government Vaccination Policy Campaigns via Twitter Social MediaAnang Setiawana, Achmad Nurmandi, Herdin Arie Saputra. 438-447 [doi]
- Use of the "BARUGA SULSEL" Application to Increasing Public Participation and Services in South Sulawesi, IndonesiaUmi Umairah Suhardi, Achmad Nurmandi, Isnaini Muallidin. 448-456 [doi]
- The Success of Socialization Vaccination Program Policies in DKI Jakarta Through Social MediaDwi Jazimah Wijayati, Achmad Nurmandi, Isnaini Muallidin. 457-465 [doi]
- A Comparative Study: Influence on Real-World Consumer Perception of Products Presented in Augmented RealityKaiYuan Chen, Young Mi Choi. 469-476 [doi]
- Korb: Design and Development of a User Interface that Presents an Expense Comparison Across Supermarkets with Online Delivery ServiceTanay Dalvi, Swati Chandna 0003. 477-484 [doi]
- The Effect of Colors Used in E-Commerce Websites: An Analysis of Japanese ConsumersKioka Goto, Jean-Eric Pelet, Kayo Iizuka. 485-491 [doi]
- Research on Interface Design Style of Coffee Ordering Mini Programs Based on Kansei EngineeringHan Lei, Yongyan Guo. 492-503 [doi]
- Cosmetic Products Recommendation Methods for Different Occasions Using Consumer Reviews and Geotagged TweetsDa Li, Riko Yasuda, Tadahiko Kumamoto, Yukiko Kawai. 504-510 [doi]
- Village E-Commerce (Pasardesa ID) for Economic Recovery Due to the COVID-19 PandemicNafrah Maudina, Achmad Nurmandi, Isnaini Muallidin, Danang Kurniawan, Mohammad Jafar Loilatu. 511-518 [doi]
- Analysis of Customer Purchasing Behavior in an Electronics Retail Store Using Eye Tracking DataMei Nonaka, Kohei Otake, Takashi Namatame. 519-526 [doi]
- Mobile Augmented Reality and Consumer Experience: A Mixed-Methods Analysis on Emotional Responses and Intention to Buy Household ItemsGeorgios Papalazaridis, Katerina Tzafilkou, Anastasios A. Economides. 527-536 [doi]
- Study on the Deep Learning Product Classification Based on the Motivation of ConsumersFei Sun, Ding-Bang Luh, Yu-Lin Zhao, Yue Sun. 537-545 [doi]
- A Study on the Interface Usability of Background Transparency Design for Shopping WebsitesWeimin Zhai, Chien-Hsiung Chen. 546-550 [doi]
- How Do Affordances of Gaming Technology Influence Involvement in the Digital Gaming Based Communities?Vaibhav Jaiswal, Jainendra Shukla. 553-560 [doi]
- Exploring the Impacts of COVID-19 on Digital and Metaverse GamesChutisant Kerdvibulvech. 561-565 [doi]
- Examining Bias in Sentiment Analysis Algorithms Interacting with Emojis with Skin Tone ModifiersIsabel Laurenceau, Jean D. Louis, Juan E. Gilbert. 566-573 [doi]
- Understanding User Behavior in Social Media Using a Hierarchical VisualizationÉrick López-Ornelas, Rocío Abascal-Mena. 574-580 [doi]
- Elicitation of Requirements for a NLP-Model Store for Abusive Language DetectionKilian Müller. 581-588 [doi]
- Emotions Inference Through Content and Sentimental Analysis in COVID- 19 ContextStefanie Niklander. 589-592 [doi]
- The Effects of Self-representation & Immersive Experiences on Social Presence in Emerging MarketsKetaki Shriram, Hugues Vigner, Imanuel Jason. 593-600 [doi]
- Study on the Interaction Design Concept and Strategy of "Age-Appropriateness" for Short Video Social ApplicationLu Yan, Feng Liu. 601-608 [doi]